Torin's Passage was one of those interesting games from Al Lowe. I loved the Leisure Suit Larry series and Torin's Passage was an interesting departure from his traditional series.
Keepsake is one of those weird ones simply because it is between an era where Adventure games dominated, died, than started to come back again, but not from the powerhouse companies such as Sierra or Lucasarts or Broderbund. It's kind of a look at how things changed up from the era into a more modern era. It's not quite as good as the highs of the past, but it's still an interesting look at history in the adventure games.
Lighthouse is one of those sierra games that was released slightly past the highs that the genre produced, and is on the slight downwards spiral, but was still good. The game itself has some rather hard puzzles, hell they're significantly harder and less forgiving than the puzzles of a more modern adventure game, but the atmosphere and the style was actually a fair departure from Sierra. I think only the Shivers games were a comparable one from Sierra. This would probably follow Broderbund's Myst series a bit more.
Journeyman Project was one of those games that was a huge showpiece for PCs back in the day and so many pcs that were bought from 1995-1997 were bundled with a copy of The Journeyman Project. However, that version was The Journeyman Project Turbo! This one is the retail version.
Myst 3 was more of the Ubisoft era transition where Sierra and Lucasarts have kind of faded after King's Quest 8 kind of bombed and Grim Fandango really bombed so the genre was seen as dead or essentially dead. Ubisoft brought another myst game surprisingly and I think it has an interesting place in history. Not as good as other adventure games, but more of a interesting curiosity.
Runaway was added simply because I thought it would closely mirror the art style of something of a phoenix wright and be a bit easier to get into rather than the older adventure games.
The adventure games were my my idea when I heard that you really liked Phoenix Wright so my interesting piqued at that one. The Jewel cases were a nod to nostalgia, the small box was a nod towards a slightly newer age, and each pick represents a form of adventure game history. The only thing I didn't do is choose some insanely cryptic pc games like Manhunter that were on floppies which I don't even know if they work anymore. Or something that is so obscure that there is no hope of ever getting it up and running.