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Game on for Sony in Xbox's backyard

beast786

Member
http://seattletimes.nwsource.com/html/microsoft/2009123557_videogame260.html

By Brier Dudley

Seattle Times senior technology reporter


GREG GILBERT / THE SEATTLE TIMES

Brian Soderberg, a Boeing veteran who founded Sony subsidiary Zipper Interactive in Redmond, looks over scenes from "MAG." Up to 256 people at once will be able to play the new online military-themed action game.
Three years into the great console war — the battle for billions of entertainment dollars spent on video gaming — Sony's PlayStation 3 lags far behind Microsoft's Xbox 360 and Nintendo's quirky Wii.

Chances of a Sony turnaround seem less likely than ever, given the weak economy and the PS3's relatively huge price tag — at $400, its entry-level price is double that of the Xbox.

But if it's going to happen, if the gaming goliath is to regain its footing, it may do so with help from a bunch of engineers in Seattle, many of whom left Microsoft to build their games in studios not far from Xbox headquarters.

It takes more than a few studios to change the game, so to speak, and Sony develops games around the world. But it has high hopes for potential blockbusters to emerge in coming months from the studios in Redmond and Bellevue it has acquired or partnered with in recent years.

"The bottom line is we go where the talent is, and it just so happens that a couple of our big ones are coming out of the Seattle area in the upcoming months," said Scott Rohde, San Diego-based vice president of studios at Sony Computer Entertainment America.

These game shops have kept a relatively low profile even as the Seattle area's reputation as a world hub for game development has grown.

It's a different story in the gaming world, however, where previews of their upcoming titles have won critical acclaim. The excitement comes in part because the studios are creating entirely new games, pushing the technical capabilities of the platform and introducing characters and stories that may become tomorrow's movies and comic books.

Summer action title

The lineup begins with "inFamous" from Sucker Punch Productions in Bellevue. The game, going on sale May 26, revolves around Cole, a messenger in a gritty metropolis who develops superpowers after a huge explosion. Cole can use electricity like a weapon, shooting bolts of energy from his hands as he battles criminals who overrun the quarantined city.

It's an "open world" game, meaning players freely roam throughout the crime-infested city, the same model used by the hit "Grand Theft Auto" series.

Coming in the fall is "MAG" — short for "massive action game" — from Zipper Interactive, a Sony-owned studio in Redmond. The military-themed shooting game is played online, with realistic mercenary battles involving up to 256 players at once.

Zipper's 150 employees include ex-Microsoft talent, but the company was started by Boeing veteran Brian Soderberg, who previously built simulators for the military, and Jim Bosler, whose background includes time at Egghead Software, an early software retailer that had stores across the country.



Then in 2010, the Bellevue studio of Sony's online entertainment group is scheduled to release "The Agency," a spy-themed online game that can be played on either a PS3 or a PC. Players assume the identity of a globe-trotting spy and ally themselves with operatives, who continue working on missions even when a player takes a break from the game.

Preview beta versions of "MAG" and "The Agency" could be available sooner. Sony plans to highlight all three, and provide more details, in early June during the industry's leading trade show, the Electronic Entertainment Expo, or E3.

Big bets on innovation

Spending tens of millions on these new entertainment franchises is "a completely gutsy move on Sony's part," said Chris Zimmerman, who left Microsoft with three friends in 1997 to start Sucker Punch, whose 60 employees make games exclusively for Sony.

"The easiest thing to do is just turn the crank, create another version of whatever you did last, until people stop buying it," he explained during a funky Capitol Hill cocktail party thrown last week to showcase "inFamous."

"Sony's been really brave in saying that's not enough ... we don't just want to do the same games over and over again; we want to do some new stuff, and we're willing to invest to do it," he said. "It really is cool — a lot of that has come out of Seattle."

Call it irony or karmic retribution, but this comes as Microsoft has whittled down the once-formidable in-house game studio that it built first to advance PC gaming and then to launch its Xbox business. (A Microsoft spokesman noted the company had a strong lineup the past two years, and said announcements of new games are being held until E3.)

Outsourcing game development has helped the Xbox business finally become profitable, but it gives Sony bragging rights and competitive advantages — theoretically.

Microsoft still has a big lead over Sony. In the U.S., Xbox has outsold the PS3 2-to-1. Through March, according to NPD research, it sold 15 million 360s, compared with 7.5 million PS3s (Nintendo's Wii, at 19.6 million, leads both). Globally, 21 million PS3s and 28 million Xbox 360s have been sold, according to the companies.

