That's good to hear.. I got spoiled by Minecraft's update schedule and it is hard to go back.
That's nothing, I got spopiled by Arcen's update schedule (aka "we just redid a core mechanic of the game today").
That's good to hear.. I got spoiled by Minecraft's update schedule and it is hard to go back.
Looks fine for me.Did the new update break the game for anyone else? Text is all broken for me now
http://cloud.steampowered.com/ugc/578968432124639237/C9DAD96790AC871BB805B047D8421A3BD15206F8/
How the game looks
Did the new update break the game for anyone else? Text is all broken for me now
http://cloud.steampowered.com/ugc/578968432124639237/C9DAD96790AC871BB805B047D8421A3BD15206F8/
How the game looks
Losing oxygen inexplicably when O2 is repaired and the hatches are closed and there is no damage after just having gotten five crew members early on is not fun.
Okay damnit I'm lying. Its incredibly fun and stupidly addicting. Help.
I usually use one per fight to disable shields, then go to town on weapons with the burst laser. If they have drones in addition to decent weapons, I might use an extra missile or two to help keep the ship locked down.I was wondering if some of the more seasoned players could give some combat tips.
In the early game (with the kestrel), when is it cost effective to use a missile?
Is it more important to take out weapons or shields first?
afaik, upgrading weapons systems has zero effect on firepower. It's strictly for equipping more/bigger guns.Is it ever possible for a single upgrade to weapons systems to increase your firepower, or do you need enough extra power to add another weapon?
Losing oxygen inexplicably when O2 is repaired and the hatches are closed and there is no damage after just having gotten five crew members early on is not fun.
Okay damnit I'm lying. Its incredibly fun and stupidly addicting. Help.
I just noticed that FTL has the Steam Cloud icon in the Mac version.. what does that mean? I thought it didn't support Steam Cloud?
afaik, upgrading weapons systems has zero effect on firepower. It's strictly for equipping more/bigger guns.
Just had a 3.3mb update what is it? Also how do you install beta?
I want someone to lift this combat and slap it in an open ended, space exploration sim like Star Control 2.
Are there any other spaceship games in existence that use tactical combat like this? Seems like all the good space sims have arcade combat, which I'm kind of over.
I think the game would need substantial modifications to work like that right now the power curve gives you a fully powered ship within 2-3 hours, it would need to balance that to try and shoot for a 20-30 hour curve to be a space badasss. You would also need a power curve on ships, instead of a bunch of sidegrades with different playstyles, you would need to have some ships be objectively weaker, so you had something to work for. Some of which could be pulled from current game assets (NOtice, there's generally 2 or 3 weaker variations on the ships you face). You would also need a bunch more interesting quests, since you wouldn't have this kind of driving push forward that helps create all those little in game stories.
You also start to strip away some of the tension if you can grind up before hitting a harder sector. I'm not saying it can't be done, but inevitably, you'd have to trade in some of those high tension decisions, and tough situations that make FTL special to make it work. The question would be, how much could subset mitigate those tradeoffs, and could they be mitigated enough to keep the central conflicts of FTL as engrossing as they are now?
For anyone following both games, how does this compare to Star Command, which is supposed to come out next month? From the previews, they sound like different takes on the same exact ideas.
Just had a 3.3mb update what is it?
Use them to disable shields or to quickly take down systems that are giving you problems (usually drones or weapons). You'll run into lots of situations where your lasers will literally be unable to penetrate the enemy's shields and you have to use missiles.I was wondering if some of the more seasoned players could give some combat tips.
In the early game (with the kestrel), when is it cost effective to use a missile?
Weapons, assuming you're able to get through their shields.Is it more important to take out weapons or shields first?
Not sure what you're asking. To add weapons, you have to add capacity to your weapons system AND make sure you have power from your reactor to feed it.Is it ever possible for a single upgrade to weapons systems to increase your firepower, or do you need enough extra power to add another weapon?
When you can't penetrate the enemy's shields.When is it better to just run from battle?
When teleporting back to your ship you choose the units (room) you want to teleport, not the destination (they will always be brought back to the teleporter room).OK folks, I'm in the middle of a game of FTL, and I just finished taking out the enemies on a boarded ship. Trouble is, I can't seem to get my two Mantis guys to teleport back, after clicking the teleport button it won't allow me to select a place to teleport back to. What's more, the boarding drone I sent over with them took out the O2 supply, so they're slowly suffocating to death. Here's a screenshot of my current predicament. What am I doing wrong?
