Done and up for everyone, I hope you guys like it. Enjoy it and get some races going with it so I can make some money
#1 RedBull Racing Pagani Zonda Cinque
Done and up for everyone, I hope you guys like it. Enjoy it and get some races going with it so I can make some money
#1 RedBull Racing Pagani Zonda Cinque
Not all cases. There's plenty of times where Stella actually talks about the specific car and not the manufacturer.
But I agree that in future, perhaps there should be separate bios for manufacturer and vehicles..
Drag racing and TAG?
Wouldn't mind some actual fixes for various issues though...
I doubt FV and track building is the same members of the development team anyway.
I cannot believe you just said this. I'll assume you're joking.
What wrong assumption have I made? About you joking?It's not part of my stand up routine. So we'll have to mark this one down as you making a wrong assumption.
for curvy tracks, what crudediatribe wrote above is solid advice. for faster tracks, you will have to trade some of those handling mods for speed mods.
also, for smaller classes you simply cant go all out either on handling mods, or on power mods. you will have to balance it.
for your tuning and testing options, the best thing is go through the tune menu, apply the hardware mods, then press the button to start dialing-in tuning settings. from that same menu, you will press (Y) to test drive the car you are tuning, choose a track, and the game takes you there, BUT with the tuning menu available. so ANYTIME you are testing your tune, you can jump into tuning settings menu and do corrections while racing at the track.
be sure to use this feature as you get to immediately tune&test, which helps.
also, pressing the d-pad up while racing, it brings up the real time telemetry data, and you can check some variables on the fly as you get into turns etc, which will further help you fine tuning.
and yes, the forza community features, and the forza community itself, is the best thing that ever happened in a racing game in my opinion.
this is the "crown jewel" of forza, and it aint prague or spa or whatever, and turn10 better make god-damn sure that they do EVERYTHING AND ANYTHING they can to facilitate the community and keep it healthy and happy!
there are teams of people that spend their time in creating fantastic tunes and fantastic paintjobs or even stickers, and yes, they do it all so that other people can use them and have fun.
these features on forza 5, you will have to wait a little bit until they get fully grown again, but yes, the basic idea is that you can get the tunes that are used by the top leaderboard places, as long as the tuner that did it has it up for sale.
same with paintjobs. I mean look above at what h3rtz did. he could keep this freakin fantastic design to himself, so everybody feels so fuckin jealous when they see him with this car online, OR, he could present it and put it up to be used by the forza community (which is what he does)
h3rtz, i thought i was buying the veyron for my next exotic, but it looks like I'm getting a zonda before it car looks fantastic! well done once again 8)
Hey guys, can anyone explain what counts as a "dirty lap".
More often than not I might have a slight bump in my first lap, but everything after that is more or less smooth sailing.
I've noticed that I keep having the "!" next to my lap time regardless of a new lap or not
(I don't use the rewind function, and don't cut corners or anything, but it doesn't seem to change anything).
Could be AI cars drafting behind you (AKA the dumbest thing ever).
Could be AI cars drafting behind you (AKA the dumbest thing ever).
They had similar info in AV in FM4, didn't they?Regarding FV again. One thing that would be more beneficial than just a bio, would be some practical information regarding the car itself.
Have the narrator talk about:
The vehicle's handling traits
Whether it's prone to under/oversteer
Whether it's a nimble or brute of a car
What kind of tracks would be suited for the vehicle
What upgrades it could benefit from
..etc
At least that way, more people would engage this mode because of it's insight.
This can also be applied to the upgrades and tuning section. Instead of scrolling information and a static image of the upgrade, have a narrator discuss it in more detail. Perhaps even some animations/video of the what the upgrade actually does. I mean, you can read all night on what a diff upgrade can do and still not understand it. Actually showing what the upgrade does in motion however, now that's something more people could understand.
The same with tuning.
It's probably a lot of work but if you want more people to gravitate to these kind of features with some form of confidence, you must make it easier for said people to understand it..