Hard-core hits

One reason for the gap is that Microsoft won over 13- to 24-year-old hard-core gamers with the Xbox and a couple of blockbuster shooting franchises made exclusively for it: "Halo" and "Gears of War." Microsoft also built a superior online network — Xbox Live — on which Xbox owners spend an average of eight hours a week playing mostly raucous action games.

The Sony games coming out of Seattle are aimed directly at this demographic, and they're likely to be hits.

But they won't be enough for Sony to retake its lead of the console business, according to Michael Pachter, research director at Wedbush Morgan Securities in Los Angeles.

"They're not getting it back by launching games that are three years after 'Gears of War' and 'Halo' — it's late," he said.

Pachter thinks Sony should be focusing on the other console maker with offices in Redmond — Nintendo.

"Right now Sony needs to figure out how to get Wii owners to buy a PS3, and Wii owners aren't waiting for hard-core shooters or 'Grand Theft Auto'-type games as an excuse to buy a console."

Spinoff potential

Even if the new Sony games fail to budge the PS3 out of third place, there are other ways they may influence popular culture.

Sucker Punch's "inFamous," in particular, seems likely to end up as a movie.

"I wouldn't say there's a deal, but I wouldn't say those conversations haven't at least gotten somewhere," said Brian Fleming, another Sucker Punch co-founder.

Technology developed by the local studios also will contribute to future games. Both Sucker Punch and Zipper built new game platforms, or engines, that can be used as the foundation for new titles. The network architecture that Zipper built to support "MAG" is also likely to help Sony develop other massive-scale online games, while "The Agency" team is figuring out how to bridge online play between PCs and the PS3.

"We're lucky we can continue to do these big titles," Soderberg said, adding that Sony's backing "gives us the luxury to continue to dream up new ideas and now and then take a risk and come up with something new and exciting."

Matt Wilson, a former Microsoft game developer heading Sony Online Entertainment's 100-person Bellevue studio, said the platform wars are mostly a distraction.

"First and foremost it's the game — our goal is to make a great game,"' he said. "That's all we should be worried about."
 
in response to this article, one could simply argue that to capture a turn-around in one's performance in the console war (without necessarily destroying the competition as has happened this generation), you need a paradigm shift title or piece of hardware. candidates for this type of thing are the following:

super mario world
super mario 64
final fantasy VII
Grand Theft Auto III
PS2 DVD Player
PS2
DS / DSLite
Halo
Wii
Wii Sports

This is why waiting for X articles rarely materialize. These type of things happen so infrequently that no one knows when the next will occur, or what it will look like.
 

DuckRacer

Member
YEAROFPS3.png
 
first of all i dunno how this is a wait for X article, its a seattle news paper talking about games made in seattle coming out.

And do we need to post every single article some one writes?
 

Darkpen

Banned
Honestly, I think that this time around, the possibility of what the X article to help fix Sony's standing is begins and ends with a price drop that can actually compete with the 360.
 
JB1981 said:
How quickly did you read the article so you could be the first to post that? Please tell us.
Well the article essentially is saying, at the very least, that there is the possibility of a turnaround as buttressed by this game.

Its clear that the article doesn't specifically focus on the game but moreover on the console war
 
JB1981 said:
How quickly did you read the article so you could be the first to post that? Please tell us.


Here comes the defense force.

It's an article talking up three upcoming exciting PS3 games which is nice and all but fairly useless since a board like this is all over those three games anyway.

We could post links to IGN previews for all three games relative to this article saying anything important.
 

gofreak

GAF's Bob Woodward
Jesus, wait for X? Really? That's some pathetically transparent trolling.

I thought this was a studio-profile type article, nothing more.. I posted it in the MAG thread already btw, for the small tidbit on MAG's release.

TheKingsCrown said:
Its clear that the article doesn't specifically focus on the game but moreover on the console war

That's the 'in' to attract clicks..the article is really just profiling 3 studios in the Seattle region by a Seattle paper....the pumping up of their role in the 'console warz' is to help Seattlers feel good about their region's importance.

edit - actually there is no such 'pumping up' anyway..the article casts doubt on the ability of games like this alone to change much. And even ends on a note from the developer that the console wars are just a distraction. There's very little 'wait for ...' sentiment AT ALL in this article.
 
D

Deleted member 22576

Unconfirmed Member
PS3 is having some badass games coming up... but PS3 already has AWESOME games.

