http://www.joystiq.com/2015/01/16/gaming-while-black-casual-racism-to-cautious-optimism/
Jessica Conditt wrote a very thorough article with a lot of key figures and comments from veteran game developers, writers and researchers familiar or experienced with the topic. There is so much great stuff in the article that I would strongly advise you to read it in full - in any case here are some snippets:
Developer statistics from the IGDA survey in 2014:
On the dearth of Black voices in the industry and culture
On the online experience
On video games reflecting society
On apathy, inaction and how the issue is approached
On covering race in video game culture and industry (I really like Fussell's final comment at the end)
On lost potential
Much more at the link: http://www.joystiq.com/2015/01/16/gaming-while-black-casual-racism-to-cautious-optimism/
Jessica Conditt wrote a very thorough article with a lot of key figures and comments from veteran game developers, writers and researchers familiar or experienced with the topic. There is so much great stuff in the article that I would strongly advise you to read it in full - in any case here are some snippets:
Developer statistics from the IGDA survey in 2014:
The IGDA found that 79 percent of respondents identified as white, while 2.5 percent identified as black. From a diversity standpoint, these numbers are better than the 2005 results, which found 83 percent of respondents identified as white and 2 percent identified as black. In nine years, the number of black developers in the gaming industry rose by just .5 percentage points. Compared to the numbers for women developers – 11.5 percent in 2005 and 22 percent in 2014 – this growth is particularly insubstantial.
On the dearth of Black voices in the industry and culture
"The games industry is hurting badly as a creative medium in terms of diverse voices," Treachery in Beatdown City developer Shawn Alexander Allen told me. "We don't see many prominent black or Latino (or really any other minority populace) representation in protagonists, critics, marketing or creators. I mention prominent because while many other cultural forms like music, movies and writing have a dearth of black voices, they at least have people who are out there making their culture better at all levels and are very visible."
On the online experience
"Most gamers of color have isolated themselves into private parties, private chats, or just don't engage verbally at all," Dr. Gray said. "And that's sad because they can't take full advantage of the gaming experience that they paid for. So what's happening is a virtual ghettoization of minority gamers. [...] Because a person's identity is automatically revealed when a person speaks, they are targeted. I call it linguistic profiling. As soon as someone hears how you sound, they engage in this practice. They hear how you sound and react based on that. So a lot of black gamers are called derogatory terms because of how they sound. They don't have to do anything but sound black."
"I'd love to say no, but the frequency with which I'm called a nigger by people while playing Counter-Strike begs to differ," he said. "It's worth noting that every slur thrown out on voice chat – 'nigger,' 'faggot,' 'pussy,' 'dyke' – is really code for 'different', in the same way that 'relatable' when spoken by a marketer is shorthand for 'straight, white and male.' But I don't think it's unique to the game industry at all. The racial issues we deal with are endemic in our society; just so happens the gaming industry is a part of society as well."
Dr. Gray's research agrees with that last bit.
"Gaming culture is a direct reflection of our society," she said. "The only reason racism and sexism run rampant in gaming is because racism and sexism run rampant in society. But in physical spaces, mostly, it's not overt. It's subtle. It's covert. So, yes, these issues manifest in a similar manner in gaming, but I contend that they present themselves worse. It's not subtle. It's in-your-face racism. A black person may not be called a nigger to their face, but they can almost guarantee it will happen in virtuality."
On video games reflecting society
"The issues facing black players are the same issues that have been facing black people for decades – misrepresentation, stereotyping and latent prejudice," Saint said. "When Jason Richardson won Philly Geek of the Year, he talked about the fact that black nerds are often introduced as 'the whitest black dude I know' – as if it was impossible to be both black and nerdy (no disrespect to Weird Al). So I think there's this kind of unspoken rule that once you're 'accepted' into nerddom, the experiences that led you there become irrelevant. That kind of whitewashing prevents a lot of black stories from being told, and it's hard for the community at large to pay attention to issues they aren't even aware of."
On apathy, inaction and how the issue is approached
"There's a sort of polite silence with regard to dealing with anything even remotely related to racial representation and hiring practices that might change the complexion of video games' pool of professionals," said Evan Narcisse, a reporter at Kotaku and previous contributor to Time. "People seem to think that Racism with a capital 'R' is this big problem that they can't offer any solutions to, partially because they're afraid of screwing up in public. That's the most benign sort of neglect. The more troubling kind is when apathy and inaction comes as a result of someone somewhere deciding that creating or recruiting black faces for their game or business isn't enough of a money-making proposition."
The low number of black developers in gaming might make sense if the market for video games was equally skewed, but it isn't. In 2008, the Pew Research Internet Project reported that 51 percent of black, non-Hispanic Americans played video games, the same ratio as reported for white, non-Hispanic Americans. In 2011, the Kaiser Family Foundation reported that black players between the ages of 8 and 18 played games for 30 minutes longer than their white counterparts. The interest is there.
"Isolation and exclusion are the biggest issues facing black players and developers," Dr. Gray said. "It's a weird phenomenon. Women and racial minorities, particularly blacks, constitute a huge portion of consumers of video games. But the gaming industry doesn't reflect that. The fact that the gaming industry (developers) is predominately white (secondarily Asian) and male is problematic. They aren't doing a bad job. I buy these games. I play them all the time. But could they be better? Absolutely."
On covering race in video game culture and industry (I really like Fussell's final comment at the end)
"I've been writing about blackness and games for about two years now and a huge majority of the negative feedback I get boils down to this: Race doesn't belong in video games. White commenters tell me racism in games isn't a problem. Only attention-starved reverse racists, dragging it up for clicks from white-guilt-addled gamers, still want to talk about racism. This is the burden of being a black gamer: I love games, but if I want to talk about them critically, my motives are questioned, my social ties are strained and suddenly I'm a member of the 'PC Police' who wants to go around ruining everyone's fun."
Fussell continued, "I know that there's a space for black gamers who don't want to write and research extensively about blackness in games. And that's cool. Not everyone needs to be Langston Hughes. But what is it about the intersection of race and videogames – similarly, gender and videogames, etc. – that threatens these gamers?"
On the flip side, Fussell said that some people tokenized black or brown voices, seeking input from non-white people only at certain times. "In gaming culture, social evolution is only a concern when it fits neatly into the marketing schedule," he said.
When asked what one thing he would change in the industry, Saint echoed Fussell's thoughts on tokenization: "I would love to not be needed to comment on the status of black players and developers in games. I don't know the last white guy that was asked his opinion on how his race is portrayed in games or treated in the industry, and if he was, I certainly don't know anyone that'd listen to him as The Representative. To be seen as an individual, instead of a member of The Other – that's what I'd change."
On lost potential
"What I would urge for the gaming industry to do is to put on a different hat for a day," she said. "Imagine yourself as a woman or a person of color, or a woman of color. What do the games look like from that lens? Stereotypical. Sexist. Misogynist. Racist. Limited. Singular. I feel like they have adopted a template of what sells and just continue to replicate that. And that's a shame. In a medium where the options are limitless, they continue to restrict themselves to the same old narrative.
Much more at the link: http://www.joystiq.com/2015/01/16/gaming-while-black-casual-racism-to-cautious-optimism/