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GameTrailers to close after 13 years

cantona222

Member
This is sad :(
I knew them since they started with the retrospective videos. These kind of quality video game history video were unheard of at that time. Also I recently started listening to GT time and liking:
Huber
Bosman
Bloodworth
Shark
And the rest of the team.

I wish the best for everyone in the GT team.
 
Also, has anyone been able to track down those Game of Thrones discussions they used to have? Really enjoyed those since they went into book territory a lot

On the site, search for "gametrailers of thrones pilot" for episode 1, then search for "gametrailers of thrones 102"... 103... etc for most of the rest.

I think there are a few that are just labeled "episode _", but you should be able to find them if you look.
 

hlhbk

Member
FYI my downloads must have stalled during the day. I just got done with downloading the reviews from the main youtube channel. I still have all of the Huber hype and final bossman to go.
 

jennetics

Member
Palabragrís;194770590 said:

I appreciate you doing this! Really sad to see these great retrospectives ending.
 

kennyamr

Member
Palabragrís;194770590 said:

OMG Thank you very, very much for this ;_; <3 <3 <3
 
So the Tabletop Adventures videos that were posted by that Russian dude on Twitter download... very... slowly... like 60 kilobytes per second. Does anyone else have them and willing to upload them to MEGA?
 

old

Member
I used to watch Bonus Round and Pach Attack regularly about 3 or 4 years ago. Don't know what happened to them.
 

hlhbk

Member
Anyone have an update how the archive of the main site is going? Can someone please tell me how to dl videos from there?
 

hlhbk

Member
x6Hb.png

That's a lot of reviews. LOL
 
I used to watch Bonus Round and Pach Attack regularly about 3 or 4 years ago. Don't know what happened to them.


Used to watch those too and Invisible Walls. Didn't watch the new shows but their video reviews were my go to place for video reviews. Sad to see them go
 
Phew, made it to the end. I don't know how many threads I'll be able to read, but I made it through this one. Thanks to everyone who's taken the time to share your memories, from whichever era you started with the site, even if you stopped coming at some point or another.

I've always had a strong sense that God brought me to GT as there were so many varied parts of my past experience that made it a perfect fit when I came there at just the right time for a rare opening. Reading Shane's job description on craigslist was as if it was written directly for me.

In the eight and a half years that I've worked there, I've truly grown as a writer, producer, and eventually a manager. I started at GT from a background that was purely focused on Nintendo and bit by bit, I focused on pushing myself to be just as well versed with PlayStation, Xbox, and eventually PC gaming, and now I bounce between every platform just depending on what game I want to play. Somehow, I became known for my opinions on racing games, and for as long as I could find time, I put my strongest efforts into telling the stories of my favorite game soundtracks and getting composers on camera to tell their own. I still firmly believe that anyone would be hard-pressed to make better pieces on the music in the Mass Effect or BioShock series.

In the early days, Shane was the most influential in shaping my scripts, but as we grew and responsibilities shifted, I learned so much from Ryan, Justin, and Miguel. Even some of the younger writers on our editorial team like Patrick Morales and Michael Damiani were absolute legends, and we were backed up by the tireless work of Johnny Chang, Rich Brown, Megan Rugh, Matt Blair, Jamie Kohler, Kelly Campbell, Brad Winters, Bobby Burns, dang I could be listing people all night.

Safe to say, this team, these people from the last eight and half years, are family. We've been up through the night, sleeping in the office during E3 only to head back out on the show floor the next morning. We suffered together through brutal travel snafus. -- Ryan even bought us clothes once when our luggage got delayed. -- And we had some of the most amazing meals at Gamescom and TGS.

Every one of us was gutted when Shane announced his departure. Geoff stepped in briefly to set a new course while Ryan and Jeremy took the reins to lead the team on a day to day basis, lighting a fire under us to double down on great originals, birthing shows that have carried us to this day like The Final Bosman, GT Time, and Mandatory Update. As we began invading Brandon's VO booth, awkward first pushes like The Final Verdict began to prepare us to get comfortable being on-camera, but make no mistake, that foundation was laid with Shane when he started Invisible Walls and pushed us to write regular staff blogs.

