Forza Motorsport 6 Demo Frame-Rate Test (Digital Foundry)

Looks like F6 brings the series back to form. How old is the demo build? A better AA solution would have been nice, I doubt we will ever see massive progress regards lighting, though isn't F6 using forward+ like FH2 or am I just assuming?

Must say its the only series thats ever drawn me to a XO, I hope the old Forza/PGR games get BC as I doubt Ill resist (well and lose a few inches :p)

ps3ud0 8)
 
Nope.

IQ is pretty mediocre, but those concessions don't really matter since it's a consistent 60fps, with the added bonus of being full HD as well. That's more than acceptable for a console sim racer.

Not seeing any wizardry though. /S
sorry you forgot to put the sarcasm tag on your post. It's cool though I fixed it for you.
 
Nope.

IQ is pretty mediocre, but those concessions don't really matter since it's a consistent 60fps, with the added bonus of being full HD as well. That's more than acceptable for a console sim racer.

As a console only gamer who plays pretty much every racing game that comes out, the visuals are quite fantastic in FM6. Granted this is a subjective topic, but in my opinion it is the most visually impressive racing game on current consoles when considering the whole package (frame rate, car count, track/car models, etc.). Far from mediocre in the console space.
 
Fuck me, some of the posts in this thread are borderline psychotic.

FM6 not only looks incredible, it performs flawlessly at 1080p/60 with zero screen tearing. AT ALL TIMES.

Just fucking digest that for a second then whisper an apology to Turn 10. They are wizards. They could turn you into a newt.

30 fps driving games are borderline unplayable. They could've easily upped the eye candy and went that route but hats off to them for not doing it. If I had an Xbone I would get this day 1.
 
Got bored, took some shots with the free cam.

Rio

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Nope.

IQ is pretty mediocre, but those concessions don't really matter since it's a consistent 60fps, with the added bonus of being full HD as well. That's more than acceptable for a console sim racer.

Not seeing any wizardry though.

Other racers have dropped more frames in a single race than turn10 has in the last six years.
 
Other racers have dropped more frames in a single race than turn10 has in the last six years.

Indeed.

Project Cars comes to mind, where it would often drop frames in intense situations on PS4/XB1. Visually it is far more impressive than FM6, but Turn10 made the right call by prioritizing framerate over eye-candy.
 
Indeed.

Project Cars comes to mind, where it would often drop frames in intense situations on PS4/XB1. Visually it is far more impressive than FM6, but Turn10 made the right call by prioritizing framerate over eye-candy.
I think Forza 6 looks better than Project Cars. P Cars has very poor environments (on console at least).
 
Looks like F6 brings the series back to form. How old is the demo build? A better AA solution would have been nice, I doubt we will ever see massive progress regards lighting, though isn't F6 using forward+ like FH2 or am I just assuming?

Must say its the only series thats ever drawn me to a XO, I hope the old Forza/PGR games get BC as I doubt Ill resist (well and lose a few inches :p)

ps3ud0 8)

Forza Horizon 2 does not use Forward+ shading. Rather 'Clustered' Forward shading.
 
Impressive, still one of only two games this gen that has 1080p and 60fps locked (the other is Forza 5). Great job to Turn 10, I'm excited for this one!

Sure, if you completely disregard Metal Gear Solid 5 and the COD games on PS4 and Mario Kart 8, Splatoon, Smash Bros, etc.
 
Why shouldn't cod count? it's a yearly franchise just like forza, it's 1080p, it's 60 fps, it's locked. I don't why Mario Kart shouldn't count it's a beautiful game
 
Not tried it yet but it's looking really impressive in the videos, definitely an improvement of Forza 5 which I felt was incredibly dull and the worst Forza by a long shot.

I really do hope that time and weather isn't pre-baked in the full as they claim it is in the demo. Although it's still an improvement over the earlier games, having Day/Night and Wet/Dry binary switches really defeats the purpose of the game having different times of day and variable weather for me. The weather needs to be unpredictable and driving from light into dark is the reason I've wanted those two things in the game.

