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From Dust |OT| Eric Chahi is the new Molyneux

Salsa

Member
Well shit people are overreacting as fuck. If a 3 week delay hurt this game's sales then people are just stupid.

They are being brave enough to release a god game in this day and age, im grateful for that, most people would have just passed. The delay sucks, but give me a break.
 

Blimblim

The Inside Track
angular graphics said:
People that looked forward to buying this on the PC: a lot
People that will buy it now: very few
People that now will pirate it or buy it for $3 on a sale: a lot

Source: my ass, just like you.
Right. Because it's not a pretty much documented fact that there is a lot of piracy on PC, and very few on XBLA? Especially for a strictly single player title like that one, why would (some) people pay for it when they can get the full experience for free?
As for the many people who wanted to buy this game on PC and are going to boycott it over a 3 weeks delay, that's just ludicrous. There is a VERY vocal minority of self entitled PC fans who are always clamoring over something or another because they think the devs somehow owe them something. Guess what? Devs (but mostly especially publishers) go where the money is, not where there are the most vocal whiners.
 
Is there a set date for the ps3 version yet?


And whenever I see huge groups of people getting mad and saying they aren't buying something all I can think of is that picture of the modern warfare 2 boycot group on steam. I love that picture.
 

Papercuts

fired zero bullets in the orphanage.
Shitty of them to delay it like that, but I found it odd that it would release day and date with a Summer of Arcade game in the first place. Atleast it's a short wait if you don't have a 360.
 

1-D_FTW

Member
Papercuts said:
Shitty of them to delay it like that, but I found it odd that it would release day and date with a Summer of Arcade game in the first place. Atleast it's a short wait if you don't have a 360.

Pretty much. Could have been worse. Although they should have just spared us the theatrics and announced the August date to begin with.
 
Papercuts said:
Shitty of them to delay it like that, but I found it odd that it would release day and date with a Summer of Arcade game in the first place. Atleast it's a short wait if you don't have a 360.

And if you do have a 360 it's the same. Who's going to buy the inferior version when the other option is a few weeks away.
 

Shurs

Member
New Concept Art.

rc37sk.jpg
 

Papercuts

fired zero bullets in the orphanage.
PjotrStroganov said:
And if you do have a 360 it's the same. Who's going to buy the inferior version when the other option is a few weeks away.

A shitload of people?

The game looks lenient with the controls. The precision of a kb+m is always nice, sure, but the game is perfectly playable and is releasing earlier on another platform I can get it on. For a game I've been anticipating, the time difference means a lot more to me than making it look better.
 
Blimblim said:
Right. Because it's not a pretty much documented fact that there is a lot of piracy on PC, and very few on XBLA? Especially for a strictly single player title like that one, why would (some) people pay for it when they can get the full experience for free?
As for the many people who wanted to buy this game on PC and are going to boycott it over a 3 weeks delay, that's just ludicrous. There is a VERY vocal minority of self entitled PC fans who are always clamoring over something or another because they think the devs somehow owe them something. Guess what? Devs (but mostly especially publishers) go where the money is, not where there are the most vocal whiners.

LOL. You couldn't be more wrong.

http://www.gamasutra.com/view/feature/5826/postmortem_frozenbytes_trine.php?page=6

Trine is making profit, it surpassed the break-even point a while ago. This is in many ways thanks to Steam where we self-published Trine.

http://www.pcgamer.com/2011/03/03/introversion-its-unlikely-that-well-work-with-microsoft-again/

“Do we regret working with Microsoft?” said Morris. “No, but it’s unlikely we’ll work with them again … they make you work harder on the production value, but they don’t back it up with sales.”

Referring to the Xbox Live Arcade ports of Darwinia and Multiwinia, Morris remarked: “XBLA were good to us and put us in the deal of the week, but it had no impact. Steam promotion was an order of magnitude better.”

http://www.eurogamer.net/articles/pc-crowd-more-open-to-weird-games

"I don't know whether it was because most people had already played Zeno Clash on PC, or that the console game launched a year later, but we definitely had much stronger sales on PC than on Xbox 360," Bordeu revealed. "It hasn't sold nearly as well."

http://www.joystiq.com/2011/04/07/super-meat-boy-dashes-toward-600-000-copies-sold/
http://mobile.twitter.com/supermeatboy/status/42379095228694528

In an interview with Pocketful of Megabytes, Team Meat revealed that Super Meat Boy has sold 600,000 copies across both Steam and Xbox Live -- quite the jump from the 400,000 figure the game was approaching back in February. Sales on Xbox Live are close to 200,000, while Steam leads with nearly 400,000.
oh everything we make will always also be on pc

http://zeboyd.com/2011/07/18/zeboyd-games-revenue-from-steam-exceeds-1yr-xblig-revenue/

We are pleased to announce that Zeboyd Games has already made more revenue in less than a week on Steam than we have in over a year and a half on the XBox Live Indie Games service.