Then came the purchase by Defy. Nothing left me in more shock than to learn that Ryan Stevens and Brad Winters, the men we relied on for direction, wouldn't be coming. Suddenly, Brandon had to take up his role as the founder of the site to lead the few of us selected to stay, and I found myself as the eldest member of the editorial team. Since Brandon had never really been a part of the review or preview process aside from reading scripts, I knew I had to take that weight off his back so he could focus on figuring out practically everything else.

The fact that we somehow reinvented ourselves among moving, changing our entire production pipeline, learning all new equipment and programs, and adapting to a new corporate culture is an absolute testimony to the strength of everyone who came with us. Don and Ian are editing monsters, churning out videos faster than should be possible, yet still they pushed to go beyond that and produce content of their own. Damiani, Elyse and Kyle are creative powerhouses and always kept us from accepting the status quo. Huber and Brad brought much needed enthusiasm to everything they did. Matt Blair worked tirelessly for years well into the middle of the night for far too long and has done so much that should be utterly inappropriate to ask of him. Ben Moore is one of the most fantastic and thoughtful writers imaginable and voracious in his breadth. And Brandon Jones is like a brother now, always leading us through the worst news with positivity and optimism. The dedication to daily programming, streaming, and the passion these guys had to make shows (even when I questioned their ability to fit it in) should not be taken lightly. It will be hard for any team to ever match them.

Right now I am on my honeymoon. I have no idea what's waiting for me when I get back. If the right offers come up, I could easily see myself writing or producing for another outlet, moving to a game studio, or moving outside of gaming altogether. But if someone has a realistic plan to keep this team together, I'd be a fool not to hear it out.

(sorry didn't intend to write a full history of my time at GT, it just came out)
 

2SeeKU

Member
That's a lot of reviews. LOL

Wow!

What's everyones thoughts on creating a site to achieve all the videos? Essentially it would be a front end to the videos if they were hosted on Youtube.

But if someone has a realistic plan to keep this team together, I'd be a fool not to hear it out.

Best news l've heard today!

Right now I am on my honeymoon.

Enjoy it. Take your time, recharge those batteries and come back even stronger blood!
 

mishakoz

Member
Phew, made it to the end. I don't know how many threads I'll be able to read, but I made it through this one. Thanks to everyone who's taken the time to share your memories, from whichever era you started with the site, even if you stopped coming and some point or another.

I've always had a strong sense that God brought me to GT as there were so many varied parts of my past experience that made it a perfect fit when I came there at just the right time for a rare opening. Reading Shane's job description on craigslist was as if it was written directly for me.

In the eight and a half year's that I've worked there, I've truly grown as a writer, producer, and eventually a manager. I started at GT from a background that was purely focused on Nintendo and bit by bit, I focused on pushing myself to be just as well versed with PlayStation, Xbox, and eventually PC gaming, and now I bounce between every platform just depending on what game I want to play. Somehow, I became known for my opinions on racing games, and for as long as I could find time, I put my strongest efforts into telling the stories of my favorite game soundtracks and getting composers on camera to tell their own. I still firmly believe that anyone would be hard-pressed to make better pieces on the music in the Mass Effect or BioShock series.

In the early days, Shane was the most influential in shaping my scripts, but as we grew and responsibilities shifted, I learned so much from Ryan, Justin, and Miguel. Even some of the younger writers on our editorial team like Patrick Morales and Michael Damiani were absolute legends, and we were backed up by the tireless work of Johnny Chang, Rich Brown, Megan Rugh, Matt Blair, Jamie Kohler, Kelly Campbell, Brad Winters, Bobby Burns, dang I could be listing people all night.

Safe to say, this team, these people from the last eight and half years, are family. We've been up through the night, sleeping in the office during E3 only to head back out on the show floor the next morning. We suffered together through brutal travel snafus. -- Ryan even bought us clothes once when our luggage got delayed. -- And we had some of the most amazing meals at Gamescom and TGS.

