Forza Motorsport 6 Demo Frame-Rate Test (Digital Foundry)

Haha wow, really shows how lame this 3d puddle boasting is.



IQ is still horrendous. Aliasing everywhere especially on the reflection.

Except DiRT's puddles don't even remotely affect handling. They're the exact opposite of Forza, only there for show.

Do you have anything positive to say about Forza?
 
Except DiRT's puddles don't even remotely affect handling. They're the exact opposite of Forza, only there for show.

Do you have anything positive to say about Forza?

ITT: people who will never play forza acting concerned about the graphics and setting aside the very fact that the game is 1080p and LOCKED 60fps. Like what do you expect?
 
That is really bizarre, it could also be one of the reasons why the game's more reflective cars looks decidedly non realistic.

I wonder what the technical reason for it is, it is definitely not realistic behavior.

using a solid color
20150904154928.png

Yeah shadows show up here, maybe it's how the prebaked shadows blend with certain hues?

Do you have anything positive to say about Forza?
It's ypo. He can't bring himself to utter such things.
 
The water puddles were kinda impressive, especially on the grass surfaces. Everything else looks pretty dull, but understandable when performance is #1.
 
That looks incredible. T10 are just awesome. I haven't picked up a Forza game since 4 so I think it's time to get in again.
 
Except DiRT's puddles don't even remotely affect handling. They're the exact opposite of Forza, only there for show.

Do you have anything positive to say about Forza?

eh no, it's way above forza's since cars in front and your own car can actually kick up the muddy water and obscure your view.

Dirt 2 :

"when you pass your vehicle over a puddle of mud where water will be thrown on your car and windscreen while the wipers will start working to clear the dirt off. This is a nice graphical improvement as it evolves the game experience. This feature is not all aesthetical though since depending on the depth of the puddle and the point of impact, it will also affect the vehicle by slowing it down."

better than making things up to artificially prop up a game.

If it makes you feel better, solid 60fps is a great thing.
 
Except DiRT's puddles don't even remotely affect handling. They're the exact opposite of Forza, only there for show.

Do you have anything positive to say about Forza?

AHEM

Xbox One is a bad system that's it.

It is not good for multiplatform and doesn't even work well on a single platform.

The sooner Microsoft drops it, the better it is. Also for all users, I guess.

I guess that's one of the reasons Microsoft and consumers do not go well along anymore, and I'd understand it.

Kinda makes you wonder.
 
eh no,

Dirt 2 :

"when you pass your vehicle over a puddle of mud where water will be thrown on your car and windscreen while the wipers will start working to clear the dirt off. This is a nice graphical improvement as it evolves the game experience. This feature is not all aesthetical though since depending on the depth of the puddle and the point of impact, it will also affect the vehicle by slowing it down."

better than making things up to artificially prop up a game.

If it makes you feel better, solid 60fps is a great thing.

I'm sorry, but slowing a car down because it went through a puddle isn't something new.
 
I think Driveclub has spoilt us in terms of graphics.

I mean, how do people expect this game to stand up to DC when it runs on less powerful hardware, running a more complex physics engine, running twice the frame rate and twice the amount of AI on screen. Of course DC is going to look a lot better.


True 30 fps in a racing
game is just ughhh


It's either graphics or performance.
 
hahaha, it was parody post. You may try to look up why in the same thread.

I know the context. But I've also been following the Face-Off threads for Black Ops III and Metal Gear Solid V. You're very transparent and your "parody" was simply an extension of how you feel, the last line of it was not even in Castef's post.
 
Why are users in this thread so mad for criticisms about the games graphics in this thread? I assume people criticizing the game will be labeled as a fanboy of another console but of course the people defending the game are simply not considered as fanboys of forza.

Anyway, the game looks good. It's locked at 60 fps at 1080p, good for them. The details aren't very good but when you're playing it it looks fine.
 
There's a few rougher spots (LOD and AA), but overall it's better than 5 in every way and that's all I could ask for.

More cars and tracks, more variety in weather conditions, better audio, better graphics. It's all good.
 
