GAAS grew immensely for PlayStation during the last fiscal year...

According to...




During PlayStations FY 2023 "add on content" accounted for 1,082,967 (millions of yen) while physical & digital software accounted for 1,031,869.

PlayStation generated roughly 5% more in add on content than they did with full game sales for FY2023.


During PlayStations FY 2024 "add on content" accounted for 1,340,699 while physical & digital software accounted for 1,070,958.

PlayStation generated roughly 25% more in add on content than they did with full game sales for FY2024.

Full game sales grew just under 4% YoY.
Add on sales grew just under 24% YoY.

Now I'm not going to post GIFs like this one...

told-ya-told-you.gif


or this one...

toldyouso-colbert.gif


...because I'm actually a mature, fully realized man. Gloating is a childish act and is totally beneath me.

With that said, perhaps we can move past the hilarious narrative that "GAAS is a saturated market" and improve future discourse on the topic by living in reality? It's about time we got back on track.
 
That's bs. They must not be counting concords loss because that would tank their numbers for sure.

This is clear example to not believe everything you are fed.
 
Last edited:
I don't think it's a completely safe assumption. What DLC released Jan-Mar 24? That needs to be ruled out. I know Shadow of the Erdtree was June, but were pre-orders taken and counted? Depends how they treat pre-orders.
 
Board of directors said GaaS is nice, so executives have to report it's growing. Probably lots of number tuning, like in any publicly traded company. Make the numbers fit the agenda.
 
Last edited:
How is "add-on content" defined? If thats also counting DLC's for single player games than I dont know if its correct to relate this numbers 100% to GAAS crap.
 
Sorry, but I don't see where it says it's thanks to GAAS? Men_in_Boxes Men_in_Boxes ? It'(s stating that it's DLCs that are up, so it could be COD/Fortnite skins for what we know.

Edit pack it up guys:

WxhfCLG.png
0Gu2Z3T.png


Miss You Goodbye GIF by MOODMAN


Good thing Concord flopping held back gaas revenue.🙊
That doesn't take into account the massive loss of Concord. So yeah, it's easy like that lol. And to think that there is ANOTHER generic GAAS by Fairgames coming...
 
Last edited:
Sorry, but I don't see where it says it's thanks to GAAS? Men_in_Boxes Men_in_Boxes ? It'(s stating that it's DLCs that are up, so it could be COD/Fortnite skins for what we know.


That doesn't take into account the massive loss of Concord. So yeah, it's easy like that lol. And to think that there is ANOTHER generic GAAS by Fairgames coming...
Sony basically needs GAAS to grow to balance their own GAAS flops.🥴
 
Of course that's the results when you stop regular releases of worthwhile single player games and let it fall on the wayside...
 
Last edited:
It's not the market that is saturated - stupid kids will be hopping online to play vidya every day. The question is the GAME they will play. 999 times out of 1000 it will be to play Fortnite, or Roblox, or COD, or GTA Online, etc. So it makes jumping into the market much riskier and more challenging than it may seem.

In 2007 the MMO market was exploding but over 100% of the growth was going to WOW. I say over 100% because people were leaving other games to go play that.
 
Last edited:
A quick Grok resume is showing just that. It's absolutely not thanks to GAAS but my poor Men_in_Boxes Men_in_Boxes was desperate for a victory and jumped to conclusion.
30% of Erdtree sales (PlayStations cut) account for a 24% bump in "add on content"?

Do you hear yourself? How small do you think PlayStation actually is?
 
30% of Erdtree sales (PlayStations cut) account for a 24% bump in "add on content"?

Do you hear yourself? How small do you think PlayStation actually is?
Where does it says it's JUST Erdtree? It's also a far cry from "GAAS grew immensely for PlayStation during the last fiscal year".

It's all in the tweet, you just jumped to conclusion. Your thread title is inaccurate. The latest GAAS release by Sony was Concord, which as we all know was a massive flop.
 
Sorry, but I don't see where it says it's thanks to GAAS? Men_in_Boxes Men_in_Boxes ? It'(s stating that it's DLCs that are up, so it could be COD/Fortnite skins for what we know.

Edit pack it up guys:

WxhfCLG.png
0Gu2Z3T.png


Miss You Goodbye GIF by MOODMAN



That doesn't take into account the massive loss of Concord. So yeah, it's easy like that lol. And to think that there is ANOTHER generic GAAS by Fairgames coming...
COD and Fortnite are both GAAS. COD just charges a large entry fee like the sports games, which are also GAAS now. At least the team building modes.
 
As much as i like Men in boxes avatar (it remind me of the glory days of Atari), he is not called a snake oil salesman for nothing.
Thank god only braindead exec would draw the same conclusion as him from this data.

edit : isn't a three month ban a bit much ? His threads can be annoying, but we also have the possiblity to mute them if we don't feel like having some fun at his expense, so all in all it is not that bothering, is it ?
 