Every one of us was gutted when Shane announced his departure. Geoff stepped in briefly to set a new course while Ryan and Jeremy took the reins to lead the team on a day to day basis, lighting a fire under us to double down on great originals, birthing shows that have carried us to this day like The Final Bosman, GT Time, and Mandatory Update. As we began invading Brandon's VO booth, awkward first pushes like The Final Verdict began to prepare us to get comfortable being on-camera, but make no mistake, that foundation was laid with Shane when he started Invisible Walls and pushed us to write regular staff blogs.

Then came the purchase by Defy. Nothing left me in more shock than to learn that Ryan Stevens and Brad Winters, the men we relied on for direction, wouldn't be coming. Suddenly, Brandon had to take up his role as the founder of the site to lead the few of us selected to stay, and I found myself as the eldest member of the editorial team. Since Brandon had never really been a part of the review or preview process aside from writing scripts, I knew I had to take that weight off his back so he could focus on figuring out practically everything else.

The fact that we somehow reinvented ourselves among moving, changing our entire production pipeline, learning all new equipment and programs, and adapting to a new corporate culture is an absolute testimony to the strength of everyone who came with us. Don and Ian are editing monsters, churning out videos faster than should be possible, yet still they pushed to go beyond that and produce content of their own. Damiani, Elyse and Kyle are creative powerhouses and always kept us from accepting the status quo. Huber and Brad brought much needed enthusiasm to everything they did. Matt Blair worked tirelessly for years well into the middle of the night for far too long and has done so much that should be utterly inappropriate to ask of him. Ben Moore is one of the most fantastic and thoughtful writers imaginable and voracious in his breadth. And Brandon Jones is like a brother now, always leading us through the worst news with positivity and optimism. The dedication to daily programming, streaming, and the passion these guys had to make shows (even when I questioned their ability to fit it in) should not be taken lightly. It will be hard for any team to ever match them.

Right now I am on my honeymoon. I have no idea what's waiting for me when I get back. If the right offers come up, I could easily see myself writing or producing for another outlet, moving to a game studio, or moving outside of gaming altogether. But if someone has a realistic plan to keep this team together, I'd be a fool not to hear it out.

(sorry didn't intend to write a full history of my time at GT, it just came out)

Love you Blood. I interned at GT in 2012 and you were always fun to talk to.
 

dreamfall

Member
Blood, you're an absolute legend. Loved hearing and seeing you at GT always. I hope that the crew all moves to great places, y'all impacted my life for the best. Thank you for all the dedication, your videos were the most in depth and so strong. Bravo, good sir.
 
Phew, made it to the end. I don't know how many threads I'll be able to read, but I made it through this one. Thanks to everyone who's taken the time to share your memories, from whichever era you started with the site, even if you stopped coming at some point or another.

I've always had a strong sense that God brought me to GT as there were so many varied parts of my past experience that made it a perfect fit when I came there at just the right time for a rare opening. Reading Shane's job description on craigslist was as if it was written directly for me.

In the eight and a half years that I've worked there, I've truly grown as a writer, producer, and eventually a manager. I started at GT from a background that was purely focused on Nintendo and bit by bit, I focused on pushing myself to be just as well versed with PlayStation, Xbox, and eventually PC gaming, and now I bounce between every platform just depending on what game I want to play. Somehow, I became known for my opinions on racing games, and for as long as I could find time, I put my strongest efforts into telling the stories of my favorite game soundtracks and getting composers on camera to tell their own. I still firmly believe that anyone would be hard-pressed to make better pieces on the music in the Mass Effect or BioShock series.

In the early days, Shane was the most influential in shaping my scripts, but as we grew and responsibilities shifted, I learned so much from Ryan, Justin, and Miguel. Even some of the younger writers on our editorial team like Patrick Morales and Michael Damiani were absolute legends, and we were backed up by the tireless work of Johnny Chang, Rich Brown, Megan Rugh, Matt Blair, Jamie Kohler, Kelly Campbell, Brad Winters, Bobby Burns, dang I could be listing people all night.

Safe to say, this team, these people from the last eight and half years, are family. We've been up through the night, sleeping in the office during E3 only to head back out on the show floor the next morning. We suffered together through brutal travel snafus. -- Ryan even bought us clothes once when our luggage got delayed. -- And we had some of the most amazing meals at Gamescom and TGS.