They had similar info in AV in FM4, didn't they?
as I said on my first reply, usually I would just point you to a couple of good tuner's storefronts and get you going.Gotcha. I can definitely say that I'm enjoying Forza 5 a lot more now, now that I have some sense of "direction" in what I'm doing lol. So again thanks. One thing I'm kinda stuck on though is your leaderboard suggestion. I've been digging through the menus whenever I play (and boy are they deep) and I can't seem to find leaderboards anywhere that'd allow me to locate top 100-200 car or top 50 tune. Am I missing something or perhaps are leaderboards located somewhere on the web?
It would be nice if it could show what lap time events my friends have beaten me in, instead of having to scroll through each event manually.
Regarding FV again. One thing that would be more beneficial than just a bio, would be some practical information regarding the car itself.
Have the narrator talk about:
The vehicle's handling traits
Whether it's prone to under/oversteer
Whether it's a nimble or brute of a car
What kind of tracks would be suited for the vehicle
What upgrades it could benefit from
..etc
At least that way, more people would engage this mode because of it's insight.
This can also be applied to the upgrades and tuning section. Instead of scrolling information and a static image of the upgrade, have a narrator discuss it in more detail. Perhaps even some animations/video of the what the upgrade actually does. I mean, you can read all night on what a diff upgrade can do and still not understand it. Actually showing what the upgrade does in motion however, now that's something more people could understand.
The same with tuning.
It's probably a lot of work but if you want more people to gravitate to these kind of features with some form of confidence, you must make it easier for said people to understand it..
I'm very disappointed that the hardware limitation excuse has now been replaced with a time & resources one and I'd love it if Forza 6 was actually true to its 'Motorsport' suffix and became less about being an interactive car brochure.
Ditch the huge resource drain that Forzavista must be, drop the meaningless and gimmicky Top Gear tie-in, let Horizon deal with festival features like drag and drift, and lose the ridiculous two and three-lap races.
Introduce necessary pit stops, meaningful tyre wear and critical fuel strategy. Implement an effective flag system and time penalties. Have drivers earn grid positions through qualifying sessions. Make the career mode actually feel like a career.
Who knows, if Turn 10 trim the fat and stop trying to be everything to every man, then maybe time and resources can be freed up to deliver a pure and honest motorsport simulator, with a brand new engine built to efficiently take advantage of next-gen hardware with eight times more power, and capable of simulating dynamic precipitation and times of day.
The problem is, I truly believe that Forza Motorsport has evolved into exactly what Dan wants it to be and is now in perfect synergy with his own personal vision. It's a car game, not a racing game, and dynamic weather and times of day aren't deemed necessary or even important. The 'Motorsport' part of the title has never really felt more inappropriate.
Sounds like you are slowly getting sold on the whole FV concept, Sal. Looks like Dan might be winning the war of attrition.
I bolded a pertinent part of your quote. Now, as has been discussed here for years and years and what most of us agreed on a long time ago: a game has finite resources - time, talent and money - during its development. Hopefully everybody realises that including somethings like FV will always be at the expense of something else, something that (it could be argued) is perhaps more important in a racing game. The FV guys aren't the same guys who model tracks, but they are still funded for from the same central pool of resources. You still need to rob Peter to pay Paul.
One of the biggest criticism of FM5 revolves around fundamental components of a racing game: the meagre selection of tracks, the absence of pit strategy, the lack of qualifying rounds etc. Surely development of non-essential features like Forzavista should only be considered once sufficient resources have been allocated to ensure that the basics of a racing game are in place and adequately funded? FV is gravy, pure and simple, and no amount of gravy will compensate if the meat and veg portions are relatively small.
I posted the following in a different thread (the one where it's hinted that night and weather won't be coming to Forza 6) but it sums up my feelings quite concisely:
Could be AI cars drafting behind you (AKA the dumbest thing ever).
