Also what people do forget about subscription services, those give you a permanent cashflow and not just one month of fame.
All hail the Rundle. Recurring revenue bundle
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Also what people do forget about subscription services, those give you a permanent cashflow and not just one month of fame.
This all day.
People are forgetting how deep of pockets that Microsoft have.
Soon, we'll see Microsoft purchase another huge publisher, which will mean more GP games. After this, it's pretty obvious that they'll be throwing billions at the remaining publishers for all their games to hit GP on day one.
Then the killing blow
After this, Microsoft could make every one of their games GP exclusive, so they're only playable with a GP subscription. They can then throw more billions at publishers so their games never leave the service.
Do this, and they'll match or even exceed Spotify and Netflix numbers with absolute ease.
Trust the process. Believe in Microsoft and Saint Phil!
I must have imagined the last of us and uncharted Multiplayer. I just also have imagined the ghost of tsushima Multiplayer that is better then anything MS currently offer. Gran turismo sport Multiplayer isn't real and the upcoming factions by naught dog is a hallucination.![]()
Sony have no multiplayer games and no live service games, but you think they'd have 50-60m subscribers right now when the wait between their single player exclusives is over 8 months (Ratchet in June to Horizon in February 2022)?
I must have imagined the last of us and uncharted Multiplayer. I just also have imagined the ghost of tsushima Multiplayer that is better then anything MS currently offer. Gran turismo sport Multiplayer isn't real and the upcoming factions by naught dog is a hallucination.
But yes those little old single player games like spiderman and god of war that sells about the same number of units as GP has subs. Any of Sonys big first party single player games is more profitable then MS's entire GP venture. Let that sink in and wonder why Sony hasn't followed suit.
Also, it seems Deathloop doesn't count, neither does Kena, Nonody bought Guilty Gear Strive apparently. And it seems all the previous AAA games evaporate once a new one releases and people don't buy them and they stop making money, because we all know every single PS owner (old or new owner) only buy the latest game....I must have imagined the last of us and uncharted Multiplayer. I just also have imagined the ghost of tsushima Multiplayer that is better then anything MS currently offer. Gran turismo sport Multiplayer isn't real and the upcoming factions by naught dog is a hallucination.
But yes those little old single player games like spiderman and god of war that sells about the same number of units as GP has subs. Any of Sonys big first party single player games is more profitable then MS's entire GP venture. Let that sink in and wonder why Sony hasn't followed suit.
Thanks for saving the effort of looking up a gif to laugh at your post.
Sorry if this has been discussed already, but it's a long-ass thread
How many subs does this service need to be profitable? $1 trials aside, the plans are currently $10 or $15 per month. Using the $10 plan as a baseline, that's $120 per year per sub. I heard someone mention 50k, but that would only be $6 million per year, which seems way too low. Can someone estimate a realistic number that would generally be enough to account for the cost of running the service, as well as the average cost per year for making games to run on it, plus paying publishers for their games, etc?
Isn't it crazy how MS offer a sub service with every first party title and a ton of 3rd party titles yet the service sells on par with just 1 top selling ps4 exclusive. If Sony or Nintendo ever hit that low they'd be out of business. Luckily for xbox MS has more money then they know what to do with it.
Isn't it crazy how MS offer a sub service with every first party title and a ton of 3rd party titles yet the service sells on par with just 1 top selling ps4 exclusive. If Sony or Nintendo ever hit that low they'd be out of business. Luckily for xbox MS has more money then they know what to do with it.
Well, I want it to be successful, but Psychonauts was never big. It does just not have a big audience that is buying the game. Psychonauts 1 was also great I loved it back then (and I still get motion sickness from it ^^) but it didn't sell well. Crazy games like these do almost never get as much attention as fans of the those games would hope for. It is just to crazy for many people.
Also what people do forget about subscription services, those give you a permanent cashflow and not just one month of fame.
Sorry, maybe you didn't understand the question. It is: "How many subs are realistically needed for the Gamepass service to be profitable?" Just looking for estimates/answers to that question, thanks.The infrastructure it runs on is wholy owned by Microsoft themselves, it's just a small part of the Azure network when you take it in perspective. Any money Xbox is paying for it is just a symbolic amount because the money stays in the company.
People are starring themselves blind on the total amount of just the sub, but it generates money besides that. People are buying more games because of Game Pass, DLC and other purchases are also a thing.
And the big fault you're making is that you take 50K subs when the last reported number is talking about 20.000.000+.