Every one of us was gutted when Shane announced his departure. Geoff stepped in briefly to set a new course while Ryan and Jeremy took the reins to lead the team on a day to day basis, lighting a fire under us to double down on great originals, birthing shows that have carried us to this day like The Final Bosman, GT Time, and Mandatory Update. As we began invading Brandon's VO booth, awkward first pushes like The Final Verdict began to prepare us to get comfortable being on-camera, but make no mistake, that foundation was laid with Shane when he started Invisible Walls and pushed us to write regular staff blogs.

Then came the purchase by Defy. Nothing left me in more shock than to learn that Ryan Stevens and Brad Winters, the men we relied on for direction, wouldn't be coming. Suddenly, Brandon had to take up his role as the founder of the site to lead the few of us selected to stay, and I found myself as the eldest member of the editorial team. Since Brandon had never really been a part of the review or preview process aside from reading scripts, I knew I had to take that weight off his back so he could focus on figuring out practically everything else.

The fact that we somehow reinvented ourselves among moving, changing our entire production pipeline, learning all new equipment and programs, and adapting to a new corporate culture is an absolute testimony to the strength of everyone who came with us. Don and Ian are editing monsters, churning out videos faster than should be possible, yet still they pushed to go beyond that and produce content of their own. Damiani, Elyse and Kyle are creative powerhouses and always kept us from accepting the status quo. Huber and Brad brought much needed enthusiasm to everything they did. Matt Blair worked tirelessly for years well into the middle of the night for far too long and has done so much that should be utterly inappropriate to ask of him. Ben Moore is one of the most fantastic and thoughtful writers imaginable and voracious in his breadth. And Brandon Jones is like a brother now, always leading us through the worst news with positivity and optimism. The dedication to daily programming, streaming, and the passion these guys had to make shows (even when I questioned their ability to fit it in) should not be taken lightly. It will be hard for any team to ever match them.

Right now I am on my honeymoon. I have no idea what's waiting for me when I get back. If the right offers come up, I could easily see myself writing or producing for another outlet, moving to a game studio, or moving outside of gaming altogether. But if someone has a realistic plan to keep this team together, I'd be a fool not to hear it out.

(sorry didn't intend to write a full history of my time at GT, it just came out)

Never be sorry, that was awesome Blood, you do GT proud as you always did. I just hate that this happened during your honeymoon I can't imagine how hearing that news during such a joyous time must feel but I hope this thread and the feedback you've seen on facebook and twitter has shown you and the rest of the GT staff how truly loved they are.

I think I speak for most of us when I say I do truly hope you guys do find some way to stick together and keep doing what made GT awesome even after Defy gutted you guys in the takeover.
 

joms5

Member
Phew, made it to the end. I don't know how many threads I'll be able to read, but I made it through this one. Thanks to everyone who's taken the time to share your memories, from whichever era you started with the site, even if you stopped coming at some point or another.

I've always had a strong sense that God brought me to GT as there were so many varied parts of my past experience that made it a perfect fit when I came there at just the right time for a rare opening. Reading Shane's job description on craigslist was as if it was written directly for me.

In the eight and a half years that I've worked there, I've truly grown as a writer, producer, and eventually a manager. I started at GT from a background that was purely focused on Nintendo and bit by bit, I focused on pushing myself to be just as well versed with PlayStation, Xbox, and eventually PC gaming, and now I bounce between every platform just depending on what game I want to play. Somehow, I became known for my opinions on racing games, and for as long as I could find time, I put my strongest efforts into telling the stories of my favorite game soundtracks and getting composers on camera to tell their own. I still firmly believe that anyone would be hard-pressed to make better pieces on the music in the Mass Effect or BioShock series.

In the early days, Shane was the most influential in shaping my scripts, but as we grew and responsibilities shifted, I learned so much from Ryan, Justin, and Miguel. Even some of the younger writers on our editorial team like Patrick Morales and Michael Damiani were absolute legends, and we were backed up by the tireless work of Johnny Chang, Rich Brown, Megan Rugh, Matt Blair, Jamie Kohler, Kelly Campbell, Brad Winters, Bobby Burns, dang I could be listing people all night.

