Game Industry Unionization

Tiktaalik

Member
Gamasutra has an interesting article up about the pros and cons of game industry unions.
http://www.gamasutra.com/features/20050322/hyman_01.shtml

Here's a good quote:

It’s difficult to pinpoint exactly when crunch “got built into the equation.” Certainly, it hasn’t always been so. At one time, the game industry consisted of small groups of game enthusiasts working together feverishly and endlessly to build a title they believed in. They worked long hours because they were driven by passion. But over the last 10 years, that model has pretty much changed to a commercially-driven industry inhabited by big, publicly-traded companies.

“What you’ve got now aren’t games emerging from the passion of individual developers but repetitive products driven by economic considerations,” notes Buscaglia. “We’ve got an assembly line of people working on the fifth iteration of a football game that comes out every year like clockwork and the passion is gone. They may like what they’re doing, but it’s culturally inappropriate to continue the same model.”
 
With the way certain companies supposedly treat their employees, it's only a matter of time. I'm not a big fan of unions, but even if only *some* of the stories are true then its gone too far.
 
Expect EA Sports:Cricket 2006 once they start outsourcing games-development to India :lol
 
djtiesto said:
Expect EA Sports:Cricket 2006 once they start outsourcing games-development to India :lol
Well...
pcpack2.jpg
 
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