Are you fucking serious? Of the three, it is mostly Microsoft's MO to buy IP's, not create them. Here is a small selection pre-Zenimax to jog your memory:
Halo
Age of Empires
Battletoads
Killer Instinct
Banjo
Perfect Dark
Fable
Minecraft
Hellblade
State of Decay
Forza
Gears of War
etc
Sorry if this has been discussed already, but it's a long-ass thread
How many subs does this service need to be profitable? $1 trials aside, the plans are currently $10 or $15 per month. Using the $10 plan as a baseline, that's $120 per year per sub. I heard someone mention 50k, but that would only be $6 million per year, which seems way too low. Can someone estimate a realistic number that would generally be enough to account for the cost of running the service, as well as the average cost per year for making games to run on it, plus paying publishers for their games,
I don't know why you are grouping Sony's first party sales with Nintendo's.Isn't it crazy how MS offer a sub service with every first party title and a ton of 3rd party titles yet the service sells on par with just 1 top selling ps4 exclusive. If Sony or Nintendo ever hit that low they'd be out of business. Luckily for xbox MS has more money then they know what to do with it.
I don't know why you are grouping Sony's first party sales with Nintendo's.
Nintendo completely dwarf Sony for first party sales.
Sony with one PS4 title estimated to be at 20m sales and only four over 10m.
Nintendo have two at over 30m, four at over 20m and five at over 10m (probably 7 now including Luigi's Mansion and Mario All Stars).
The Last of Us 2 hasn't even sold more than Super Mario Maker 2.
Not that any of this matters though, as having 20-30m monthly paying subscribers is much more preferable to having one 20m selling game a generation.
Let's see:
-Over 10B invested acquiring studios and IPs
-All their published games included in GamePass since day one including AAA games, which means less game sales
-Many millions more spent on getting 3rd party AAA and indie games for Gamepass day one
-Millions of GamePass subscribers using $1 deals or 3 months trials in promotions with Discord or other places
-Until now they got 20-30M subs, many of them not paying the full fee
So it obviously isn't profitable. To be profitable it should grow A LOT, and even more to recoup. It should be like 20 or 30 times bigger.
But obviously they'll need time to do it, when MS decided to make these huge ass investments were thinking in the long term. So it's normal to don't be profitable now.
6.000.000 a year @ 50K subscribers would've been awful, but Game Pass has 20 million+ subscribers which means @ 10 a piece/month makes 2.400.000.000 a year so that's a whole different thing then the 6.000.000 a year you kept asking yourself.Sorry, maybe you didn't understand the question. It is: "How many subs are realistically needed for the Gamepass service to be profitable?" Just looking for estimates/answers to that question, thanks.
PS: if you think that people, equipment, maintenance, rent, utilities, etc are just "symbolic amounts that stay inside the company," then not only does it make sense for you to have replied with a non-answer, it makes any number you may give immediately suspect.
That really is an odd comparison. It doesn't make any sense either. If having 20-30 million subs doesn't return any profit at all, is not "more preferable" than anything. No profit one way and no profit another way is still no profit. If a 20 million dollar game alone (the apparently lopsided comparison you chose to make) during whole gen makes profit, it doesn't matter a service has 100 million subs and makes zero profit. It still is zero profit and a failure.I don't know why you are grouping Sony's first party sales with Nintendo's.
Nintendo completely dwarf Sony for first party sales.
Sony with one PS4 title estimated to be at 20m sales and only four over 10m.
Nintendo have two at over 30m, four at over 20m and five at over 10m (probably 7 now including Luigi's Mansion and Mario All Stars).
The Last of Us 2 hasn't even sold more than Super Mario Maker 2.
Not that any of this matters though, as having 20-30m monthly paying subscribers is much more preferable to having one 20m selling game a generation.
You're getting warmer, but no- Halo, Fable, and Gears definitely were developed outside Microsoft and purchased afterwards. Think you're right about Forza tho, but not sure about SoD.True forgot about all of those but they did build Halo, Fable, Gears and Forza, State of Decay etc. They've all been MS exclusives
But yeah MS is the one out of the three that buys IP and now publishers. Totally forgot about Rare too.
You don't see Playstation and Nintendo doing this and I think this means oragnic growth unlike what MS does
I am asking how many would be needed, but you keep going on about this 50k thing. Didn't I say it sounded way too low when I posted it? I guess you are more interested in trolling than engaging in an honest discussion. Bye.6.000.000 a year @ 50K subscribers would've been awful, but Game Pass has 20 million+ subscribers which means @ 10 a piece/month makes 2.400.000.000 a year so that's a whole different thing then the 6.000.000 a year you kept asking yourself.