Safe to say, this team, these people from the last eight and half years, are family. We've been up through the night, sleeping in the office during E3 only to head back out on the show floor the next morning. We suffered together through brutal travel snafus. -- Ryan even bought us clothes once when our luggage got delayed. -- And we had some of the most amazing meals at Gamescom and TGS.

Every one of us was gutted when Shane announced his departure. Geoff stepped in briefly to set a new course while Ryan and Jeremy took the reins to lead the team on a day to day basis, lighting a fire under us to double down on great originals, birthing shows that have carried us to this day like The Final Bosman, GT Time, and Mandatory Update. As we began invading Brandon's VO booth, awkward first pushes like The Final Verdict began to prepare us to get comfortable being on-camera, but make no mistake, that foundation was laid with Shane when he started Invisible Walls and pushed us to write regular staff blogs.

Then came the purchase by Defy. Nothing left me in more shock than to learn that Ryan Stevens and Brad Winters, the men we relied on for direction, wouldn't be coming. Suddenly, Brandon had to take up his role as the founder of the site to lead the few of us selected to stay, and I found myself as the eldest member of the editorial team. Since Brandon had never really been a part of the review or preview process aside from reading scripts, I knew I had to take that weight off his back so he could focus on figuring out practically everything else.

The fact that we somehow reinvented ourselves among moving, changing our entire production pipeline, learning all new equipment and programs, and adapting to a new corporate culture is an absolute testimony to the strength of everyone who came with us. Don and Ian are editing monsters, churning out videos faster than should be possible, yet still they pushed to go beyond that and produce content of their own. Damiani, Elyse and Kyle are creative powerhouses and always kept us from accepting the status quo. Huber and Brad brought much needed enthusiasm to everything they did. Matt Blair worked tirelessly for years well into the middle of the night for far too long and has done so much that should be utterly inappropriate to ask of him. Ben Moore is one of the most fantastic and thoughtful writers imaginable and voracious in his breadth. And Brandon Jones is like a brother now, always leading us through the worst news with positivity and optimism. The dedication to daily programming, streaming, and the passion these guys had to make shows (even when I questioned their ability to fit it in) should not be taken lightly. It will be hard for any team to ever match them.

Right now I am on my honeymoon. I have no idea what's waiting for me when I get back. If the right offers come up, I could easily see myself writing or producing for another outlet, moving to a game studio, or moving outside of gaming altogether. But if someone has a realistic plan to keep this team together, I'd be a fool not to hear it out.

(sorry didn't intend to write a full history of my time at GT, it just came out)

Don't worry Blood, we'll see you before the next blood moon rises.

PVXYuCV.gif
 

sora87

Member
Thank you for taking the time to talk to us here Blood, I'm so very sorry this had to happen during your honeymoon of all occasions, I hope you're as well as can be.

Right now I am on my honeymoon. I have no idea what's waiting for me when I get back. If the right offers come up, I could easily see myself writing or producing for another outlet, moving to a game studio, or moving outside of gaming altogether. But if someone has a realistic plan to keep this team together, I'd be a fool not to hear it out.

I really do hope and pray you guys can figure something out. I'm a broken record by now but even if it's a side thing, it's better than nothing. The twitch chat is still going strong, you've got thousands of fans on twitter, tumblr, instagram, gaf, all devastated by the news. The majority of them saying they would be happy to fund a patreon or whatever. I hope you guys can work something out.
 

tok9

Member
Phew, made it to the end. I don't know how many threads I'll be able to read, but I made it through this one. Thanks to everyone who's taken the time to share your memories, from whichever era you started with the site, even if you stopped coming at some point or another.

Amazing post Blood. So sorry regarding the circumstances, I hope you can still have a great time on your honeymoon.

Like many others I really hope you guys can stick together!
 
I really hope our appreciation came though Bloodworth! Your post pretty much represents why we all care about you guys so much in the first place. Enjoy the rest of your honeymoon, we'll support you no matter what happens after.
 

FTF

Member
Phew, made it to the end. I don't know how many threads I'll be able to read, but I made it through this one. Thanks to everyone who's taken the time to share your memories, from whichever era you started with the site, even if you stopped coming at some point or another.

I've always had a strong sense that God brought me to GT as there were so many varied parts of my past experience that made it a perfect fit when I came there at just the right time for a rare opening. Reading Shane's job description on craigslist was as if it was written directly for me.

In the eight and a half years that I've worked there, I've truly grown as a writer, producer, and eventually a manager. I started at GT from a background that was purely focused on Nintendo and bit by bit, I focused on pushing myself to be just as well versed with PlayStation, Xbox, and eventually PC gaming, and now I bounce between every platform just depending on what game I want to play. Somehow, I became known for my opinions on racing games, and for as long as I could find time, I put my strongest efforts into telling the stories of my favorite game soundtracks and getting composers on camera to tell their own. I still firmly believe that anyone would be hard-pressed to make better pieces on the music in the Mass Effect or BioShock series.

In the early days, Shane was the most influential in shaping my scripts, but as we grew and responsibilities shifted, I learned so much from Ryan, Justin, and Miguel. Even some of the younger writers on our editorial team like Patrick Morales and Michael Damiani were absolute legends, and we were backed up by the tireless work of Johnny Chang, Rich Brown, Megan Rugh, Matt Blair, Jamie Kohler, Kelly Campbell, Brad Winters, Bobby Burns, dang I could be listing people all night.

Safe to say, this team, these people from the last eight and half years, are family. We've been up through the night, sleeping in the office during E3 only to head back out on the show floor the next morning. We suffered together through brutal travel snafus. -- Ryan even bought us clothes once when our luggage got delayed. -- And we had some of the most amazing meals at Gamescom and TGS.

Every one of us was gutted when Shane announced his departure. Geoff stepped in briefly to set a new course while Ryan and Jeremy took the reins to lead the team on a day to day basis, lighting a fire under us to double down on great originals, birthing shows that have carried us to this day like The Final Bosman, GT Time, and Mandatory Update. As we began invading Brandon's VO booth, awkward first pushes like The Final Verdict began to prepare us to get comfortable being on-camera, but make no mistake, that foundation was laid with Shane when he started Invisible Walls and pushed us to write regular staff blogs.

Then came the purchase by Defy. Nothing left me in more shock than to learn that Ryan Stevens and Brad Winters, the men we relied on for direction, wouldn't be coming. Suddenly, Brandon had to take up his role as the founder of the site to lead the few of us selected to stay, and I found myself as the eldest member of the editorial team. Since Brandon had never really been a part of the review or preview process aside from reading scripts, I knew I had to take that weight off his back so he could focus on figuring out practically everything else.

The fact that we somehow reinvented ourselves among moving, changing our entire production pipeline, learning all new equipment and programs, and adapting to a new corporate culture is an absolute testimony to the strength of everyone who came with us. Don and Ian are editing monsters, churning out videos faster than should be possible, yet still they pushed to go beyond that and produce content of their own. Damiani, Elyse and Kyle are creative powerhouses and always kept us from accepting the status quo. Huber and Brad brought much needed enthusiasm to everything they did. Matt Blair worked tirelessly for years well into the middle of the night for far too long and has done so much that should be utterly inappropriate to ask of him. Ben Moore is one of the most fantastic and thoughtful writers imaginable and voracious in his breadth. And Brandon Jones is like a brother now, always leading us through the worst news with positivity and optimism. The dedication to daily programming, streaming, and the passion these guys had to make shows (even when I questioned their ability to fit it in) should not be taken lightly. It will be hard for any team to ever match them.

Right now I am on my honeymoon. I have no idea what's waiting for me when I get back. If the right offers come up, I could easily see myself writing or producing for another outlet, moving to a game studio, or moving outside of gaming altogether. But if someone has a realistic plan to keep this team together, I'd be a fool not to hear it out.

(sorry didn't intend to write a full history of my time at GT, it just came out)

Thank you for sharing this, you and the staff will be so missed! Enjoy the rest of your honeymoon, good luck in the future and I hope we see you and the rest of the gang together again at some point!
 
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