Calverz
Member
Where did you get this image of me??How can this beeeeereee
![]()
Where did you get this image of me??How can this beeeeereee
![]()
As it should be. Demon Souls is a hardcore game. It is not for cookie bakers and cushion knitters.
Where did you get this image of me??
Oh well, guess I won't be getting it then.
Sad, because the game is too easy as is.
I was biggest wimp of gaming and I finished it on the PS3. You can over level, stock up on healing items and summon people to help.
Feels a little like cheesing though.I was biggest wimp of gaming and I finished it on the PS3. You can over level, stock up on healing items and summon people to help.
Too bad. It would expand the reach for the game. I'll buy the game, but don't particularly have the time in my life for endless frustration. Someone said you can grind to make it easier, so I'll do that over a protracted period of time. But difficulty levels makes games more accessible, and a launch game could use that. Uncharted was a phenomenal game on crushing difficulty, but if that was the only setting, then the game wouldn't have become a blockbuster.
Cheese or not, atleast he found ways to beat the game without crying on forums about adding easy mode. If as he said - a biggest wimp of gaming - could do that, why can't others? I really think most people bitching about easy mode are just lazy bastards lmaoFeels a little like cheesing though.
Cheese or not, atleast he found ways to beat the game without crying on forums about adding easy mode. If as he said - a biggest wimp of gaming - could do that, why can't others? I really think most people bitching about easy mode are just lazy bastards lmao
Would it be more fun if it was easier, though?Maybe, I know for me I'm just looking for a fun game, and overwhelming difficulty does not sound fun.
It's why I stopped playing sekiro half way through, I realized I can do it, but I'm not having fun.
The genius of Soulsborne design is that Miyazaki always puts in a way to cheese his bosses, so you CAN beat them once you've found a working cheese. After this many games, I don't believe it could possibly be coincidental that every boss has a known cheese tactic.
YeaWould it be more fun if it was easier, though?
I've said it once I'll say it a-fucking-gain, if there was an easy mode to the From software games, you wouldn't get the same experience everyone raves about.
You literally would. Just play it on the normal difficulty setting instead of the easy one.
if you stopped playing the last From game because you weren't having fun, why are you even bothering with this one? you can pick up Yoshi's Crafted World.It's why I stopped playing sekiro half way through, I realized I can do it, but I'm not having fun.
try out some of the souls games, you might like their unique style of challenge. dark souls is like £3 on 360 nowadays lol. Its always good to try games you don't think you'd like, because you never know until you give them a go.I like fun games.
Feels a little like cheesing though.
lmao not every game needs a difficulty selectTranslation: We can't be bothered or don't have the time to tweak each skill level, so we aren't going to do it at all. If you really want to push the agenda of "it's the way it was meant to play", you could set it as default, don't even offer it as an option when you start, and leave it buried in a menu for those who want it. Seriously, they are deciding to limit their own audience? Love to part of that business meeting where the developer promises the Sony boss less sales/more frustrated gamers. At the very least, they could offer a change mode if a person was stuck in an area for a certain amount of time.
Imagine how great it would be if doom were only brought out at nightmare difficulty? Or one hit death for everyone in TLOA because the developer had a vision of what the game should be.
Souls difficulty is fine as it is, but there's no need to belittle people just because they want to experience the series.
It'll just stop people from ever TRYING to get in the series.
People need to be encouraged, inspired, told how addicting it is to play Souls. Not be called names like pussies or snowflakes, that's kindergarten level discussion and has an opposite effect.
![]()
What about rings, armor and souls being exclusive to so called "deluxe edition" and pre-order. Is it faithful to what Souls games stand for? I wonder what he will say about that.
Souls difficulty is fine as it is, but there's no need to belittle people just because they want to experience the series.
It'll just stop people from ever TRYING to get in the series.
People need to be encouraged, inspired, told how addicting it is to play Souls. Not be called names like pussies or snowflakes, that's kindergarten level discussion and has an opposite effect.
![]()
This game is nothing like Doom on nightmare difficulty.Translation: We can't be bothered or don't have the time to tweak each skill level, so we aren't going to do it at all. If you really want to push the agenda of "it's the way it was meant to play", you could set it as default, don't even offer it as an option when you start, and leave it buried in a menu for those who want it. Seriously, they are deciding to limit their own audience? Love to part of that business meeting where the developer promises the Sony boss less sales/more frustrated gamers. At the very least, they could offer a change mode if a person was stuck in an area for a certain amount of time.
Imagine how great it would be if doom were only brought out at nightmare difficulty? Or one hit death for everyone in TLOA because the developer had a vision of what the game should be.
Translation: We can't be bothered or don't have the time to tweak each skill level, so we aren't going to do it at all. If you really want to push the agenda of "it's the way it was meant to play", you could set it as default, don't even offer it as an option when you start, and leave it buried in a menu for those who want it. Seriously, they are deciding to limit their own audience? Love to part of that business meeting where the developer promises the Sony boss less sales/more frustrated gamers. At the very least, they could offer a change mode if a person was stuck in an area for a certain amount of time.
Imagine how great it would be if doom were only brought out at nightmare difficulty? Or one hit death for everyone in TLOA because the developer had a vision of what the game should be.
But he also said the game is not really hard as people remembers it to be. Also the frustration is not from dying but waiting to get back to the game and the fast loading will solve the issue.
Utilizing the in game systems is cheesing, but asking for a global difficulty drop is....powering through?
The rest of your post literally means nothing if you’re still going to buy it.Too bad. It would expand the reach for the game. I'll buy the game, but
Makes me feel better that way![]()
Feels a little like cheesing though.