SkinnerSw33t
Member
Bathurst is a bit of nightmare with 24 cars driven by armchair race car drivers.
100% better, maths bitch.
Wouldn't 100% better be 0fps
Watkins Glen is probably the best track in the game, at least in the discussion. Low speed, high speed. It doesn't matter. Just awesome.
I'm certain it's new to FM6, or at least 5 and 6.Welcome to Forza 1, 2, 3, 4, 5... and now 6.
It's a perennial problem that never gets addressed.
Yeah, I expected some backlash, but those tracks don't (IMO) go hand in hand with a quality racing experience, they can be fun to hotlap round, but racing on them is (for me) just a whole load of frustration.
As for Bathurst, I have actually driven round it in real life, one of our holidays to Australia, we took a (big) detour from our trip to the Blue Mountains to visit the track, and as it's a public road, you can drive round it, I can fathom out how they race around it like they do, the section down the mountian is seriously tight in real life, plus, the museum there is excellent, so don't get me wrong, I love Bathurst!
I really don't like Silverstone and Hockenheim, they are so flat tracks, I like some elevation to vary things up and to see oncoming corners. On those two tracks I really have diffculties finding a good braking point.
at 60 fps, your box has 16 ms to render the image before it is time for the next one.
at 30 you got double the time, 33 ms.
at 1 you'd have the whole second to render your frame, 60x the time.
at 0 you have unlimited graphics!!!! but you never get to see the result.
But the compute time it takes to render effects is not linear in relation to how awesome they might subjectively look.
You're generally not going to get twice as good a looking game by rendering twice as long.
Depending on the person looking at it.
Wouldn't 100% better be 0fps
Damn. I meant 200% better. Maths fail.
Or instead of 0 fps, that might just be rounding error.at 60 fps, your box has 16 ms to render the image before it is time for the next one.
at 30 you got double the time, 33 ms.
at 1 you'd have the whole second to render your frame, 60x the time.
at 0 you have unlimited graphics!!!! but you never get to see the result.
But the compute time it takes to render effects is not linear in relation to how awesome they might subjectively look.
You're generally not going to get twice as good a looking game by rendering twice as long.
Depending on the person looking at it.
Man, Road America. I think I like the track.
But I also hate it.
....
Road America is a very good track, but I find it so deceiving. It was some really, really fast stretches and even though it has a lot of elevation so you can see turns early on; I always seem to misjudge the braking time needed. It must be because I'm going way faster than on other tracks and it looks like I have a mile of road to brake on, but it simply isn't enough.
Well I'll give it a new go this evening hopefully.
I'm certain it's new to FM6, or at least 5 and 6.
I was playing 1 and 4 yesterday, both on hardest difficulty and *I* was the one in first by miles. I'm not even sure if it's exclusive to the drivatar tech because it never happened in FH2.
Ignoring where your human-controlled car is positioned, after a few laps FM AI has always been a couple of slow cars at the back, then a gap, then a cluster of cars in the middle, then a huge gap, then M Rossi (or his equivalent) miles out in front all on his own. It's endemic in the series.
For years I thought it was a crafty way of spreading the computing load somehow.
It's bloody annoying, and always has been. I'd much rather be racing as part of a tight pack with even abilities and horsepower.
For years I thought it was a crafty way of spreading the computing load somehow.
It's bloody annoying, and always has been. I'd much rather be racing as part of a tight pack with even abilities and horsepower.
The strange thing is that it happens on unbeatable difficulty too and also in the showcase events, where it's always the same drivatars (well, at least the same names, M.Rossi and his gang). Probably not the easiest problem to get to the bottom of.This was posted on the official forum by The Beard himself regarding the issues with AI being superhuman sometimes.
Dan Greenawalt on forzamotorsport.net said:We are looking into this issue. We have ruled out rubber banding and other oddities. It appears to be a higher skilled Drivatar being pulled into the incorrect difficulty group and placed in pole, but we don't have it completely isolated yet. We do not see this as low priority. We hear the community and enter your feedback directly into our database. Rest assured that this will not effect the amount of CR/XP you will earn.
Ignoring where your human-controlled car is positioned, after a few laps FM AI has always been a couple of slow cars at the back, then a gap, then a cluster of cars in the middle, then a huge gap, then M Rossi (or his equivalent) miles out in front all on his own. It's endemic in the series.
For years I thought it was a crafty way of spreading the computing load somehow.
It's bloody annoying, and always has been. I'd much rather be racing as part of a tight pack with even abilities and horsepower.
In FM1 and FM4 yesterday, all of the AI would be clustered together as one big thing, and it's been that way for as long as I can remember.
I've been enjoying my E300 Escalade in Rivals, I can usually do Top 1% with it
No Road Atlanta love? It's like one of my favorite tracks. I love that with F1, the amount of speed you can take them corners with is ridiculous, flows so well.
I know nothing about tuning. Is there a good link that someone could share in regards to proper tuning?
*edit* can you only have one blue mod card enabled at a time? didn't know that! good thing in a way otherwise you would have a beast of a car without much effort.
I would like to know this as wellI know nothing about tuning. Is there a good link that someone could share in regards to proper tuning?
What's up with the hate of Bathurst? I love that track That and Long Beach!
I would like to know this as well
Disagree with comments from some earlier that there are enough cars. I don't believe the vast number exist so you can collect hundreds - but so we can all have our own favourites - tastes being differents.
There are lots of cars I could add to the roster that aren't in there yet and of course new cars on the way. The increase in car count is a great thing for differing tastes, rather than a wish to collect them all.
No Road Atlanta love? It's like one of my favorite tracks. I love that with F1, the amount of speed you can take them corners with is ridiculous, flows so well.
Disagree with comments from some earlier that there are enough cars. I don't believe the vast number exist so you can collect hundreds - but so we can all have our own favourites - tastes being differents.
There are lots of cars I could add to the roster that aren't in there yet and of course new cars on the way. The increase in car count is a great thing for differing tastes, rather than a wish to collect them all.
I agree with this, and I don't feel that adding new cars takes away from other pursuits like rain/night additions and new tracks.
I know nothing about tuning. Is there a good link that someone could share in regards to proper tuning?
I would like to know this as well
But getting a picture in your head of what prevents you from getting a better time (spin out on curbs, car to stiff? Can't take that turn without too much power-oversteer? Spin out under braking?), what happens to the car in that moment and how can you remedy that behavior with what you've learned about sway-bars, ride-height, damper stiffness, differentials and whatnot is what helps me personally the most.
This can get really annoying. Hope they fix it soon.I just did a test against the easiest AI in the game and I came in 2nd lol. In 6 laps on Long Beach I was lapping people by lap 6 yet I was still in 2nd. I passed him on the last turn but he flew by me anyway before the finish line. Funny.
edit:
Here's a video of his superhuman acceleration. Yes that was me that smacked into the back of him. I was hoping he'd wipe out. Don't judge me.
Yeah. You can have up to three greens but only one each of blue and purple.
First, you have to know that you can't experience oversteer and understeer with a controller the way you can in real life or by using a wheel with Forza, because of the many ways Turn 10 has optimized the controller inputs (and speed sensitive steering is only the beginning in Forza); a car with lots of oversteer my seem to have super wide turn radius in hairpin corners(sensed understeer), because the controller steering doesn't allow you turn in more, thus preventing you from spinning out. That's why it's often better to just find community tunings made by pros for the controller to circumvent the controller hand-holding where you can push the car more.
For the "upgrading" part of tuning in Forza, Danowat is right, don't upgrade just to make your car handle great, power is super important if you want to be competitive. Another good tip is to look at the leaderboards for what kind of cars are good on which track, is the leaderboard full of light-weight cars, is FWD still an option, do you need max power for this track...?
When it comes to the "fine-tuning a setup"-part of tuning in Forza (setting up the suspension etc. like in real racing leagues), it's good to get a picture of what something like an "anti-roll bar" actually is. So check that out on Wikipedia or sometimes I found this guy's Youtube channel pretty helpful(edit: You can find some pretty dense knowledge about the history of tech in cars here. I liked this summary a lot, but the writer manages to make more spelling mistakes than I do in my posts here). Then fiddle around with the setting of said part a little bit, do a testdrive, fiddle with it some more and also look at your telemetry (up on D-Pad) for camber and spring travel and so on.
On racing forums you also find a lot of easy-tables posted "if oversteer then...", this here was posted in the GAF PC sim racing thread and does a good job:
But getting a picture in your head of what prevents you from getting a better time (spin out on curbs, car to stiff? Can't take that turn without too much power-oversteer? Spin out under braking?), what happens to the car in that moment and how can you remedy that behavior with what you've learned about sway-bars, ride-height, damper stiffness, differentials and whatnot is what helps me personally the most.
AI using the brakes heavy in shallow corners is another annoying thing, you either smack into the back of them like sunday drivers or pass 3-4 cars in one turn on expert because you take the correct racing line.I've not encountered the problem with AI driver starting really fast and being impossible to catch but I do have a problem where one of the AI always, always catches me on the 2nd last or last lap.
It's always the same AI, it has to be an AI as the person who's gamertag it is has never played any Forza in his life, and no matter how far I am ahead, no matter how perfect I'm driving it will always catch me. 6, 8, 10 second leads gone in a single lap.
I don't mind a bit of a challenge when I play but I mainly play Forza listening to music and to relax. I also want to win every single race so having this shitty AI in everyone of my races is really making me hate this game.
Oh and Long Beach sucks.
i ask this because in another thread I said I thought forza 6 looked comparable to driveclub.A noticeable amount, but even if it looked photo-realistic, i wouldn't take that instead of 60 fps.
Not in a game i actually want to play.
i ask this because in another thread I said I thought forza 6 looked comparable to driveclub.
so if the game were 30...wouldn't it be close?
As someone who refuses to use rewind it sucks that you only get a 10% cash boost for turning it off, same goes for removing TSM and ABS the difference between using one of them and none of them is 2%...
Could you imagine if you could use three blues? lol early game I have the +6 grip and a +12 brake, just need a power one and I would have a car with a lot of PI points above cap for each class.
What's a good track to run while you get used to having the different car assists turned off?
Do we know if the October DLC pack will be out early or late in the month? I'm really curious as to what cars they'll add.
How popular is Watkins Glen here...cause I can't remember having this much fun on a track.
It's probably my favourite track besides the Nordschleife. It's so fast and smooth, you can go from outer edge to apex so cleanly. It has perfect flow and it's a great track.