Don't worry, my framerate was fine
2880x1620 8xQCSAA + AFx16 + Ultra preset + SweetFX -> 151 fps min framerate




And the game is fine yet after 6 years.

You do realize you are using a powerful rig as your comparison against an Xbox one, right? You're embarrassing
 
I know the context. But I've also been following the Face-Off threads for Black Ops III and Metal Gear Solid V. You're very transparent and your "parody" was simply an extension of how you feel, the last line of it was not even in Castef's post.

lol it's the same shit. Kind of makes you wonder how uppity tight you got over a parody post; It was a parody of this gem. Parody, how does it work?

"Fox engine is a bad engine, that's it.

It is not good for multiplatform and just works well on a single platform.

The sooner Konami drops it, the better it is. Also for PS4 users, I guess.

I guess that's one of the reasons Kojima and Konami do not go well along anymore, and I'd understand it."
 
More cars, weather(with some simulation), more cars on track, more tracks is only incremental? Geez...
Compared to games that have less frequent releases with large jumps between franchises yes.

It's a good improvement but it's not a huge leap over FM5 but a refinement across the board and in most cases d say it's merely rounding out optimisation that FM5 didn't have as the game was obviously time pressured to make launch and it showed in the rough edges.
 
Not impressed with graphics. I think DriveClub has spoiled me. But graphics arent everything, enjoy it Xbox owners.
Is this what this forum has become? A mod warned people in this very thread about this very kind of post and immature posters still do this. Smh...
 
I thought the demo looked great. I still don't like the 30fps (or whatever it is) on the rearview mirrors and cockpit rain effects, but I think the game overall has a nice look that is distinctly Forza to me. It's always had a slightly more subtly stylized look than GT and other racers, and that can be off-putting for those looking for all-out realism, but all in all, it's impressive to me to have as much stuff going on on-screen and maintain an unwavering 60fps.
 
There's certainly been a few "interesting" posts :)

Well since this is meant to be a praise thread for this game, I might as well try and bring some back.


I, in my personal opinion, can say that Forza 6 is the most technically impressive game this gen. To do what T10 does (the 24 cars, weather effects and/or tons of dynamic headlight shadows) at 1080p with a rock solid 60FPS is far more impressive than eye candy. It's still a fantastic looking game, don't get me wrong, but I think what it's doing under the hood is more impressive and I commend T10 for committing to that.
 
That demo looks great, sounds great, and performs rock fucking solid. Looking forward to jumping into the full game later this month.

Turn 10 knows how to do a locked 60fps, and they're the only ones who have consistently provided it on the consoles. Glad to see thats not changing here.
 
Don't worry, my framerate was fine
2880x1620 8xQCSAA + AFx16 + Ultra preset + SweetFX -> 151 fps min framerate




And the game is fine yet after 6 years.

I played dirt 3 a few months ago. That game has NOT aged well graphically.


On topic:

Perfect 60 fps, no tearing. This is how you expect console games to run on their fixed hardware.

Kudos to the devs.

Between this and mgs5 that's 2 perfect running games in a week time, good week for console users ^^
 
Good lord you people can really spun negative things for pretty much anything. And someone dragged DiRT in all things into this?

On topic: yeah this feels like the most technically impressive racer so far, which also gives me high hopes for future racing titles this gen when development kits continues to evolve.
 
Compared to games that have less frequent releases with large jumps between franchises yes.

It's a good improvement but it's not a huge leap over FM5 but a refinement across the board and in most cases d say it's merely rounding out optimisation that FM5 didn't have as the game was obviously time pressured to make launch and it showed in the rough edges.

Despite those longer dev times those other games are lacking in certain areas compared to forza.

Adding eight more cars to the race while keeping a rock solid 60 in weather isn't an incremental increase nor just "optimisation."
 