God, I remember that. It was Forza 3, though. Forza 2 did not have the 'validation' system.We had so many threads about that on FM forums back in the FM2/3 days.
Mods deleted them all.
In a world where driving is referred to as "Grind" your vision would probably kill the series.
this is correct too. both cars have advantage, so its right to invalidate.Why? Both cars gain an advantage.
I agree, plus one more thing:
i really believe that stuff like dynamic sunsets and snowdrops, these things are much more NOT related to pure motorsport simulation, and are more the "eye candy car game" stuff that mascot says.
I have yet to meet a driver in real life, that would be THRILLED that during his trackday the heavens are open and it pours non-stop. or that he prefers squinting to race at night than on a perfect day. everybody is wishing for perfect weather when he goes to track. and there is a reason for this too
i mean, WHEN and IF we reach a PERFECT simulation of racing on dry, perfect tarmac, and enrich it, THEN I can discuss about the need to be moving to mastery of other things, like nights and lights and rain and shower.
otherwise, if having to pay an outside team to create autovista visual candy seems a bad focus, to me it seems 10x bad to have your core programming team (those that deliver) to spend their time trying to half-ass emulate driving on wet tarmac or even worse, snowy tarmac etc.
i would be 10x times less happy if I got fora 4's physics model in forza 5, just so that I could be shown some ...water or ...snow, instead of what I got in 5.
horizon will be the game that focuses on this eye candy is my guess, and I am very ok with this decision.
Sounds like you are slowly getting sold on the whole FV concept, Sal. Looks like Dan might be winning the war of attrition.
I bolded a pertinent part of your quote. Now, as has been discussed here for years and years and what most of us agreed on a long time ago: a game has finite resources - time, talent and money - during its development. Hopefully everybody realises that including somethings like FV will always be at the expense of something else, something that (it could be argued) is perhaps more important in a racing game. The FV guys aren't the same guys who model tracks, but they are still funded for from the same central pool of resources. You still need to rob Peter to pay Paul.
One of the biggest criticism of FM5 revolves around fundamental components of a racing game: the meagre selection of tracks, the absence of pit strategy, the lack of qualifying rounds etc. Surely development of non-essential features like Forzavista should only be considered once sufficient resources have been allocated to ensure that the basics of a racing game are in place and adequately funded? FV is gravy, pure and simple, and no amount of gravy will compensate if the meat and veg portions are relatively small.
I posted the following in a different thread (the one where it's hinted that night and weather won't be coming to Forza 6) but it sums up my feelings quite concisely:
Why? Both cars gain an advantage.
there is a rivals message popping up in your messages, if one of your friends beats your time in any of the events you have participated.
if you scroll your messages section, you will find the rivals tab. and pressing that specific message saying which friend of yours passed you where, you are immediately taken there to take ..your blood back
Eh. Depends on how you see it. For me, it doesn't change much. Nighttime changes nothing and being wet, how its done in games, isn't really all that transforming either(usually just a flat reduction in grip).One track in the day time suddenly becomes another track in the wet and another track in the night.
very simply put, you have two engines fighting the same air resistance. so even the first car gets an advantage, as (not sure about the term being correct in english) the rear drag coefficient (Fd) is less even for the car ahead.I feel like I'm missing something obvious, what's the advantage?
add me up so you get lots of rival messages from friendlistHmm, never gotten one of those related to an actual friend...just a rivals recommendation for some stranger.
Eh. Depends on how you see it. For me, it doesn't change much. Nighttime changes nothing and being wet, how its done in games, isn't really all that transforming either(usually just a flat reduction in grip).
Anyways, I think we've had this discussion before. I'm more into the competitive aspects of racing than anything. These things really don't add much for me.