You need to click on them to teleport them back to your ship.OK folks, I'm in the middle of a game of FTL, and I just finished taking out the enemies on a boarded ship. Trouble is, I can't seem to get my two Mantis guys to teleport back, after clicking the teleport button it won't allow me to select a place to teleport back to. What's more, the boarding drone I sent over with them took out the O2 supply, so they're slowly suffocating to death. Here's a screenshot of my current predicament. What am I doing wrong?
Guess what this thing had. Pretty much the most insane ship I ever built. Breach II is pretty ridiculous as well.After experiencing a run with the glaive beam, it is now my sole mission in this game to find a weapon pre-igniter and glaive beam in the same run.
also getting the mantis ship
Finally beat this game (on Easy)! Damn, it took a while.
I kind of did the same thing as ixix. My two mantises martyred themselves for the cause. Their valiant sacrifice for the common good shall never be forgotten! They shall have a monument built in their memory and their families shall receive a hero's pension. Services tonight at 7.
edit: beaten like an Engi in a room full of Rockmen
That last boss... those drones... I just can't do it. I can't.
Normally I run out of missiles, this time I had 25.
Normally a boarding party fucks me up, this time I had a couple mantis crew members AND an anti-personel drone.
This time I had cloaking, four shield levels and decent weapons and was ready to rock.
Still, fuck fuck fuck. I couldn't get their shields down long enough to use the pike beams i had ready to fuck them up. Once my cloaking room caught on fire and my shield room got hull breached, killing the wimpy Engi engineer I just walked away. I can't do it. I just can't.
you could have waited it out I suppose, since the AI repairs every system, so O2 should be repaired as well, no?Got to the boss for the first time last night (on the run I was so kindly helped with above). It was the first time I did a boarding strategy, where I'd start off by using a Breach II against the medbay, then send in a boarding drone followed by my two mantises. Coupled with an absurdly high level of defence (three shields, a ~50% evade, a Defence II drone, and a cloaking device), it worked really well until (my own fault for not upgrading the teleporter) I wasn't able to teleport my two mantises back from an ill-conceived raid in time to save them, due to the cool-down period.
Still, I managed to get to the boss, and that's when things got interesting.I assumed that I'd fail miserably against the boss, as I'd lost my boarding party and had virtually no offensive weaponry. Still, I went gung-ho, powered-up all my defences and started pelting in Breach II missiles and boarding drones... and it worked surprisingly well. My defences held up well, and the boarding drones took out the entire crew in the main part of the ship pretty quickly. Noticing the other four crew (the slug I had was pretty useful in that regard), I sent an ad-hoc boarding party to raid each of the four weapon rooms, taking out the remaining few with surprising ease. So, that was it, my rag-tag bunch of adventurers had managed to take out the rebel flagship...
Or so I thought.
The game then kindly informs me that the ship has an AI control system which has just taken over. My only option now is to destroy the hull. The hull which I haven't even scratched, and lies under four layers of shield. The hull which I don't have the offensive weaponry to hit, and nor do I have any missiles or drone parts. So, I'm left with only one option, send in boarding teams to take out the shield, and start hitting the ship with my Hull Laser. The problem is, one of my boarding drones took out the O2 system on the flagship during his rampage, and without an upgraded teleporter anyone I send won't be coming back. There's no other option, though, and I send my first boarding party on a one-way trip to try to take out the sheilds. With only a little damage done, I send in my second boarding party. Still not enough. With only two crew left, I feel there's little choice but to make a run for the nearest repair station, in the vain hope that they can provide the missiles I need to take out the sheilds. Unfortunately there's just not enough time; en-route to the repair station I get the unfortunate news, the rebel flagship has reached the federation's base and all is lost.
And all because I didn't think to upgrade that fucking teleporter!
It wasn't even my first inadvertent murder of a mantis boarding team. Sending a pair of bugs onto an automated scout is how I learned that there's no oxygen on board automated ships.
It makes so much sense in retrospect. Yet it seemed unthinkable at the time.
Just bought this - is it a dive in and work your way through game, or a 'play with a wiki open in another window game' like minecraft or dark souls? Looks a little overwhelming
Definitely the former. The only thing you'd need a wiki for is unlocking some of the ships.Just bought this - is it a dive in and work your way through game, or a 'play with a wiki open in another window game' like minecraft or dark souls? Looks a little overwhelming