GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Just so I'm absolutely clear on this before ordering Xenoblade Chronicles, my Wii firmware is version 4.3U. Will I, or will I not be able to play XC, and any other Euro release, through homebrew?
 
If I run import games off of disc after homebrewing, does it count those games properly in the Wii's calander? Like "Xenoblade Chronicles 2:36" or does it say "Homebrew Channel 2:36." Minor question, but I really like keep track of my game time this way, it's fun.
 
PaulLFC said:
A quick question for someone more knowledgeable than me:

I installed the HBC on my EU Wii ages ago, so I could play my US imported SSB Brawl. I think the Wii system software was version 3.2 if I remember correctly.

I haven't played the Wii for ages, so it's still running whatever software it was at the time, which is now way out of date, I assume.

I've recently signed up for Lovefilm rentals, so this gives me a good opportunity to try out a lot of the Wii games I haven't played so far. However I assume a lot of those will require the latest system software.

My question is, can I just go to system update and download the latest software direct, and it'll install without problems, even though I installed the HBC ages ago? Brawl is really cheap over here now so I don't mind double dipping on a UK version, I'd prefer to be able to play the new games I've not played so far.

Thanks GAF.
You need to update your homebrew first, then you are safe from all the current updates on the discs. Follow the tutorial as if your Wii was new to upgrade everything you use (although you can do the upgrade steps for HBC instead of the virgin Wii steps).

eLZhi said:
Just so I'm absolutely clear on this before ordering Xenoblade Chronicles, my Wii firmware is version 4.3U. Will I, or will I not be able to play XC, and any other Euro release, through homebrew?
If you haven't installed the HBC yet, you will need to own one of a handful of games that have identified exploits in them, listed in the table here in order to install homebrew.

Also, it is possible that Nintendo might actually manage to beat homebrew with a firmware update at any time in the future. Chances of this are extremely slim, though, so you should be fine.

Princess Skittles said:
If I run import games off of disc after homebrewing, does it count those games properly in the Wii's calander? Like "Xenoblade Chronicles 2:36" or does it say "Homebrew Channel 2:36." Minor question, but I really like keep track of my game time this way, it's fun.
It depends on your launching method. Cfg will work with the play log if you add the playlog=1 option to config.txt. StartPatch will also work with the play log. I'm pretty sure Gecko and Tinyload will not work with the play log and I'll confirm that on my Wii myself and update this post in a few minutes if I'm wrong.

Edit: I was right. I'll add this info to the region free page. Both Gecko and Tinyload report themselves as the Homebrew Channel (or whatever your forwarder is called if you launch them by one).
 
Clipper said:
You need to update your homebrew first, then you are safe from all the current updates on the discs. Follow the tutorial as if your Wii was new to upgrade everything you use (although you can do the upgrade steps for HBC instead of the virgin Wii steps).

Thanks :) Do I still need to update the homebrew before I upgrade if I don't mind losing access to it? I literally haven't used the Wii in months, so for me losing access to homebrew wouldn't be a big loss as I haven't used it for a long time now. If I still need to upgrade before updating the system software though, I will.
 
PaulLFC said:
Thanks :) Do I still need to update the homebrew before I upgrade if I don't mind losing access to it? I literally haven't used the Wii in months, so for me losing access to homebrew wouldn't be a big loss as I haven't used it for a long time now. If I still need to upgrade before updating the system software though, I will.
If you don't upgrade the HBC first and you later want to use homebrew again, then you will need to get one of the games with known exploits in order to get the HBC installed again. Thus, if you do ever want to use it again, save yourself the trouble and update it first. If you have no desire to ever use it again, upgrade the Wii and it will be deleted. There is no risk from having it installed when you update.
 
Clipper said:
If you don't upgrade the HBC first and you later want to use homebrew again, then you will need to get one of the games with known exploits in order to get the HBC installed again. Thus, if you do ever want to use it again, save yourself the trouble and update it first. If you have no desire to ever use it again, upgrade the Wii and it will be deleted. There is no risk from having it installed when you update.

Good to know, thanks! I'll have a look tomorrow and will probably update the HBC first just in case I do want to install homebrew in the future.
 
On the one hand, yay for easy accessibility for Xenoblade importers.

On the other, I really hope this doesn't mean they put Xenoblade back to get a new firmware out there.
 
Clipper said:
If you haven't installed the HBC yet, you will need to own one of a handful of games that have identified exploits in them, listed in the table here in order to install homebrew.

