Been playing a lot of ISI tire based sims on PC lately, only went back to Forza for the mid march car pack 2 weeks ago. It was kinda rough, like finding out you loved something in the past that actually was somewhat shit but from your narrow viewpoint, you just couldn't see it for what it was. Drive a modern Ferrari and the tires are flat and hard in FM6 ...and that ugly tire squeal that sounds like cold stiff spinning rubber on a super even surface... when you brake, you can lock up the brakes in some cars at 75% input, even race cars. you want to adjust that and you can't - it's a modern race car(!), of course you can adjust brake pressure and bias in that, but not in Forza. Why? Because it's a race car without carbon ceramic brakes and only with the carbon brakes upgrade you can adjust bias in Forza. Forza sound also has nothing against RaceRoom, so I went back to PC...
Today I wanted to listen to a podcast and do some casual sim driving alongside. Wanted to use my still relatively new shifter too, but nothing too hectic with short gear ratios, and thought, why not an older car in Forza today... casual... booted it up and chose the AC Cobra on the Nordschleife. The tires, the suspension the sound, awesome(!). Just completely awesome (had to add some sgnificant camber and toe-in though to really have fun with it). There is this range of dcades, from the late 50s to the late 90s where Forza pretty much nails the cars. But take a car with tires too low-profile, electronics too advanced, downforce too extreme, dampers too high-tech and Forza isn't working for me anymore.
This is not a "they need to add this, this is not good enough bla bla" post, this is me saying to myself "some of it is really hard to feel good about, but you were right to love this game so goddamn much" (that Cobra, man!). I think for my next casual 2h podcast Forza drive, I'm gonna pick a low power 80s D-class car on a night track without stadion lights.