Last edited:
lol all I did was read the title, as soon as I clicked through and saw he was banned I knew this post was why. Still haven't bothered reading a word, just lmao
 
Where does it says it's JUST Erdtree? It's also a far cry from "GAAS grew immensely for PlayStation during the last fiscal year".

It's all in the tweet, you just jumped to conclusion. Your thread title is inaccurate. The latest GAAS release by Sony was Concord, which as we all know was a massive flop.
It isnt neccesarily Sony's GAAS games, a lot of this will be Fortnite, CoD etc add on content revenue plus some DLC purchases and presumably the deluxe edition mark-ups.
The big takeaway, although not new news, is that game sales are not the biggest part of game revenue - it's what people spend on the games on top of the base purchase price (although sometimes base purcahse is $0).
 
That's bs. They must not be counting concords loss because that would tank their numbers for sure.
That's revenue, Concord loss does not affect it at all
And btw Concord loss not even affected OI as Sony makes too much money and write-off of Concord is just a small mishap for them

Board of directors said GaaS is nice, so executives have to report it's growing. Probably lots of number tuning, like in any publicly traded company. Make the numbers fit the agenda.
Last year we have ZZZ, First Descendant, Marvel Rivals, Infinity Nikki so it's completely understandable that revenue jumped
Catalogue of high profile f2p games keep expanding on Playstation

That doesn't take into account the massive loss of Concord. So yeah, it's easy like that lol. And to think that there is ANOTHER generic GAAS by Fairgames coming...
It's not massive. Just yearly revenue from Mihoyo games easily offset it (PS made a billion in 2 years on Genshin alone).
Live service games are a huge money printing machine for Sony, it's understandable that they are pampered so much

It's not the market that is saturated - stupid kids will be hopping online to play vidya every day. The question is the GAME they will play. 999 times out of 1000 it will be to play Fortnite, or Roblox, or COD, or GTA Online, etc. So it makes jumping into the market much riskier and more challenging than it may seem.
Gacha games explitely shows that it's not the case - they expand and diversify and doesn't even remotely see those "risks" you are talking about.

The general concept is that ~western~ devs are just clueless and inexperienced, so they flock to "simple and wrong" solutions and fail as a result. But there is some positive shifts and knowledge sharing so probably in couple of years we will see more and better western gaas games.
 
Last edited:
It's not the market that is saturated - stupid kids will be hopping online to play vidya every day. The question is the GAME they will play. 999 times out of 1000 it will be to play Fortnite, or Roblox, or COD, or GTA Online, etc. So it makes jumping into the market much riskier and more challenging than it may seem.

In 2007 the MMO market was exploding but over 100% of the growth was going to WOW. I say over 100% because people were leaving other games to go play that.

This is a great point and shows why this "gold rush" for GAAS is destined to fail. I'd say the vast majority, at least 80%, of the GAAS revenue market is owned by just a few deeply-entrenched IP. Fortnite, COD, LOL, PUBG, GTA Online, Roblox, WOW, and Minecraft would be my main picks for that. The entirety of the rest of the GAAS market would split the remaining 20%.

The only chance for a new GAAS to become one of the new entrenched IP is if it gets extremely lucky, takes off, and one of the currently entrenched mega IP start dying off. The closest I think we've seen of that the past few years was with Helldivers 2, which went viral at a time COD came off a super-weak entry. But SIE & Arrowhead didn't update the game (or expand server capacity) fast enough, so some of that momentum died off. The PSN controversy wrecked a lot of momentum as well, although the game is still doing decently well. I'd just say it's now competing in that other 20% revenue segment, not really vying for a spot in that much more lucrative 80% part.

Right now tho I'd say COD is the most vulnerable of those mega-GAAS franchises to decay, so I kinda understand the obsession with companies wanting the next big shooter. I just think SIE's gambit on GAAS was extremely flawed and they actively cut the legs under some games (i.e Helldivers 2) in order to push other shooters shortly thereafter (i.e Concord). Stupid strategy.
 
It's not the market that is saturated - stupid kids will be hopping online to play vidya every day. The question is the GAME they will play. 999 times out of 1000 it will be to play Fortnite, or Roblox, or COD, or GTA Online, etc. So it makes jumping into the market much riskier and more challenging than it may seem.

In 2007 the MMO market was exploding but over 100% of the growth was going to WOW. I say over 100% because people were leaving other games to go play that.

You say that and yet games like Helldivers 2 and Marvel Rivals make significant penetration into the market.

How do you explain it?

What new big single player IP has reached the heights of Hogwarts Legacy, Elden Ring?

Everything is a risk.

What are the biggest AAA original single player IP in the last 4 years? I think there might be more extremely successful Live Service IP in that timeframe than SP.
 
Eh I think he's right in this case.

Do we really believe the majority of that add on content is single player DLC???

Seriously I don't like GAAS as much as anyone but let's live in reality.
 
Top Bottom