dark10x said:Wow, that sounds great!
Which difficulty setting would you recommend starting with?
Unison said:I can't help but think the fact that Valve made everyone play it at their office is negatively reflecting upon the game in these reviewers' eyes...
Koshiro said:
Duckhuntdog said:Also did anyone notice that the gamspot review says that the enemy AI sucks, while the IGN reviews says the enemy AI is great. The only AI they can seem to agree on is that the friendly AI is stupid in close quarters.
I don't know who to believe.
FartOfWar said:And, in what must amount to the mother of all that-did-not-just-happen moments, a strider, high on its tripod of telephone-pole-tall legs and unable to flush me out on the ground floor, planted its feet in the walls on either side of the alley and lowered itself to eye level."
D2M15 said:OH MY GOD THE STRIDERS ARE LOOKING INSIDE MY HOUSE
:lolPhatSaqs said:
Fixed, and we knew the answer to this long ago.Kuroyume said:What went wrong with Gamespot?
Kweh said:Any spoilers in the vid review for GS?
DonasaurusRex said:..yeah i only have one question. Is TFC2 gonna be in the game? If so, GOTY.
Newbie said:
looking amazing
in the massive gamespot article, it is specifically stated that team fortress 2 is alive and well. valve is waiting for half-life 2's release before releasing information.Fixed2BeBroken said:sadly i dont think they are EVER gonna make TFC2. (they have been procrastinating forever)
epmode said:in the massive gamespot article, it is specifically stated that team fortress 2 is alive and well. valve is waiting for half-life 2's release before releasing information.
i know how you feel. but it is team fortress 2. there were even several tf2-related documents in the stolen build. interesting stuff.Fixed2BeBroken said:i dont know.....theyve been procrastinating FOREVER now.....but hopefully we will see something, at least TFC source. (i bet it will probably be just TFC source.)
Actually, the GS review says exactly that. It actually does.Nerevar said:9.2?!?!?
Must have a shitty cliffhanger ending.
Dude, that physics system is not their own creation, they license it from Havok. And to top it off, the physics have already been used in multiple games already. It is nothing new.. and it certainly isn't Valve's creation.paul777 said:I haven't read the review for fear of spoilers, but if Half-Life 2 doesn't break new ground with its integrated(into gameplay) physics, what does?
Couldn't agree more.Mrbob said:Hmm, I have to admit some of the text in these reviews are a bit disheartening. Especially about the AI and story. I thought this could have been the single player FPS to possibly dethrone Halo 2, but I doubt it now.
I always thought the first Half Life was an above average game at best. After all the talk of Half Life 2 I did expect something more revolutionary than it seems like we are getting. We'll see tommorrow when it'll HOPEFULLY be unlocked on Steam.
shpankey said:I think 9.2 is a great score for all those problems he listed. In fact, I'd say he was being kind. I mean, bad A.I. with a bad story, super easy even on the harder difficulties? Only multiplayer is the dated and old and worn out Counter Strike that we've all played and got tired of and moved on from? I mean shit, the same fucking Counter Strike with the same maps and everything? Yuk.
So all you get to look forward to is pretty graphics in a game that has a crappy story and horrible A.I. that you can walk through with ease? Granted the graphics are extremely impressive but what does it matter if the story sucks and because the lack of difficulty and poor A.I. it leaves you with little "good" gameplay? Sounds like a 9.2 was being pretty kind. If what he listed is true.
did you even read the post you quoted? it's the implementation of the physics into gameplay that will supposedly seperate half-life 2 from the other havok-enabled games. every review i have read so far mentions this feature as being particularly amazing.shpankey said:Dude, that physics system is not their own creation, they license it from Havok. And to top it off, the physics have already been used in multiple games already. It is nothing new.. and it certainly isn't Valve's creation.
