Forza 5 have Split-Screen? 2 players or (finally) 4 players? (or none like Horizons ?)
according to its wiki page, it does. no idea how many players, though.
Forza 5 have Split-Screen? 2 players or (finally) 4 players? (or none like Horizons ?)
Forza 5 have Split-Screen? 2 players or (finally) 4 players? (or none like Horizons ?)
i think its just 2
I didn't have much time, still trying to get more credits to buy more cars but here is a small test, nothing fancy with no custom logos (don't have any yet lol) but you have to start somewhere right
Sorry for terrible pictures, I didn't have time to mess with settings either. This is only a test to see how much credits can be earned with paintjobs. If you guys have a minute or two go and download the paint so I can at least have an estimate. I will start working on serious stuff this weekend, should have some extra time to make something fancy.
I hope Jub3 is around
http://farm8.staticflickr.com/7364/11041783096_ab497d2a6a_c.jpg[//IMG]
[IMG]http://farm8.staticflickr.com/7453/11041782686_184faa6857_c.jpg[//IMG]
[IMG]http://farm8.staticflickr.com/7359/11041783656_ee2af8e72a_c.jpg[//IMG][/QUOTE]
Damn...design looks great, looking forward to see the "fancier" stuff.
I know but Im tired of Codemaster's shit PC ports and their excuses. anyway, good on Turn 10 for including that car.
Sorry of this is a common question, bit Google was no help... How do I use the 3 day one cars? If it matters I have the digital version of Forza 5 but I also downloaded and installed a separate file of the day one cars, which are not on my garage.
Sorry of this is a common question, bit Google was no help... How do I use the 3 day one cars? If it matters I have the digital version of Forza 5 but I also downloaded and installed a separate file of the day one cars, which are not on my garage.
it took at least 24-48 hours for mine to show up as a gift, which i had to download under messages before it ended up in my garage
You still have to buy them, they are just available to purchase like any other DLC car.
Had to make some changes, now it's ready
Had to make some changes, now it's ready
Had to make some changes, now it's ready
Was playing F4 this weekend, was wondering whether in F5 they allow you to do more than a fixed set of laps (2-3lap track dependent) in the quick race mode? In F4 you cant change the laps you want to race.
Why you gotta do this to me?Had to make some changes, now it's ready
Loving the game so far. My only major gripe is the lack of track environments. I do think there are a few minor tweaks that could improve the game. See what you think folks:
- The option to quit race series from the post-race menu, rather than having to load the next event first.
- A clearer indication of the requirements for each career event, the class allowed, whether tuning or stock. Some events allow tuning, some events require the player to remain within class, others use stock models only - this would be fine if the career mode made these things clear.
- An option for career events to use stock car models. For example the first track toy series requires heavy tuning for success, which seems a shame given how good those cars are. Freeplay at least does seem to use non-tuned versions if the player selects a stock model.
- Some of the more detailed multiplayer options should be implemented in freeplay. So for example the ability to force a freeplay race to use a particular car model rather than just force the broader car class. If you want to race against just classic F1 cars one has to set up an AI private race in multiplayer, in freeplay you can just set car class so some AI cars use modern GT/LMP cars against you.
- A slight tweak in the finances. While I agree with the idea of removing prize cars I think a change needs to be made to levelling up otherwise the XP system is pointless. I've achieved level 28 and the reward for each level is still 31,500 credits each time. It's a decent amount as levels come up very quickly.I think that either this credit reward should increase very slightly each time or race prize money should be related to player level. So at level 28 races earn more than level 10. Doesn't have to be much, just a tweak to make there seem a point to being a higher level.
- I'd welcome the ability to tune cars or at least load tuning setups from the career pre-race menu. This option was present in previous Forza Motorsport games. One can change setup before each race but it requires quitting out to the main menu then reloading the race.
- Disallowing drag tires in regular races. Allowing such tires in races seems a bit of a cheat. Until drag races are included in DLC we should be blocked from using the tires in a circuit race. The drag tires makes it easy to create overpowered tunings that bypass class restrictions (not that I haven't done it myself!).
This is my biggest problem I think. I'm not learning the tracks and now whenever there are cars all up in ny face I end up rear ending them pretty hard because I have no idea what's coming lol.
I'll probably turn it off from now on. I'm keeping TCS on though... I remember turning TCS off in previous revisions making me very angry lol
Loving the game so far. My only major gripe is the lack of track environments. I do think there are a few minor tweaks that could improve the game. See what you think folks:
- The option to quit race series from the post-race menu, rather than having to load the next event first.
[*]A clearer indication of the requirements for each career event, the class allowed, whether tuning or stock. Some events allow tuning, some events require the player to remain within class, others use stock models only - this would be fine if the career mode made these things clear.- An option for career events to use stock car models. For example the first track toy series requires heavy tuning for success, which seems a shame given how good those cars are. Freeplay at least does seem to use non-tuned versions if the player selects a stock model.
- Some of the more detailed multiplayer options should be implemented in freeplay. So for example the ability to force a freeplay race to use a particular car model rather than just force the broader car class. If you want to race against just classic F1 cars one has to set up an AI private race in multiplayer, in freeplay you can just set car class so some AI cars use modern GT/LMP cars against you.
- A slight tweak in the finances. While I agree with the idea of removing prize cars I think a change needs to be made to levelling up otherwise the XP system is pointless. I've achieved level 28 and the reward for each level is still 31,500 credits each time. It's a decent amount as levels come up very quickly.I think that either this credit reward should increase very slightly each time or race prize money should be related to player level. So at level 28 races earn more than level 10. Doesn't have to be much, just a tweak to make there seem a point to being a higher level.
- I'd welcome the ability to tune cars or at least load tuning setups from the career pre-race menu. This option was present in previous Forza Motorsport games. One can change setup before each race but it requires quitting out to the main menu then reloading the race.
- Disallowing drag tires in regular races. Allowing such tires in races seems a bit of a cheat. Until drag races are included in DLC we should be blocked from using the tires in a circuit race. The drag tires makes it easy to create overpowered tunings that bypass class restrictions (not that I haven't done it myself!).
I don't think it's so much odd decisions, more like not completely finished.
There's definitely some tweaking to be done, hopefully T10 will do that. The core of the game - the handling - is superb, so it's a very strong foundation to build upon.
I agree with everything JackAubrey. Hopefully title updates come to fix those little things.
Apart from that, it cannot be understated how good the gameplay is. As some of you might have seen in the photo mode thread, I've bought the X-Bow. It's so tricky to drive yet so much fun. I love watching the pushrod suspensions in cockpit view too.
So far, each car I've bought truly felt different form one another, which remind me that I need to retune my DS3R, I put too much power and the thing is understeering like crazy.
BTW, did any of you receive their rewards yet ?
In my Forza rewards page, I have the 160 000 Cr. expiring in 4 days but I can't redeem them. I didn't get my cars as well yet.
losing manufacturer affinity
I just came here to post this.
These guys are hard core sim racers and they were quite happy with the physics and the wheel. They really liked the wheel actually it seems.
Yeah, i'm dying to play with a wheel. They're available in store down the road from me.
But fucking $650 for no clutch and shifter?!?
Fuuucckk!
WTF? DC has been banned?! What the hell for?
There's also some sound glitches where vehicle audio completely disappears when racing.
There's also some sound glitches where vehicle audio completely disappears when racing.
turbos seem to kill the engine sound.
are you happy with bathurst?