Also, it is possible that Nintendo might actually manage to beat homebrew with a firmware update at any time in the future. Chances of this are extremely slim, though, so you should be fine.
Thanks. I'll give this a shot.
 
Clipper said:
If you haven't installed the HBC yet, you will need to own one of a handful of games that have identified exploits in them, listed in the table here in order to install homebrew.

Also, it is possible that Nintendo might actually manage to beat homebrew with a firmware update at any time in the future. Chances of this are extremely slim, though, so you should be fine.
Just did this and it worked perfectly. Thanks again.
 
I must not have everything I need for Wii MC. From the 2 discs I tried, the DVD menus didn't respond 85% of the time, on one DVD there was no sound during the movie and with both there were multiple crashes. From what I read online I should have everything I need installed. I thought I saw IOS 202 was needed, but saw somewhere that if you have System Menu 4.3 has the IOS you need (58?).

MPlayer has worked better, but it also crashes and performs slowly.
 
A Human Becoming said:
I must not have everything I need for Wii MC. From the 2 discs I tried, the DVD menus didn't respond 85% of the time, on one DVD there was no sound during the movie and with both there were multiple crashes. From what I read online I should have everything I need installed. I thought I saw IOS 202 was needed, but saw somewhere that if you have System Menu 4.3 has the IOS you need (58?).

MPlayer has worked better, but it also crashes and performs slowly.
IOS202 is an old requirement. They migrated when Nintendo added their own USB 2.0 support into IOS58. Do you happen to know if you have ugraded the HBC after your most recent upgrade of the HBC? The HBC also needs to be running with IOS58 to get those apps to work, I think (although this might be an old requirement too), and the HBC will only run on IOS58 if it was present at installation. In any case, check your HBC by pushing 1 and seeing which IOS it is running on (it might be Home you need to push instead so try both). If it is not IOS58, reinstall it.
 
Clipper said:
IOS202 is an old requirement. They migrated when Nintendo added their own USB 2.0 support into IOS58. Do you happen to know if you have ugraded the HBC after your most recent upgrade of the HBC? The HBC also needs to be running with IOS58 to get those apps to work, I think (although this might be an old requirement too), and the HBC will only run on IOS58 if it was present at installation. In any case, check your HBC by pushing 1 and seeing which IOS it is running on (it might be Home you need to push instead so try both). If it is not IOS58, reinstall it.

It's HBC 1.0.8 on IOS58 v24.32.
 
MushroomSamba said:
Question for you folks: Do games play well enough off a USB flash drive or is the hard drive the way to go?

I use an 8GB flash drive mainly because my Monster Hunter disk grinds in my drive for some reason. Works perfectly. Never have to worry about powering the thing.

Google PNY Attache 8GB
 
I imported Rhythm Tengoku Wii, but when I play it with Tinyload the game doesn't display any text. What do I need to make the Japanese fonts appear?
 
Teppic said:
I imported Rhythm Tengoku Wii, but when I play it with Tinyload the game doesn't display any text. What do I need to make the Japanese fonts appear?
Country Patch in USB Loaders or the I think the language setting in Gecko OS. They should both do the same thing.
 
It's not the country patch but the VIDTV patch which is more important here, I think. Gecko has it enabled by default and you can also use that option in Cfg.
 
Holy mother of God I managed to find a way to mess this up. I was following the instructions in this thread under the instructions for Smash Bros.

I've managed to make nothing happen under the Smash Stage, to have the screen completely freeze, and now I've discovered all of my VC games on my SD card are gone (thank God the saves are on my Wii).

I've followed the instructions listed, but the only part I'm not sure about it when it tells me to "Unzip the zip" for the Smashstack file. Is it talking about the st_080805_0933.bin, which if I double click it turns into st_080805_0933.bin.cpgz?

I'm even lost about the renaming the folder named "Private" to "Privateold". I've done this so many times now I don't know which is the correct private folder. Currently, my privateold file has a folder called wii, then app and TITLE. I also have another folder just called private, then when double clicked goes to wii, then app, then rsbe, and so on.

I did drag and drop the boot.elf onto the SD card no problem.

I know I'm making this out to be waaaay harder than it is considering people have this down in minutes and I'm screwing it up. Help?
 
And in case it matters, Duderz said in another thread that he's using a Mac. Don't know if that makes any difference when it comes to unzipping stuff (or whatever). I'm a Windoze and Linux guy so I'm a big help. :)
 
PHEW! Okay, the menu came up so it looks like it's installing now. I will read the instructions from here extra slow now...

