I did the math, in a racer, at a slothful 160 kph (100 mph), at 30 fps you cover 1.48 meters (4.38 feet) per frame.
at a speeds wich are more normal in a racing game application, say 280 ish kph (174 mph), you end up covering 2.6 meters (8 and a half feet) per frame.
while that wouldn't be too objectionable for an arcade racer, for a game that supposedly has all the precise high end physics simulations of Forza, it's unacceptable. a game built on precision, shouldn't have to make due with only rough approximations like that.
at a speeds wich are more normal in a racing game application, say 280 ish kph (174 mph), you end up covering 2.6 meters (8 and a half feet) per frame.
while that wouldn't be too objectionable for an arcade racer, for a game that supposedly has all the precise high end physics simulations of Forza, it's unacceptable. a game built on precision, shouldn't have to make due with only rough approximations like that.