I think they're just good for a little bit of variety here and there. I'm certainly gonna spend the bulk of my time racing during the day in dry conditions because that's how its best experienced and what you spend most of your time 'training' for.
add me up so you get lots of rival messages from friendlist
night racing changes A LOT, visibility is hugely decreased and you have to almost guess certain turns, and even night racing with track lights is just fucking cool, remember tokyo circuit? that track just wouldnt have the same atmosphere in the day time
I feel like I'm missing something obvious, what's the advantage?
Depends on how well it's implemented, Horizon felt more like a palette swap than night driving.
Depends on how well it's implemented, Horizon felt more like a palette swap than night driving.
Yes, these things are 'cool', but they do very little to enhance the racing(not the driving, but the racing) and the competitive aspects in general, which is mainly why I play these.night racing changes A LOT, visibility is hugely decreased and you have to almost guess certain turns, and even night racing with track lights is just fucking cool, remember tokyo circuit? that track just wouldnt have the same atmosphere in the day time
I never expected to miss some of the fantasy tracks so much...
I want Maple Valley and the Montserrat tracks back. I can live without Fujimi Kaido, Sunset Peninsula and Sedona
Yes, these things are 'cool', but they do very little to enhance the racing(not the driving, but the racing) and the competitive aspects in general, which is mainly why I play these.
Wasn't it in Shift 2 (on last-gen hardware, no less) where night-time collisions might mean losing one (or both) headlights, vastly reducing visibility and making you bloody careful about any front impacts?
Where your cockpit would dynamically illuminate from the headlights of cars behind you, vastly increasing the tension and the feeling of being hunted down?
Where you could be dazzled in the rear-view mirror, momentarily blinding you?
Where damaged cars in front might have no rear lights at all, making them harder to spot and even harder to tell when they were braking?
I'd say those enhanced the racing quite a bit, and added one fuck of a lot to the competitive aspects in general.
Never played it.Wasn't it in Shift 2 (on last-gen hardware, no less) where night-time collisions might mean losing one (or both) headlights, vastly reducing visibility and making you bloody careful about any front impacts?
Where your cockpit would dynamically illuminate from the headlights of cars behind you, vastly increasing the tension and the feeling of being hunted down?
Where you could be dazzled in the rear-view mirror, momentarily blinding you?
Where damaged cars in front might have no rear lights at all, making them harder to spot and even harder to tell when they were braking?
I'd say those enhanced the racing quite a bit, and added one fuck of a lot to the competitive aspects in general.
Fuck yeah!
Shift 2. Bathurst. Night. Game over.
Never played it.
That doesn't sound fun, though. More 'immersive', maybe, but not more fun. I'd be really annoyed to have somebody brake way earlier than I expected in the first corner and then have to run the entire race without headlights. Same thing with full damage in any racing sim. FUCK being punished for other's stupidity. I hate that. I always much prefer to race with damage off.
And not being able to see where a car is ahead of you? Again, sounds like shit. That's not fun. That makes the competitive aspects worse. Its throwing wildcard shit into the mix.
Again, I don't think you guys play these games for the same reasons I do. We're not going to agree on this.
Never played it.
That doesn't sound fun, though. More 'immersive', maybe, but not more fun. I'd be really annoyed to have somebody brake way earlier than I expected in the first corner and then have to run the entire race without headlights. Same thing with full damage in any racing sim. FUCK being punished for other's stupidity. I hate that. I always much prefer to race with damage off.
And not being able to see where a car is ahead of you? Again, sounds like shit. That's not fun. That makes the competitive aspects worse. Its throwing wildcard shit into the mix.
Again, I don't think you guys play these games for the same reasons I do. We're not going to agree on this.
Please don't bring up theShitShift series the handling was criminally bad, and the racing effects were way overdone.
this! so much! more like a skateboard simulator than anything resembling a car.
it could have baby jesus peeing to create golden rainshowers, and still it would be the same, bad game underneath. so who cares?
this! so much! more like a skateboard simulator than anything resembling a car.
it could have baby jesus peeing to create golden rainshowers, and still it would be the same, bad game underneath. so who cares?