EDIT: Done and done. Anyone on the fence of modding their Wii for Xenoblade - if I can do it, so can you. -_-
 
Duderz said:
PHEW! Okay, the menu came up so it looks like it's installing now. I will read the instructions from here extra slow now...

EDIT: Done and done. Anyone on the fence of modding their Wii for Xenoblade - if I can do it, so can you. -_-
Good work. In future, refer to our complete guide. I'm disappointed they don't link to it in that thread.

 
Duderz said:
PHEW! Okay, the menu came up so it looks like it's installing now. I will read the instructions from here extra slow now...

EDIT: Done and done. Anyone on the fence of modding their Wii for Xenoblade - if I can do it, so can you. -_-


I did it last night took about 5 minutes to do with the smash brothers. Now i just have to figure out the XML files but with 5-6 weeks tell Xenoblade makes it to the US I should have it down.
 
Ok, I'm stuck on how to get SSBB to play on the USB Loader without crashing. I've installed Hermes, but I get to this step:

To use IOS224 with Configurable USB Loader, add the ios=224-mload option to meta.xml. Instructions to do so are on the Configurable Options page.

...and I'm lost. Do I alter the metal.xml file?

I see this:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app>
<name>(!) cIOS 222 installer v5</name>
<coder>Hermes</coder>
<version>5.1</version>
<short_description>cIOS for uLoader</short_description>
<long_description>custom IOS based in dev/mload engine to use with uLoader 4.5</long_description>
</app>


but what do I change? Know I'm gonna feel stupid for missing it.
 
Birbo said:
Ok, I'm stuck on how to get SSBB to play on the USB Loader without crashing. I've installed Hermes, but I get to this step:

To use IOS224 with Configurable USB Loader, add the ios=224-mload option to meta.xml. Instructions to do so are on the Configurable Options page.

...and I'm lost. Do I alter the metal.xml file?

I see this:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app>
<name>(!) cIOS 222 installer v5</name>
<coder>Hermes</coder>
<version>5.1</version>
<short_description>cIOS for uLoader</short_description>
<long_description>custom IOS based in dev/mload engine to use with uLoader 4.5</long_description>
</app>


but what do I change? Know I'm gonna feel stupid for missing it.
My mistake. I moved those instructions to the Cfg page and didn't update the link there. The meta.xml instructions are very obvious there, but I strongly suggest you use d2x rather than Hermes' these days too.
 
Question - if say for any reason I wanted to delete the homebrew channel and stuff completely to send in my console to Nintendo or something, would deleting it from the data management option in the Wii be all that's needed or you need something harder than that? Only reason I'm worried about this is if the game is dual layered and I found out my Wii couldn't play the game and have to send it in. Hopefully it's not.

Btw, I heard it's possible to copy an online game save file (like for Monster Hunter 3. And I think to an SD card but not sure.) with homebrew since Nintendo apparently doesn't save it if you send in your Wii. How?
 
Anybody got any experience with WiiSX? How's the compatibility? I just bought a copy of Grandia before hearing about the freezing issues it had on the PS2 and I don't have a PS1.
 
Bel Marduk said:
Question - if say for any reason I wanted to delete the homebrew channel and stuff completely to send in my console to Nintendo or something, would deleting it from the data management option in the Wii be all that's needed or you need something harder than that? Only reason I'm worried about this is if the game is dual layered and I found out my Wii couldn't play the game and have to send it in. Hopefully it's not.

Btw, I heard it's possible to copy an online game save file (like for Monster Hunter 3. And I think to an SD card but not sure.) with homebrew since Nintendo apparently doesn't save it if you send in your Wii. How?
You need to manually delete it using the options in the installer. This won't remove all trace of it, but I doubt they'd worry too much if you are just doing a dual layer issue exchange. In any case, if you are planning to use Smash Brothers to hack the Wii, it is a dual layer game, so if it works, you're all good.

There are several apps out there to remove the save copy protection. Probably the easiest one to try first is StartPatch. You could also look for apps like Savegame Manager on Wiibrew.
 
Clipper said:
My mistake. I moved those instructions to the Cfg page and didn't update the link there. The meta.xml instructions are very obvious there, but I strongly suggest you use d2x rather than Hermes' these days too.