Game Pass has 18 million subscribers. Let MS come out and announce their own numbers.6.000.000 a year @ 50K subscribers would've been awful, but Game Pass has 20 million+ subscribers which means @ 10 a piece/month makes 2.400.000.000 a year so that's a whole different thing then the 6.000.000 a year you kept asking yourself.
Game Pass has 18 million subscribers. Let MS come out and announce their own numbers.
![]()
Xbox Game Pass subscribers hit 18 million
Microsoft’s gaming subscription service is steadily growing.www.theverge.com
So on the one hand we can only go by officially announced numbers however on the other hand you're completely happy to speculate about losses (of which Microsoft haven't confirmed any figures). Makes sense.Game Pass has 18 million subscribers. Let MS come out and announce their own numbers.
![]()
Xbox Game Pass subscribers hit 18 million
Microsoft’s gaming subscription service is steadily growing.www.theverge.com
You are the one who came with a wrong ass number to begin with and made the big mistake to ask yourself 6.000.000 feels wrong or something, but I simply corrected you and now you are crying that I'm the one that's trolling, seriously 50.000 subs you asked yourself.I am asking how many would be needed, but you keep going on about this 50k thing. Didn't I say it sounded way too low when I posted it? I guess you are more interested in trolling than engaging in an honest discussion. Bye.
The last reported figure was 18m.The infrastructure it runs on is wholy owned by Microsoft themselves, it's just a small part of the Azure network when you take it in perspective. Any money Xbox is paying for it is just a symbolic amount because the money stays in the company.
People are starring themselves blind on the total amount of just the sub, but it generates money besides that. People are buying more games because of Game Pass, DLC and other purchases are also a thing.
And the big fault you're making is that you take 50K subs when the last reported number is talking about 20.000.000+.
If Sony didn't report PS Plus Numbers regularly we'd be right to assume over 50 million subscribers. But the thing is, they report and that's not the case. In fact, their subs went down a few million. MS stays silent, why must I assume their numbers are up? When they report their own official numbers we'll know what they are with no "speculative estimates". If Sony reported sales numbers like MS reports some numbers here and there, we would think the PS4 has sold over 125 million units, but since they do report the numbers we know it hasn't. So conservative or whatever, 18 million is the official number.Aha, and numbers from january stay the same of course. Here is a report Xbox Game Pass Hits 23 Million Subscribers | Screen Rant so talking about 20 million+ is actually a quite conservative estimate.
Armchair analyst's talking out of where the sun don't shineNutella (Nadella) has already promised his full backing to the gaming division, 7 Billion purchase already and more to come. If that doesn't tell you Microsoft are sticking with GP then I don't know what does
GP is not just Xbox you see, it's potentially every device on the market. That's where the big numbers will come from. The PS fanboys only see the small picture of the console under the TV, its not about that anymore boys/girls, tech has moved on.
That's great and all, but the vast majority of subscribers continue to be on Xbox. Not PC, and certainly not on phones, tablets and smart TVs.Armchair analyst's talking out of where the sun don't shineNutella (Nadella) has already promised his full backing to the gaming division, 7 Billion purchase already and more to come. If that doesn't tell you Microsoft are sticking with GP then I don't know what does
GP is not just Xbox you see, it's potentially every device on the market. That's where the big numbers will come from. The PS fanboys only see the small picture of the console under the TV, its not about that anymore boys/girls, tech has moved on.
Yes, in fact I'd say 10 years or beyond than 5. I think that in 5 year they will be still reorganizing everything: from tweaking business model, to trying to find new growth strategies and tweaking the existing ones to adapting how their games are to maximize their business with gamepass (expect to see GaaS games where you only get a small portion with GP while many expansions or game modes are available as paid DLC of after some months or years and filled with MTX for cosmetics).Like they are thinking 5-10 years in advance from my understanding.
I see this happening in 20 years or so, once we have worldwide a 5G-like connection everywhere. And by everywhere I mean remote localitions in random remote villages of every tiny country. Which will take for a while since as of now even 4G coverage sucks, we'll need some different than the normal phone 4G/5G coverage stuff. And once streaming technology evolved enough, they grow their catalog enough and someone finds a proper business model appealing for both the platform holder, the players and the devs.What a dream, people playing hardcore games on the cloud on their phones. Where are all these people, I wonder? Millions and millions of them. In your dreams.