Really love the look of the environment in the new Brazilian track although the design of track layouts ihas never really been Turn 10's strongpoint so hopefully we'll some improvements there this time.

If I do buy it (I will) I think I'm just going to go for the standard version for a change as the VIP Pass and Car Pass were really underwhelming in Forza 5.
 
Why shouldn't cod count? it's a yearly franchise just like forza, it's 1080p, it's 60 fps, it's locked. I don't why Mario Kart shouldn't count it's a beautiful game

COD isn't locked, I just looked at the DF test for it. Mario Kart is locked at 59fps, and is 720p along with Splatoon.
 
Why shouldn't cod count? it's a yearly franchise just like forza, it's 1080p, it's 60 fps, it's locked. I don't why Mario Kart shouldn't count it's a beautiful game

Not that anyone should drag CoD into this because you know, different devs, different genre, but CoD sure as hell isn't locked to 60fps.
 
Oh shit that's right Wii U games aren't 1080p

Yes the campaigns for cod aren't locked but the multiplayer is

The MP isn't either. It's just a lot more consistent.

Smash is 1080p, and afaik would satisfy the criteria. It's pretty much Smash, MGSV (PS4) and Forza... and then I guess a bunch of less demanding indies.
 
The MP isn't either. It's just a lot more consistent.

Smash is 1080p, and afaik would satisfy the criteria. It's pretty much Smash, MGSV (PS4) and Forza... and then I guess a bunch of less demanding indies.

Are we really counting an occasional dip to 59 fps as not locked 60 fps?
 
Are we really counting an occasional dip to 59 fps as not locked 60 fps?

Digital Foundry said:
In terms of performance, the Black Ops 3 beta delivers a mostly solid 60fps experience in multiplayer - albeit with visible drops in frame-rate during more bombastic segments of gameplay with lows of around 55fps manifesting on rare occasions

For the purposes of this discussion, I would count that against it, even if it would be very minor in practice.
 
Are we really counting an occasional dip to 59 fps as not locked 60 fps?
Call of Duty most certainly drops well below 59. Ghosts got to 30's in those stutter moments (on PS4), AW on XBO had 50-55 drops, and BOIII Beta got to low 50's too.
 
Wait we were talking Black Ops 3? I was talking Advanced Warfare because Black Ops 3 hasn't even released yet

Ah, you may need to ignore me on that one then.. I only read the DF articles for Ghosts and BO3. I guess AW must have been better then.

If it really is very rare drops to only 59fps, then I would probably accept that too.
 
Call of Duty most certainly drops well below 59. Ghosts got to 30's in those stutter moments (on PS4), AW on XBO had 50-55 drops, and BOIII Beta got to low 50's too.
BO 3 rarely dropped a frame but it's also 900p which I'm surprised they didn't go for the same resolution as AW.

On topic, Forza 6 looks and plays leagues better than F5 but just for the aliasing sake, I hope this is an old build.
 
BO 3 rarely dropped a frame but it's also 900p which I'm surprised they didn't go for the same resolution as AW.

On topic, Forza 6 looks and plays leagues better than F5 but just for the aliasing sake, I hope this is an old build.

It did. Maybe you are not as perceptive to fps drops where the delta is relatively low, that's fine. Either way, 5 fps drops isn't much, it's the byproduct that matters. The byproduct which is a drop in input responsiveness. If the framerate drops when you are aiming, it's instantly noticeable, if it drops when you are just walking around, it's less noticeable.

But yea, back on topic, the aliasing that you speak of in FM6, did you play the demo? Or are you talking about the aliasing in screenshots? For me personally, I couldn't see any jaggies while playing. Which is because they use temporal AA, I think, meaning it kicks in only when there's motion. But either way, it could be improved, but I doubt it.
 
It did. Maybe you are not as perceptive to fps drops where the delta is relatively low, that's fine. Either way, 5 fps drops isn't much, it's the byproduct that matters. The byproduct which is a drop in input responsiveness. If the framerate drops when you are aiming, it's instantly noticeable, if it drops when you are just walking around, it's less noticeable.