Awesome. Thanks for this. Going to install d2x when I get home tonight. Hopefully I can figure it out.
 
shadyspace said:
Anybody got any experience with WiiSX? How's the compatibility? I just bought a copy of Grandia before hearing about the freezing issues it had on the PS2 and I don't have a PS1.
Grandia is listed as unplayable on the compatibility list.
 
Okay so last week i backed up my discs by installing them on my 3.5 Inch Internal IDE HDD through Configurable Usb Loader and the games ran superb. But now they (all) freeze at some point during gameplay and have to reset the console. The HDD gets really hot since i haven't bought an enclosure for it. So my question is, Could the games be freezing because of overheating of the HDD?
 
donny2112 said:
My plan is to order a cheap component cable ($5) and take the Wii with Pikmin 2 to try on someones HDTV. If that works,

It didn't work. :/ Forcing NTSC with Gecko 1.9.3.1 using component cables left the same green screen with a frozen Wii as it did with composite. StartPatch didn't work, either. (Didn't have the card with CFG on it with me, at the time.) Now the compatibility list I saw was at some ROM site (gbatemp, maybe?), so maybe it only works that way if the game is ripped to SD card/HDD. May just try putting it on an SD card, and seeing if it can start from CFG that way. Definitely holding off on buying that component-to-composite coverter for now, though.

Hopefully Xenoblade will be playable straight out. :(

Now it did work in PAL60 mode on the HDTV, but that's probably just a function of the TV being able to handle PAL signals. Alas, that won't help playing it on the home TV, but as a last ditch effort, maybe just play the game over there until I eventually have a need to get a new TV. :/
 
Jzero15 said:
Okay so last week i backed up my discs by installing them on my 3.5 Inch Internal IDE HDD through Configurable Usb Loader and the games ran superb. But now they (all) freeze at some point during gameplay and have to reset the console. The HDD gets really hot since i haven't bought an enclosure for it. So my question is, Could the games be freezing because of overheating of the HDD?
They could be. Make sure the drive is properly ventilated, and perhaps put a fan on it to see if that helps. It could also be caused by spindown of the drive.

donny2112 said:
It didn't work. :/ Forcing NTSC with Gecko 1.9.3.1 using component cables left the same green screen with a frozen Wii as it did with composite. StartPatch didn't work, either. (Didn't have the card with CFG on it with me, at the time.) Now the compatibility list I saw was at some ROM site (gbatemp, maybe?), so maybe it only works that way if the game is ripped to SD card/HDD. May just try putting it on an SD card, and seeing if it can start from CFG that way. Definitely holding off on buying that component-to-composite coverter for now, though.

Hopefully Xenoblade will be playable straight out. :(

Now it did work in PAL60 mode on the HDTV, but that's probably just a function of the TV being able to handle PAL signals. Alas, that won't help playing it on the home TV, but as a last ditch effort, maybe just play the game over there until I eventually have a need to get a new TV. :/
Did you change the Wii's video settings to 480p output when using the HDTV? That is a pretty critical step that you don't directly mention. The cables themselves won't have an affect, it is the output signal which is important, and the Wii will only allow 480p output when you have component cables plugged in. You shouldn't need to force video at all.

If it works on the HDTV while set to 480p, then a box which downgrades 480p to 480i, like the one I suggested earlier, should work on your SDTV set. Quality of the video might not be that great after interlacing and the boxes are expensive, so it might be best to use the other TV.

Also, given these tests you have done, it is extremely unlikely that Xenoblade will play on your SDTV set without using a converter box.
 
OK, dug out the manuals and wanted to see if anyone can give some insight.

The TV I use is a Hisense TC20FS16 NTSC standard/60Hz CRT TV that I play the Wii with its composite cables. It came out in 2004 so kinda old but not TOO old.

Here is its technical info from Amazon: http://www.amazon.com/dp/B0002VO7EC/?tag=neogaf0e-20

What's the likelyhood that I would encounter a problem running Xenoblade (which supports 60Hz) with Gecko OS or StartPatch?
 
It's weird to see people having trouble with European games on NTSC SDTVs... I have several Euro games, including Disaster and Another Code: R, and played them on two different SDTVs I have over composite just fine. Because of that I guess I just assumed that all European games could be forced to NTSC with GeckoOS like those. Really sad to hear that that apparently isn't the case.
 
outunderthestars said:
dumb question: Is it possible to load the homebrew channel and usb disc installs on a brand new wii?
Click the image of Mario in my link at the top of the page for instructions.