I, in my personal opinion, can say that Forza 6 is the most technically impressive game this gen. To do what T10 does (the 24 cars, weather effects and/or tons of dynamic headlight shadows) at 1080p with a rock solid 60FPS is far more impressive than eye candy. It's still a fantastic looking game, don't get me wrong, but I think what it's doing under the hood is more impressive and I commend T10 for committing to that.

I gotta agree with this. It's absolutely stunning looking and the actual racing just feels so right.
 
Impressive, still one of only two games this gen that has 1080p and 60fps locked (the other is Forza 5). Great job to Turn 10, I'm excited for this one!
 
There can't be, it never moves from 60fps.

Credit to T10. This game looks better than FM5, has weather, with 8 more cars on track. They've done an amazing job.
You can tear from not having vsync and going over 60, too. Tearing is just the screen not properly refreshing the same frame at the same time.
 
I think Driveclub has spoilt us in terms of graphics.

It has? But its not a great looking game. I'm sorry but animated GIFs on forums aren't representative of what that game looks like when you actually play it.

No driving game this far this gen has been overly impressive to look at. But at least Forza 5 and 6 are giving sim fans 60. That's something I guess.
 
It has? But its not a great looking game. I'm sorry but animated GIFs on forums aren't representative of what that game looks like when you actually play it.

No driving game this far this gen has been overly impressive to look at. But at least Forza 5 and 6 are giving sim fans 60. That's something I guess.

Just trying to stir up the beehive here? Because that's straight bullshit you're spewing, off-topic to boot.
 
I love how a thread about the good performance of an Xbox One game brings out the scum from the NeoGAF gutter to try and pick holes out of something positive.

Actually I lied, I don't love it. I don't get it either. You're just weird.

Demo downloading now, looking forward to trying it.
 
I love how a thread about the good performance of an Xbox One game brings out the scum from the NeoGAF gutter to try and pick holes out of something positive.

Actually I lied, I don't love it. I don't get it either. You're just weird.

Demo downloading now, looking forward to trying it.

I actually find it amusing. When you can't dispute the technical numbers. The argument moves to subjective things like "what looks better". Thats xb1 game threads though.
 
What more is there to say? The game looks pretty good visually, but more importantly, for a track racing game, it is flawless 60fps. That means the controller is far more responsive and there is less input lag.

For the other meowers, thanks for pointing out other racing games look better. However, don't be sad when you hit that button to steer just a little bit to the right and suffer from the delay and go off course.

This message is brought to you by meowmix.inputlagvs.60fps.vsbeautifulfgx.com
 
You can tear from not having vsync and going over 60, too. Tearing is just the screen not properly refreshing the same frame at the same time.

Yea, but then you don't have a constant 60fps, even if it's actually higher. If it's constantly 60, then it wouldn't tear.

I actually find it amusing. When you can't dispute the technical numbers. The argument moves to subjective things like "what looks better". Thats xb1 game threads though.

It is rather amusing, as in other DF threads it's always heavily emphasized that it's a "technical discussion", and everyone only wants to talk numbers. Here, the numbers are fucking flawless, you'd think that would be more appreciated given the crowd.
 
Fuck me, some of the posts in this thread are borderline psychotic.

FM6 not only looks incredible, it performs flawlessly at 1080p/60 with zero screen tearing. AT ALL TIMES.

Just fucking digest that for a second then whisper an apology to Turn 10. They are wizards. They could turn you into a newt.
 
The night shot doesn't look flat at all. In fact my takeaway from that shot is that the headlights are casting a shadow off the car in front of the player.

Even Leadbetter calls the lighting flat in the DF video. I would agree. I really would like T10 to have more dev time and implement a proper lighting system. But this will probably not happen before we have more powerful hardware.
 
FM6 not only looks incredible, it performs flawlessly at 1080p/60 with zero screen tearing. AT ALL TIMES.

Just fucking digest that for a second then whisper an apology to Turn 10. They are wizards.

Nope.

IQ is pretty mediocre, but those concessions don't really matter since it's a consistent 60fps, with the added bonus of being full HD as well. That's more than acceptable for a console sim racer.

Not seeing any wizardry though.
 
Top Bottom