Success stories of PC Steam titles:

- The Ball: http://forums.tripwireinteractive.com/showpost.php?p=679985&postcount=2

We can't (and won't) give out sales figures. But, yes, it has made a profit for us - cash starting to flow through to Teotl Sold very well in the Steam Christmas sale, happily.

That's only 2 months after its release.

- The Oddboxx sells very well on Steam despite a borked release: http://www.neogaf.com/forum/showpost.php?p=26089467&postcount=19

- Recettear: http://twitter.com/SpaceDrakeCF/status/87676307449712641
Last little announcement: Recettear has now, to date, sold more than 140,000 copies. And it's still selling. #AX11

- Tripwire Interactive: http://www.gamasutra.com/php-bin/news_index.php?story=25595
Without pulling any punches, I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now.

- Garry's Mod: http://news.bigdownload.com/2008/12/03/over-3-million-in-revenue-so-far-from-garrys-mod/

Sales up to 2008:
Since each copy of Garry's Mod sells online for $9.99 that means the game has generated over $3 million in revenue since it became a commercial product.

2011 update: http://www.garry.tv/2011/01/09/garrys-mod-yearly-sales/

2006: (Only December really)
2007: (First full year)
2008: +30%
2009: +31%
2010: +33%

Last year we sold over twice as many copies than in 2007!

- Amnesia: http://frictionalgames.blogspot.com/2011/01/four-months-after-amnesias-release.html

When counting all online sales as well a the Russian retail copies, we have now sold almost 200, 000 units! This is a tremendous amount and more than we ever thought we would. Our "dream estimates" before release was something around 100k, and to be able to double that feels insane.

With these figures at hand, we must confess that it gives us new confidence for the PC. The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform. Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. We think that other developers that consider making their game exclusive to a console might want to think again.

July 2011 update: http://www.escapistmagazine.com/articles/view/features/9011-The-Terrifying-Tale-of-Amnesia.5

By July 2011, we had sold almost 350,000 units, which was really surprising for us all. We can now, for the first time in our lives, get proper salaries - the future looks very bright indeed!

And I can go on and on..
 
Now the question is what platform gave them more profit/revenue?
Selling 300k at $1 will not help if you sold 100k for $5 on other platform.
 

watership

Member
mxgt said:
Microsoft money hatting to keep it exclusive for 3 weeks maybe?

Totally bummed now, was really hyped for Wednesday

Doesn't every Summer of arcade game have to agree to be exclusive for a time in order to get into the promotion? I'm not surprised at this.

Edit: beaten, often.
 

Fjordson

Member
dragonelite said:
Now the question is what platform gave them more profit/revenue?
Selling 300k at $1 will not help if you sold 100k for $5 on other platform.
Neither. Clearly the console audience is nothing but Xbros, while the PC audience is just a bunch of filthy pirates.

Will be $0 for Mr. Chahi I'm afraid.
 

Qwomo

Junior Member
watership said:
Doesn't every Summer of arcade game have to agree to be exclusive for a time in order to get into the promotion? I'm not surprised at this.

Edit: beaten, often.
The surprise comes from them announcing that it would announce simultaneously for both platforms, but then reneging on it three days from release.
 

eroots

Member
Relax PC dudes. Delays happen ALL the time. Nothing new. Been dealing with it since the beginning of my gaming life.

I think I'll just wait for PSN release anyways.. I want to play on the couch :)
 

Torraz

Member
dragonelite said:
Now the question is what platform gave them more profit/revenue?
Selling 300k at $1 will not help if you sold 100k for $5 on other platform.

Well it also depends on the cut that companies take for use of their platform.

Steam was rumored around 30%, right? Any ideas regarding microsoft?
 
Papercuts said:
Shitty of them to delay it like that, but I found it odd that it would release day and date with a Summer of Arcade game in the first place. Atleast it's a short wait if you don't have a 360.
watership said:
Doesn't every Summer of arcade game have to agree to be exclusive for a time in order to get into the promotion? I'm not surprised at this.
I'm willing to bet it's not due to SoA, because that contract would have been hammered out weeks ago, it wouldn't change 3 days in advance.
 

watership

Member
Weenerz said:
And just like that, I will not be buying this game. Shitty developers that cater to consoles when tons of PC gamers want their game do not get my support.