Bel Marduk said:
OK, dug out the manuals and wanted to see if anyone can give some insight.

The TV I use is a Hisense TC20FS16 NTSC standard/60Hz CRT TV that I play the Wii with its composite cables. It came out in 2004 so kinda old but not TOO old.

Here is its technical info from Amazon: http://www.amazon.com/dp/B0002VO7EC/?tag=neogaf0e-20

What's the likelyhood that I would encounter a problem running Xenoblade (which supports 60Hz) with Gecko OS or StartPatch?
It's really hard to say. Some NTSC TVs like the quasi-NTSC that you get from PAL games, some don't. If the manual mentions PAL, PAL60, NTSC50 or 50Hz support in the input specs, then it will almost certainly work. Otherwise, it's a flip of a coin.

Aeana said:
It's weird to see people having trouble with European games on NTSC SDTVs... I have several Euro games, including Disaster and Another Code: R, and played them on two different SDTVs I have over composite just fine. Because of that I guess I just assumed that all European games could be forced to NTSC with GeckoOS like those. Really sad to hear that that apparently isn't the case.
Yeah, it really depends on the TV more than the game, but this is the case. Many manufacturers go with the cheap approach for the big market and make their TVs only support NTSC. PAL regions are an afterthought and they are typically the NTSC model with added stuff (the extra vertical resolution and deeper colour range) to support PAL, so our TVs support pretty much everything we'll get from the games.
 
Clipper said:
It's really hard to say. Some NTSC TVs like the quasi-NTSC that you get from PAL games, some don't. If the manual mentions PAL, PAL60, NTSC50 or 50Hz support in the input specs, then it will almost certainly work. Otherwise, it's a flip of a coin.

Alright. However I also read this older post from you and you said 480p works in 95% of all cases and the Amazon link I provided does say my TV has component inputs...so assuming the worst case scenario comes to pass and the game doesn't work on 480i, using component cables will do the trick?

Edit: Though I only see yellow/white/red inputs on the back though it's the same model :x Hmm...I might just have to try my luck.
 
Clipper said:
Yeah, it really depends on the TV more than the game, but this is the case. Many manufacturers go with the cheap approach for the big market and make their TVs only support NTSC. PAL regions are an afterthought and they are typically the NTSC model with added stuff (the extra vertical resolution and deeper colour range) to support PAL, so our TVs support pretty much everything we'll get from the games.
Yeah as someone who lives on planet NTSC, I've never seen a dual format TV or one meant to handle PAL in any way. People in PAL regions have had many reasons to want NTSC function with many games/movies coming from NTSC America+Japan, so dual format TVs make sense. (and as you say, they're often based on the NTSC models) But the reasons to want PAL function in an NTSC region can be counted on one hand (a couple of Wii/PS2 PAL exclusives).

I thought the "force NTSC" would work across the board on Wii homebrew loaders though. Is that really not the case?
 
The difference between NTSC(-J) and PAL is in resolution, color encoding and frequency. To allow playback of NTSC material without having to change the resolution and frequency there's the PAL60 standard. Over composite this keeps the PAL color encoding while using the NTSC resolution and frequency. Afaik due to the separation of color information component video signal doesn't actually need the NTSC and PAL color encoding, so over component NTSC and PAL60 are exactly the same. At least it works this way with NTSC imports (force PAL60 for composite and RGB, leave as is for component), NTSC users may need to force PAL60 for PAL imports in component (should work most of the time) and force NTSC in composite (may work less often).
 
When trying to upgrade to boot 2v4, there are two extra steps in the DOP Mii program that aren't in the wiki. When I choose IOS236, the program says "You have AHBPROT available, press A to use or B to use current selection." I choose B at that point.

Later, after I confirm that I want to install boot2v4 4 separate times, it asks for WAD from my SD card, then says that it can't be found. There is no option to download from NUS, just "WAD from SD card" "WAD from USB" and "Cancel." My network connection is working elsewhere, so I don't know why the NUS option isn't displaying if that's when I'm supposed to be downloading it.

(I've already installed 236 and d2x successfully p/the wiki instructions)

Edit: also, the wiki isn't clear on this... but after I install 4.2 after updating to boot2v4, will I have to reinstall d2x, or is that step only if you hadn't installed d2x already?
 
Pikmin 2 question: I can get it running via Cfg loader just fine but whenever I quit the game to go back to the wii home menu my screen stay blank. I'm assuming it is because it is displaying the wii home menu in a pal signal upon quitting pikmin 2. Is there any way around this without having to reset the machine? It's not a huge issue but it really bums me out that this is the only game that give me that particular problem.
 