MGS4 didn't turn things around, LBP didn't, Killzone didn't.
MAG and inFamous sure as hell aren't.

This article bugs me, I don't get why it's relevant that game development is taking place near Microsoft.

Call it irony or karmic retribution
Fuck?
 
Wasn't this the guy that reviewed Mass Effect poorly and didn't realize you need to level up your character? :lol

Anyways, wow, Zipper has 150 employees?

EDIT apologies, that was Dean Takahashi
 
D

Deleted member 22576

Unconfirmed Member
Gbeav said:
Initial sticker shock only. PS3 is cheap enough.
I agree 400$ is worth what the playstation offers, but when the competition has nearly always had a sku that's half as much. I wouldn't call it cheap enough.
 
All I know is, I can't wait for X. X is gonna be awesome and ever since the previous X came out I've been playing my PS3 a whole lot more than my 360.

Whether it changes anything in the NPDs or not doesn't mean one thing to me as long as these awesome games keep coming out.

Stoney, you seem like you are a cranky old man.,
 

Rolf NB

Member
Stoney Mason said:
Here comes the defense force.

It's an article talking up three upcoming exciting PS3 games which is nice and all but fairly useless since a board like this is all over those three games anyway.

We could post links to IGN previews for all three games relative to this article saying anything important.
Oh shut up.
 
gregor7777 said:
Wasn't this the guy that reviewed Mass Effect poorly and didn't realize you need to level up your character? :lol

Anyways, wow, Zipper has 150 employees?

EDIT apologies, that was Dean Takahashi

really? :lol
 
Gbeav said:
To a point, America doesn't paying for quality.

"Quality" as usual is relative or irrelevant in this case. People buy what they find useful and want on an index of many factors. Based on that the PS3 is too expensive for most American consumers based on sales numbers.
 

Gbeav

Banned
Stoney Mason said:
Quality as usual is relative. People buy what they find useful and want on an index of many factors. Based on those numbers the PS3 is too expensive for most consumers based on sales numbers.

True, but to each their own.
 

Pojo

Banned
Gbeav said:
To a point, America doesn't like paying for quality.
Quality based on what, the games? Some would say the Xbox is of higher quality in that regard.

Sony needs to get the price down. The Blu-Ray strategy wasn't as successful as what we saw with the PS2, primarily because it is twice as expensive and half of the people can take advantage of it.
 
°°ToMmY°° said:
:lol :lol

isn't dean takahashi the gaming industry expert that even writes books about gaming biz? wow.

Meh. It's fair to give him a kick for that but his real talent seems to be writing on the actual industry in a larger sense rather than being a game reviewer.
 
Gbeav said:
True, but to each their own.

Hey I've always said the PS3 is great technology in a pure sense. The problem is do you need the toaster at the store that costs a lot of money or the cheaper one when they do 90% of the same stuff. In those arguments, "quality" in a pure sense is a probably a moot point.
 
Stoney Mason said:
Meh. It's fair to give him a kick for that but his real talent seems to be writing on the actual industry in a larger sense rather than being a game reviewer.

He wrote those 'behind the technology' books for the 360 I believe. He should probably stick to that.
 
Shurs said:
Hardware reliability?

My PS2 was a piece of shit hardware wise compared to my Xbox. Same with a lot of people's PSX compared to their Saturn. Didn't stop them from rolling and dominating. Hardware reliability as a sign of quality would be a new way to measure it then.
 

Rolf NB

Member
Stoney Mason said:
My PS2 was a piece of shit hardware wise compared to my Xbox. Same with a lot of people's PSX compared to their Saturn. Didn't stop them from rolling and dominating. Hardware reliability as a sign of quality would be a new way to measure it then.
Oh shut up.
 

Gbeav

Banned
Stoney Mason said:
"Quality" as usual is relative or irrelevant in this case. People buy what they find useful and want on an index of many factors. Based on that the PS3 is too expensive for most American consumers based on sales numbers.

What people find useful moves every year. At one time HDMI wants needed, large HDD's weren't needed, HD Movie playback wasn't needed, wifi wasn't needed. Sony just has been ahead of what the consumer wanted.
 

Shurs

Member
Stoney Mason said:
My PS2 was a piece of shit hardware wise compared to my Xbox. Same with a lot of people's PSX compared to their Saturn. Didn't stop them from rolling and dominating.


Doesn't this prove my point?
 
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