"First person shooters haven't become outmoded, they've not even lost their way. They've simply not managed to do what we thought they could do. Half Life 2, on the other hand, does exactly what we thought they could do. Those unrealised visions of intensity, action, drama and relentless challenge weren't just a figment - Valve knew that. The genre still has a way foreward and the Seattle team has found it. Yes, it's a linear shooter: a magnificent, breathtaking paragon of the form. Half Life 2 takes the squad-based elements, the vehicles, the physics, the gorgeous good looks, the whole sedimentary block of genre conceits and carves out a masterpiece. This isn't about doing things differently to anyone else, it's about doing them better"
"Half Life 2 mixes AI and scripted sequences to create believable behaviour. Chief among these are the sections involving combat robot Dog. Initially it teaches you about physics and the gravity gun, and later goes onto fight Combine troops in the most spectacular manner. Animation is one of Half Life 2's most superlative-defying elements, particularly with the human characters. This attention to the nuances of movement manages to imbue Dog with genuinely cute canine charm, despite being a giant cyclopean mech-ape."
"Half Life 2 is a firstperson shooter. But in action, storytelling, technical achievement, atmosphere and intensity it has far outdone its peers. Valve just hit the top note no other PC game developer could reach"
epmode said:did you even read the post you quoted? it's the implementation of the physics into gameplay that will supposedly seperate half-life 2 from the other havok-enabled games. every review i have read so far mentions this feature as being particularly amazing.
we'll see for ourselves tonight, i guess.
shpankey said:Dude, that physics system is not their own creation, they license it from Havok. And to top it off, the physics have already been used in multiple games already. It is nothing new.. and it certainly isn't Valve's creation.
Milhouse31 said:Gordon reading IGN review
Gordon reading Gamespot review
other Gordon pics
http://users.skynet.be/fa036594/Gordon.jpg
http://users.skynet.be/fa036594/Gordon2.jpg
http://users.skynet.be/fa036594/Gordon3.jpg
http://users.skynet.be/fa036594/Gordon4.jpg
paul777 said:Yes, I know, but the implementation of it is unlike anything that has ever been done.
Allow me to illustrate with a small taste of what can be done in the game:
"In terms of battle, it's quickly understandable how absolutely excitingly gloriously entertaining this really is. When Gordon breaks out the gravity gun, it's all about using the environment to your advantage. If an enemy hides behind a car, flip it over on top of him. If ammo is in short supply simply use the gravity gun to pick up and fling deadly objects at enemies, including exploding barrels, saw blades, and more. Block entrances to doorways with bookcases and tables. Use metal objects as bullet shields. The varieties of options that open to you are immense and only limited by your style of play and creativity. I encourage everyone who plays this game to experiment heavily with this wonderful device. It's totally rad. RAD I say!"
And yes, I know games like psi-ops and that free radical game have used physics as a gameplay element, but let's be real - no game out right now can even approach the level and scale of Half-Life 2's implementation of physics.
True :lolWarm Machine said:The new rating system
10 Perfection
9.9 Amazing
9.8 Excellent
9.7 Very Good
9.6 Worth Playing but expect a hype backlash
9.5 Average
9.4 Some people might like it
9.3 Miss
9.2 Ugh, get this away from me!
9.1 Not a game
9 Bomb
FartOfWar said:Expect the bits about AI and difficulty are utter bullshit. The story is great too, it's just that, like Halo 2, it doesn't offer closure. More like the ending of Empire Strikes back.
It's on the PC. It's neutral turf for these folks.
Mrbob said:I know many probably won't agree, but I like this aspect about the story not ending. Halo 2, Half Life 2, they aren't the final tales in the story. They are building upon previous foundations and expanding upon them. I hate it when people want some sort of closure in a sequel. What if these tales are planned to be spread over 3, 4, 5 games? Yeah, it sucks to wait but overall I think the games are better experiences because the developers didn't try to be shortsighted and cram every single story piece into the sequel.
The AI aspect I'm worried about is reading that Half Life AI is better than HL2 AI. That is one hell of an oversight to get something like this wrong.
PC gamers tend to be more civil.
Mrbob said:I'm not saying you are wrong, but what perplexes me is that there could be such an oversight as stating HL2 AI is worse than HL1. HL1 AI was great for its time, but most games nowadays, even the mediocre FPS games, stomp it in the AI department. If HL2 AI is worse than HL1, this just isn't some minor deduction. This is a massively underwhelming achievement. That's why I have trouble buying the statement that the AI is worse.