Bel Marduk said:
Alright. However I also read this older post from you and you said 480p works in 95% of all cases and the Amazon link I provided does say my TV has component inputs...so assuming the worst case scenario comes to pass and the game doesn't work on 480i, using component cables will do the trick?

Edit: Though I only see yellow/white/red inputs on the back though it's the same model :x Hmm...I might just have to try my luck.
I didn't notice any support of component when I looked before. Also, even if it has component inputs, it doesn't mean that it supports 480p. The TV would be marked as an as EDTV or HDTV if it supported 480p. Thus, 480p does require component cables, but component cables do not mean 480p.

BocoDragon said:
Yeah as someone who lives on planet NTSC, I've never seen a dual format TV or one meant to handle PAL in any way. People in PAL regions have had many reasons to want NTSC function with many games/movies coming from NTSC America+Japan, so dual format TVs make sense. (and as you say, they're often based on the NTSC models) But the reasons to want PAL function in an NTSC region can be counted on one hand (a couple of Wii/PS2 PAL exclusives).

I thought the "force NTSC" would work across the board on Wii homebrew loaders though. Is that really not the case?
When you force NTSC on a PAL game, many games still keep their refresh rate. This leaves you with a standard called NTSC50 or NTSC4.43. This is rarely supported and many NTSC TVs end up blanking the screen or showing the display in grey scale.

Datschge said:
The difference between NTSC(-J) and PAL is in resolution, color encoding and frequency. To allow playback of NTSC material without having to change the resolution and frequency there's the PAL60 standard. Over composite this keeps the PAL color encoding while using the NTSC resolution and frequency. Afaik due to the separation of color information component video signal doesn't actually need the NTSC and PAL color encoding, so over component NTSC and PAL60 are exactly the same. At least it works this way with NTSC imports (force PAL60 for composite and RGB, leave as is for component), NTSC users may need to force PAL60 for PAL imports in component (should work most of the time) and force NTSC in composite (may work less often).
While true that PAL60 works for some NTSC sets and consoles, I don't think the cabling matters in this sense. I haven't seen enough data to say this conclusively, but the decoder chip on the TV is typically shared amongst all the input types, so you still have the same logic on the TV side. If you have evidence that there is a TV type that works with Force PAL60 in component and not composite cabling, I'd be interested to hear about it.

Quixzlizx said:
When trying to upgrade to boot 2v4, there are two extra steps in the DOP Mii program that aren't in the wiki. When I choose IOS236, the program says "You have ABPROF" (this is wrong, but I can't remember the exact spelling) available, press A to use or B to use current selection." I choose B at that point.

Later, after I confirm that I want to install boot2v4 4 separate times, it asks for WAD from my SD card, then says that it can't be found. My network connection is working elsewhere, if it is prompting me because an automatic network download isn't initializing.

(I've already installed 236 and d2x successfully p/the wiki instructions)

Edit: also, the wiki isn't clear on this... but after I install 4.2 after updating to boot2v4, will I have to reinstall d2x, or is that step only if you hadn't installed d2x already?
I need to upgrade the boot2v4 section of the tutorial for the newer versions of Dop-Mii. You will not need to reinstall d2x later.

Freedom = $1.05 said:
Pikmin 2 question: I can get it running via Cfg loader just fine but whenever I quit the game to go back to the wii home menu my screen stay blank. I'm assuming it is because it is displaying the wii home menu in a pal signal upon quitting pikmin 2. Is there any way around this without having to reset the machine? It's not a huge issue but it really bums me out that this is the only game that give me that particular problem.
Yes, that is the likely cause and I can't think of a workaround. However, you might want to try quitting via holding the power button down on the remote instead of using the menu. This is still resetting the Wii, but at least you don't have to walk over to the Wii...
 
Clipper said:
When you force NTSC on a PAL game, many games still keep their refresh rate. This leaves you with a standard called NTSC50 or NTSC4.43. This is rarely supported and many NTSC TVs end up blanking the screen or showing the display in grey scale.
So I can assume that most of the hot PAL imports DO change the refresh rate to match NTSC sets? (ie Disaster, Pikmin 2, Another Code R..... And *crosses fingers* Xenoblade).

Someone should make a master list of PAL games and how they react when set to NTSC, if there isn't one already..
 
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