Beer Monkey
Member
I love my SGB2. Ditched the SGB. The speed on it feels all wrong. https://www.youtube.com/watch?v=alV7QTMewSA
Are the Super Game Boys just a GB board fitted to a cartridge like how the GB Player is literally just a GBA board?
I wonder if it would be possible to replace the GB hardware with GBC hardware in a SGB. I imagine it would be more trouble than its worth though.I don't think it's as 1:1 as the GBP, as it seems to have more interplay with the SFC/SNES, but I think that's still essentially the case. It's definitely not emulation, so it's gotta be analogous hardware.
I wonder if it would be possible to replace the GB hardware with GBC hardware in a SGB. I imagine it would be more trouble than its worth though.
Do GBC and SNES have compatible color palettes? IIRC palette incompatibility is why there was no Game Gear player for Genesis.
It's because the Game Gear has eight times as many colours. So there's no way to play GG on MD and it look good without mapping colours from games individually. In a simple analogy, if you have an orange colour, in a lower colour palette do you map that to yellow or red?IIRC palette incompatibility is why there was no Game Gear player for Genesis.
Do GBC and SNES have compatible color palettes? IIRC palette incompatibility is why there was no Game Gear player for Genesis.
SNES to GBC wouldn't have quite the same issue. I think they're identical, many emulators of GBC games can use both SGB and GCB features on the same game (Eg ZeldaDX with both borders + full colour graphics).
SGB-enhanced games can have a different palette in the status bar than they are using in the main game window, which is cool. The GBC can't do that. The GBC also has only 12 palettes, while the SGB has something like 48 and supports custom palettes too where you choose the colors -- no such luck on the GBC.
If I remember right it also works by using Super Nintendo opcodes, so even if Nintendo wanted to reuse this colorization in GBC they wouldn't be able to since it doesn't have a SNES CPU.
There are emulators that use the SGB palettes and borders without emulating the SNES CPU.
Interestingly the GBC (and GBA and GB Player, since they support GBC games) beats the SGB in one respect. Some games like Donkey Kong (1994) actually get a fifth color in the actual playfield by using a different palette for the sprites than the playfield itself. On the SGB it uses the same palette for the sprites and the playfield (though it does add splashes of bright color to the score/status bar.
The list of titles I'd rather play on a SGB than GBC+ hardware is extremely short. It's pretty much just Donkey Kong 94, Space Invaders 94 (it invades your SNES!), and Kirby's Dreamland 2. Even Pokemon, where the battle screens look genuinely good in SGB mode, the rest of the game is so butt ugly due to palette choices that I'd rather just play on GBP or GBC+ with it set to grayscale -- the game was really designed around the 4 shades of gray and it works well.
If you want to read about how broken the SGB was, take a look at this rather lengthy rant/blog.
The GBC had a totally different problem: hardly any excellent games (relative to GB)!
Let me guess, you're not into RPGs?
I was cleaning up and stumbled across my box of game boy stuff, which lead to a bit of a nostalgia trip. For fun I took a day trip to a few local retro shops around and bought some random Gameboy stuff, including Mole Mania, which I'm quite enjoying so far.
My GBA Micro and GB Pocket and GB Color all have this very prominent buzzing noise when plugging in headphones. Is this an incredibly common deficiency with these devices that comes along with age or was it always like this and I never noticed? Maybe our earbud technology is just better now and it picks it up better?
DMG is clean as hell. GBC and AGB are worst.You probably just didn't notice back then, I don't think it's an age issue. All gameboys have this, for me the regular Advance is the worst. The way to play GBA games without static hissing is the DS lite. For Gameboy and Gameboy Color, