Deem Drivatars, quality AI
That wouldn't happen if you were playing Project Cars. Just ask Danowat. Fortunately it's one sale for $20 this week.
You're right, it wouldn't!
Yeah just bought it. Already asked this but I'll do it again. Anyone that played it with a controller can recommend some good settings? I heard the default was awful.
Steering deadzone 6 (or lower if you can get away with it, will depend how tight your pad is, some old and/or sloppy pads will need the deadzone increased)
Steering sensitivity 0 (shame this won't go any lower)
Throttle deadzone 10
Throttle sensitivity 30 (if you are finding it hard to smootly get the power down on corner exit, reduce)
Brake deadzone 10
Brake sensitivity 30 (if you are finiding it hard to smoothly brake into corners, reduce)
Speed sensitivity 50 (you don't want this any higher, if you can get away with it lower, go for it, all it does it reduce steering lock in parallel with speed, so the faster you go, the less steering lock you have, which can make it impossible to take fast corners)
Controller filtering 50 (still haven't figured out what this one does for certain, but at higher levels it seems to add a deadzone to the steering)
Input mode 2
Advanced on
soft steering on
visual wheel filtering off (you may want this on if the "jittering" steering wheel in cockpit mode distracts you)
opposite lock help off
Back on topic........
I've sorta lost the will to play FM6, not sure what it is, but I think it's the lowest amount of hours I've put into a Forza game before getting tired of it, and it's a real shame.
What the game does good, it does very, very good, but it just doesn't do enough good to justify my time playing it, and that's a shame, I remember the first time I played FM2 and being absolutely blown away with it, it was head and shoulders above anything else on consoles at the time.
I had the same feeling playing FM4, it was the pinnacle of the series IMO, but I just can't put my finger on what it is with FM6 that doesn't sit right.
The races just aren't particularly exciting, the field is too spread out to get a sense of wheel to wheel racing, the races are too short, and the physics (at least with slick tyres) too wonky, just makes trudging through the career a bit of a chore.
Let's hope FM7 pulls something special off!