The geometry is just really basic for the buildings.
You think assets are the same everywhere? This particular screenshot looks bad Al. It's also interesting that Brazil/Rio has the best looking track, that particular track seems to be more detailed than the rest tbh.
As for the shot I posted, It looked like a bitmap to me since the middle building looks stretched and weirdly meshed with the other buildings as if it's one photograph. I'm still thinking the quality of assets vary per track widely though.
So you haven't actually played it?
Makes sense with you commenting based of of other people's shots.
Watch a 1080p stream or play the demo. There aren't 2D buildings, lol.
I'll have to look at it myself if they say that. I don't expect them to be fully rendered in 3D...that would be pretty incredible tech wise. I would have thought it's only the physics side that simulates the depth change from the edge of the puddle to the center.
No, not yet, I wish I could play it though, but won't go rushing to get an XBO just for the demo at this point.
As for the shots, I reposted some shots I saw from the console screenshot thread, saw them, and saw a lot of technical issues, but didn't want to comment on them there. I'm thinking this tech thread is more appropriate, no? Scrutinizing graphics is what we do here afterall, unless I'm mistaken.........
He's implying that the tracks look better. Something I agree with.
And you have a right to agree, however, my thought on it was something like this; if you're going to speak on the advancements made from the previous entry, it would be more appropriate to use comparison shots of F5 against F6, so we could pick up on the advanced detail being specified, in essence, how much of an improvement was made would be easier to make out.
It would also be doubly appropriate not to use non gameplay screens of the game with tonnes of AA and better effects to make such a statement, that skews it a tad. We've all seen what the gameplay shots of F6 looks like in comparison, all relative to track detail as Shandy alluded to.....
ypo said:
Where is this shot from? It looks terrible IQ wise. Noise everywhere. Minimal AF, looks like might even be just trilinear filtering.
It doesn't even look like there's additional spray from the puddles judging from the video. The tires just produce a spray effect throughout the entire rain track.
From the console screenshot thread, AF looks very low and general IQ is very bad, that Rio shot recently posted also shows how bad the cardboard cutout crowds are, Rio looks a bit better over the other tracks but the crowds on the buildings look worse in Rio.
As for 3D puddles, turn ten said the puddles were indeed 3D, it was a big selling point. It's crazy that there's still such a huge 2D element to it.......