Aha, and numbers from january stay the same of course. Here is a report Xbox Game Pass Hits 23 Million Subscribers | Screen Rant so talking about 20 million+ is actually a quite conservative estimate.
Yep, the 23M number is speculative. Sony reports PS Plus numbers regularly, in their most recent quarterly report they mentioned that as of the end of June PS Plus had 46.3M subs (up from 45M YoY, decrease QoQ could be due to going back to normal after the covid lockdown bubble, something seen in many companies and areas). They also reported in their most recent FY report that as the end of March PS Now had 3.2 subs, these are how they were at the end of March:If Sony didn't report PS Plus Numbers regularly we'd be right to assume over 50 million subscribers. But the thing is, they report and that's not the case. In fact, their subs went down a few million. MS stays silent, why must I assume their numbers are up? When they report their own official numbers we'll know what they are with no "speculative estimates". If Sony reported sales numbers like MS reports some numbers here and there, we would think the PS4 has sold over 125 million units, but since they do report the numbers we know it hasn't. So conservative or whatever, 18 million is the official number.
Actually Spiderman and God of War are estimated at around 20m.I don't know why you are grouping Sony's first party sales with Nintendo's.
Nintendo completely dwarf Sony for first party sales.
Sony with one PS4 title estimated to be at 20m sales and only four over 10m.
Nintendo have two at over 30m, four at over 20m and five at over 10m (probably 7 now including Luigi's Mansion and Mario All Stars).
The Last of Us 2 hasn't even sold more than Super Mario Maker 2.
Not that any of this matters though, as having 20-30m monthly paying subscribers is much more preferable to having one 20m selling game a generation.
It's the nature of writing a narrative that challenges player perceptions that not everyone is going to like it.There has never been a bigger gap between journalists liking something and the audience liking something. Journalists like things based on how many woke points it gets. Sorry to say, but it's true. TLOU2 definitely had its fair share of fans. As someone who despises wokeness, there were some things storywise that TLOU2 did that I respected in terms of what they were trying to do. Making you play as a character the game forces you to hate was a gutsy move. It didn't land with me the way it intended and the game, in the end, made me hate everyone.
Speculate all you want. I showed you subs go up and come down. It happens to Plus, it happens to Netflix and every other sub service. So yeah, it makes sense to wait for official numbers on that regard. And hey there must be like 70 million Xbox One sold total, last I heard they hadn't reached 50 million (like 2 years ago) so sure their numbers didn't stay the same and of course can't go down! Lol 70 million Xbones, very conservative estimate. Let's put like 70+ million, looks nicer.So on the one hand we can only go by officially announced numbers however on the other hand you're completely happy to speculate about losses (of which Microsoft haven't confirmed any figures). Makes sense.
Windows CentralAha, and numbers from january stay the same of course. Here is a report Xbox Game Pass Hits 23 Million Subscribers | Screen Rant so talking about 20 million+ is actually a quite conservative estimate.
I don't see it happening before games evolve to some new form and technology allows for a new wave of control not dependable on the traditional console controller. In fact, traditional controllers must be replaced entirely before the whole play anywhere *hardcore games* becomes a very popular thing. Either that or Gamers games disappear and all that's left is mobile kind of shit games.Yes, in fact I'd say 10 years or beyond than 5. I think that in 5 year they will be still reorganizing everything: from tweaking business model, to trying to find new growth strategies and tweaking the existing ones to adapting how their games are to maximize their business with gamepass (expect to see GaaS games where you only get a small portion with GP while many expansions or game modes are available as paid DLC of after some months or years and filled with MTX for cosmetics).
I see this happening in 20 years or so, once we have worldwide a 5G-like connection everywhere. And by everywhere I mean remote localitions in random remote villages of every tiny country. Which will take for a while since as of now even 4G coverage sucks, we'll need some different than the normal phone 4G/5G coverage stuff. And once streaming technology evolved enough, they grow their catalog enough and someone finds a proper business model appealing for both the platform holder, the players and the devs.
It will need many years, but I see it happening and going mainstream. Not only in phones but everywhere: tablets, consoles, tvs, computers and any device they may release with internet connection, a display and a controller/adaptor.
Only ponies care about the profitability of this service. Microsoft has so much money, it's like cents to them.