But yea, back on topic, the aliasing that you speak of in FM6, did you play the demo? Or are you talking about the aliasing in screenshots? For me personally, I couldn't see any jaggies while playing. Which is because they use temporal AA, I think, meaning it kicks in only when there's motion. But either way, it could be improved, but I doubt it.
I played the BO 3 beta and it was super smooth, DF also backs that claim.

I've played the demo and I can see the jaggies, it's not a huge bother but I guess I was spoiled by Horizon 2's IQ (I know 30fps and what not) I'm a huge fan of Forza and I'm just glad this is much better than 5.
 
So that you could buy one of the slew of bundles that they have available:)
That's the correct answer.

I don't really want to buy another Xbox One just for Forza 6 and I've already owned and played most of the other games on it or coming to it in the near future(Castle Crashers Remastered) that interest me. Maybe when Halo 5 launches if it is zomg good and has a well priced bundle. Or maybe when Scalebound launches if it is zomg good has a well priced bundle. The thing is, I just don't see myself wanting an Xbox One again by the time Scalebound actually launches and I can't really convince myself it is worth getting an Xbox One for a second time just for Halo 5 and Forza 6. I still own a PS4.
 
I don't really want to buy another Xbox One just for Forza 6 and I've already owned and played most of the other games on it or coming to it in the near future(Castle Crashers Remastered) that interest me. Maybe when Halo 5 launches if it is zomg good and has a well priced bundle. Or maybe when Scalebound launches if it is zomg good has a well priced bundle. The thing is, I just don't see myself wanting an Xbox One again by the time Scalebound actually launches and I can't really convince myself it is worth getting an Xbox One for a second time just for Halo 5 and Forza 6. I still own a PS4.

Just wait it out.

There's a decent chance MS will release FM6 later on PC through the Windows 10 store.

Or maybe GT7 will come out before that :3
 
Game looks amazing and is so smooth. Pretty funny to see people complaining about non 3d houses on a YouTube video when in the game it all looks really good.

Also, the music in this demo is fucking amazing.
 
So Forza 6 brings us static night and static rain + puddles.

Not complaining but I hope for Forza 7 they expand on that and do dynamic day/night cycles, changing puddles (to some degree) and basically expand cars and tracks as always :)

Can´t do everything with a production cycle of 2 years.
 
How many of you think that Turn 10 won't even try for dynamic weather and time of day for Motorsport, at least this generation?

I personally think that the Xbox One does have enough power under the hood to do both of those things, maybe not at the same level as DC, but somewhere between FH2 and DC level. Of course, they'd have to lower other assets, like go back to even less than 16 cars per track, which I don't see happening now that 24 is in. They'd probably have to sacrifice the 1080p as well, but I think 60fps would still be doable. The non-open world already frees up some resources.

As much as I'd like to see it, I don't think we will see dynamic weather and TOD on this generation from Motorsport, I think they will go for other features, like they did with increasing the car count in 6.

At least we have Horizon for that, Playground people are more than excellent at their job.
 
How many of you think that Turn 10 won't even try for dynamic weather and time of day for Motorsport, at least this generation?

I personally think that the Xbox One does have enough power under the hood to do both of those things, maybe not at the same level as DC, but somewhere between FH2 and DC level. Of course, they'd have to lower other assets, like go back to even less than 16 cars per track, which I don't see happening now that 24 is in. They'd probably have to sacrifice the 1080p as well, but I think 60fps would still be doable. The non-open world already frees up some resources.

As much as I'd like to see it, I don't think we will see dynamic weather and TOD on this generation from Motorsport, I think they will go for other features, like they did with increasing the car count in 6.

At least we have Horizon for that, Playground people are more than excellent at their job.

Yeah I was thinking pretty much the same yesterday when playing through the demo again. I reckon dynamic lighting, weather and probably water modelling will be the next gen improvements
if there is another console gen
.

Also on topic of boring images being posted... Game is designed to run with a good number of cars on screen, in the rain, at a locked 60 fps. Therefore if you take a photo in the sun with no cars on screen, no interesting weather, and one low poly building then of course it'll look plain. Shouldn't be a surprise nor should it be an indication of what the game's actually like in a race.
 
