I can't believe this at all since Sony in the west doesn't even know what the Vita is.
It is a puff piece about the game from a single perspective that also willingly acts like MS stepping in saved the game even though the stated issues they would lose without the cash were single player (which it didn't have at release anyway) and a time delay (and we have no idea what the original ETA was planned for).
I wouldn't treat it like a Woodward and Bernstein level investigative piece. It is a nice, heavily controlled, look behind the scenes complete with pointing issues at the guy who left (West) and acting like a company already negotiating exclusivity with MS, already signed to a 3rd party publisher who had largely hitched their wagon to MS' platform even late last generation, was totally the kind of guys you wanted to let in on the innermost secrets of PS4 hardware design.
Snubbing Respawn might just have won the generation for Sony, if you can imagine Respawn letting it slip to MS that Sony was going with a purpose built gaming system with 8 GB of GDDR5. After all, MS did completely retool the memory of the Xbox 360 at Epic's behest and if MS hadn't done that the PS3 would have smoked it graphically to the point where the 360 likely would have been stillborn.
I also can't really see the blame toward Sony for denying EA unfettered access to the PS4 customer base. EA worked to circumvent Steam before setting up a direct competitor for Steam. They had an extended row with MS over Xbox Live versus EA getting to handle gamers on their own network. EA is very protective of their own audience while being very quick to try and steal the audience of other platforms. That's business, but if you're Shu Yoshida and Peter Moore is suggesting a service like EA Access in broad generalities why wouldn't your first instinct be that 1. this is trying to step directly on the feet of PS+, and 2. could be a clear end-around to get at PS4 consumers outside the Playstation Network ecosystem. Add EA's vocal support for MS' original DRM model in the Xbox One and how EA Access could be used to create a similar, EA only, DRM scheme if they wished, and you're left with a pretty dubious offering.
Frankly, I was somewhat surprised MS was willing to accept it even given how much the tide had turned against them leading up to EA Access being revealed. It is a substantial weakening of the first party primacy within the console's network space. I personally see it as one of the many red flags indicating that MS is no longer particularly interested in the dedicated home console space beyond the Xbox One.