I know right to like who the hell dug this thread up? Those damn pesky fanboysWhat helmet dug up this thread?? It's no surprise the OP has been banned…..
The question is do hardcore gamers care about playing their games anywhere but their main entertainment center? Or... is big tech trying to solve a problem that doesn't exist? How are these game streaming services doing now in terms of usage and users? If xcloud isn't pulling in huge numbers now, what would change that? More streaming sticks and apps on TVs?Armchair analyst's talking out of where the sun don't shineNutella (Nadella) has already promised his full backing to the gaming division, 7 Billion purchase already and more to come. If that doesn't tell you Microsoft are sticking with GP then I don't know what does
GP is not just Xbox you see, it's potentially every device on the market. That's where the big numbers will come from. The PS fanboys only see the small picture of the console under the TV, its not about that anymore boys/girls, tech has moved on.
Not sure if you are aware, but mobile gaming already has way more players and generates way more revenue than console gaming or PC gaming.I don't see it happening before games evolve to some new form and technology allows for a new wave of control not dependable on the traditional console controller. In fact, traditional controllers must be replaced entirely before the whole play anywhere *hardcore games* becomes a very popular thing. Either that or Gamers games disappear and all that's left is mobile kind of shit games.
Hardcore are a small subset of the worldwide players. And console players an even smaller subset. The majority of players and gaming revenue is in mobile gaming, which means people prefer to play anywhere. This is why companies like MS, Sony or Nintendo invest on mobile gaming with mobile games or with streaming service: they want to get part of that mobile gaming revenue.The question is do hardcore gamers care about playing their games anywhere but their main entertainment center? Or... is big tech trying to solve a problem that doesn't exist? How are these game streaming services doing now in terms of usage and users? If xcloud isn't pulling in huge numbers now, what would change that? More streaming sticks and apps on TVs?
Nutella will give his 'full backing' to the gaming division during its current user acquisition phase. If Game Pass doesn't bring the users to Azure that Phil has been promising, things can change really fast. Remember they are a trillion dollar company that can both throw tons of cash at a project AND shut it down just as fast.
Back in the day I remember SNES games going for £60 in the 90s.Game Pass is gaming like it was back in the day when you just walked into a games store, saw the box art that most piqued your interest and you just picked it up. I get to try and play so many more games that I normally would never even touch while not scraping the bottom of the barrel because the heavy hitters are in game pass too.
And those players have no need or desire to stream hardcore games to their devices. They have already chosen to play F2P mobile games. That's why they have a billion gamers on mobile. The games are stupid simple for the masses. Games like Last of Us, Gears of War, Fable, etc have not or will ever pull mobile gaming numbers even if they were perfectly streamed.Not sure if you are aware, but mobile gaming already has way more players and generates way more revenue than console gaming or PC gaming.
GP is not just Xbox you see, it's potentially every device on the market. That's where the big numbers will come from. The PS fanboys only see the small picture of the console under the TV, its not about that anymore boys/girls, tech has moved on.
Only morons care about these things, it fuels their neverending bullshit and it's not just Sony fanboys it goes for all of them. My argument is that if you do not have stocks with them and are not a direct investor then you should not give a fuck about it. I just don't understand why we talk about this. That is just my opinion now since this thread popped up again for some reason, I will say this if Microsoft thinks it's not profitable then you would automatically see many changes within Xbox due to this, also you would not see major games that sometimes come out for Xbox Day 1 there are many factors to prover otherwise, it's just that fanboys like to talk shit about Xbox due to the 2013 disaster. Xbox is free real estate for them it's all they ever fucking think about.Of course they care.. otherwise they won't have all these monies you speak of.
They are probably giving it a "gratis" period for about another 3-4 years and if it doesn't fly, they will shut it down.
What's a ponie?
This is a gaming forum... if you don't like people discussing the console gaming business then ignore the threads. The fuck else you wanna talk about on here?Only morons care about these things, it fuels their neverending bullshit and it's not just Sony fanboys it goes for all of them. My argument is that if you do not have stocks with them and are not a direct investor then you should not give a fuck about it. I just don't understand why we talk about this. That is just my opinion now since this thread popped up again for some reason, I will say this if Microsoft thinks it's not profitable then you would automatically see many changes within Xbox due to this, also you would not see major games that sometimes come out for Xbox Day 1 there are many factors to prover otherwise, it's just that fanboys like to talk shit about Xbox due to the 2013 disaster. Xbox is free real estate for them it's all they ever fucking think about.