What's going on in this thread? Madness. Limiting yourself to one platform of choice everyone is going to have to deal with this. Are you not used to this by now?
 
Blimblim said:
Right. Because it's not a pretty much documented fact that there is a lot of piracy on PC, and very few on XBLA? Especially for a strictly single player title like that one, why would (some) people pay for it when they can get the full experience for free?
As for the many people who wanted to buy this game on PC and are going to boycott it over a 3 weeks delay, that's just ludicrous. There is a VERY vocal minority of self entitled PC fans who are always clamoring over something or another because they think the devs somehow owe them something. Guess what? Devs (but mostly especially publishers) go where the money is, not where there are the most vocal whiners.
Haha cute argument, but very wrong. Digital sales on XBLA cap out at 200k often (you could even call it well documented), Steam has a much wider reach for many titles as above.
 

HolyTaco

Member
Really Meatboy sold 400k on Steam and 200k on XBLA? That's awesome. I bought on 360 and I'll be buying From Dust on XBLA too simply because it's all hooked up to my TV and that's how I like to play games but it's great to hear that Steam does so well with indie games. If only more of them supported OSX :( I hate booting into Win7
 
Torraz said:
Well it also depends on the cut that companies take for use of their platform.

Steam was rumored around 30%, right? Any ideas regarding microsoft?

MS' is 30%, Steam's is reported by Forbes to be 30% as well: http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem_2.html

But I've heard from an indie dev that the cut for indies is actually much much lower, although he couldn't tell me exactly how much because of the NDA.. I don't know if it's true, but that's what I've been told.
 
D

Deleted member 17706

Unconfirmed Member
watership said:
What's going on in this thread? Madness. Limiting yourself to one platform of choice everyone is going to have to deal with this. Are you not used to this by now?

It's not as much a case of limiting yourself to one platform, but wanting the best version of the game. I can usually safely assume that the PC version will be the best version of the game from a graphics/performance perspective. That's a big reason of why I want From Dust on the PC.

I wanted Bastion on the PC, too, but with no announced release date as of yet, I caved and picked it up on Xbox Live. The game's pretty neat, so I'll probably pick it up again on PC depending on what kind of new options/additions are included. If it's more or less the same, I'll get it again for sub-$5 during a Steam sale just to have it, though.
 

Nabs

Member
angular graphics said:
MS' is 30%, Steam's is reported by Forbes to be 30% as well: http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem_2.html

But I've heard from an indie dev that the cut for indies is actually much much lower, although he couldn't tell me exactly how much because of the NDA.. I don't know if it's true, but that's what I've been told.

Don't you need a publisher on XBLA? That could take a decent slice of your profits.
 

Kafel

Banned
lol @ the red-faced junior with his quotes concerning PC tailored titles and XBLIG games, plus all of this doesn't say much about the head start piracy has on PC


the goggles, they do nothing
 
Also, I'm not surprised that those two indie games from Zeboyd Games sold so much better on Steam over XBLIG.. the indie game section on XBL doesn't get close to as much of the attention XBLA gets. Microsoft should promote it more, and tie it into WP7 somehow.
 

HolyTaco

Member
Kafel said:
lol @ the red-faced junior with his quotes concerning PC tailored titles and XBLIG games, plus all of this doesn't say much about the head start piracy has on PC


the goggles, they do nothing

What?
 

Stallion Free

Cock Encumbered
Kafel said:
lol @ the red-faced junior with his quotes concerning PC tailored titles and XBLIG games, plus all of this doesn't say much about the head start piracy has on PC
360 games typically leak 1-2 weeks before PC. Sometimes more.
 
Stallion Free said:
360 games typically leak 1-2 weeks before PC. Sometimes more.

But if they're connected to Live they get the banhammer.

It's glorious to see people cry when they get banned for doing something against the TOS; most of the time they think they're innocent.
 
D

Deleted member 17706

Unconfirmed Member
Kafel said:
lol @ the red-faced junior with his quotes concerning PC tailored titles and XBLIG games, plus all of this doesn't say much about the head start piracy has on PC


the goggles, they do nothing

Super Meat Boy, Trine, and Zeno Clash are "PC tailored" or "XBLIG" games?
 
angular graphics said:

I like you.

Also, The Witcher 2 at the time of release was at number 5 in most bought games in Europe/UK.

That was against all the other consoles and their games, and it being a game that's only on PC...and those figures only included retail and not steam (maybe included gog, I'm not sure but I doubt that).

i.e. good games sell, who knew.
 
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