How many of you think that Turn 10 won't even try for dynamic weather and time of day for Motorsport, at least this generation?

I personally think that the Xbox One does have enough power under the hood to do both of those things, maybe not at the same level as DC, but somewhere between FH2 and DC level. Of course, they'd have to lower other assets, like go back to even less than 16 cars per track, which I don't see happening now that 24 is in. They'd probably have to sacrifice the 1080p as well, but I think 60fps would still be doable. The non-open world already frees up some resources.

As much as I'd like to see it, I don't think we will see dynamic weather and TOD on this generation from Motorsport, I think they will go for other features, like they did with increasing the car count in 6.

At least we have Horizon for that, Playground people are more than excellent at their job.
I personally wouldn't bet on it. It would take a miracle for them to get dynamic weather running at a flawless 1080/60 on the XboxOne.
 
This thread has been properly derailed, we are now talking about COD?, WTF?

The thread is about the technical analysis of the demo, which, in a nutshell, is perfect, 1080p and 60fps, with zero tearing.

Simply because people can't pick holes in that, they resort to sniping at things like IQ, to say rubbish like, the IQ is horrible, or the IQ "isn't very good", is borderline ridiculous.

If you are comparing it against DC, then you need to factor in the technical differences as to why DC can provide better IQ, it's not running at 60fps, in the time DC renders a single frame, FM6 renders two.

The physics engine is running a shedload more calculations than the one in DC is.

You'll always get comparisons of the two due to, they are both racing games, but they are both doing very different things, to appeal to a different demographic.

But bottomline, T10 have done some seriously impressive stuff here technically.
 
I personally wouldn't bet on it. It would take a miracle for them to get dynamic weather running at a flawless 1080/60 on the XboxOne.
What's so demanding about dynamic weather? It's a sunny day and all of a sudden some clouds show up and it gets darker and it starts to rain. Doesn't it all depends on how detailed you want it? Personally I don't care, it's not dynamic weather and time of day that makes me love racing games, it's the cars, speed, competition and grinding speed running type of gameplay. The puddles made a huge different though, those need to be standard from here on.
 
Yeah I was thinking pretty much the same yesterday when playing through the demo again. I reckon dynamic lighting, weather and probably water modelling will be the next gen improvements
if there is another console gen
.

Also on topic of boring images being posted... Game is designed to run with a good number of cars on screen, in the rain, at a locked 60 fps. Therefore if you take a photo in the sun with no cars on screen, no interesting weather, and one low poly building then of course it'll look plain. Shouldn't be a surprise nor should it be an indication of what the game's actually like in a race.

Maybe I'm wrong, but I don't think there is any rain or TOD variation on the Rio track. I don't think that the game is designed to run in the rain at a locked 60 fps, more that the tracks are, meaning that weather condition are possibly tied to less polygonal busy tracks (plus the weather drastically reduce the visibility so can permit more aggressive LOD in the distance)
 
This thread has been properly derailed, we are now talking about COD?, WTF?

The thread is about the technical analysis of the demo, which, in a nutshell, is perfect, 1080p and 60fps, with zero tearing.

Simply because people can't pick holes in that, they resort to sniping at things like IQ, to say rubbish like, the IQ is horrible, or the IQ "isn't very good", is borderline ridiculous.

If you are comparing it against DC, then you need to factor in the technical differences as to why DC can provide better IQ, it's not running at 60fps, in the time DC renders a single frame, FM6 renders two.

The physics engine is running a shedload more calculations than the one in DC is.

You'll always get comparisons of the two due to, they are both racing games, but they are both doing very different things, to appeal to a different demographic.

But bottomline, T10 have done some seriously impressive stuff here technically.
also, the game is presented well, has great music and is fun.

Im still more of a fan of Horizon 2 but it is still an incredible racing game.
 
But bottomline, T10 have done some seriously impressive stuff here technically.
Yup people really like to complain about stuff over here but Turn 10 is definitely an incredibly talented developer to get this kind of performance with this much going on, to see that not even a single frame is dropped is pretty much wizardry imo. Can't wait for the full game to arrive!
 
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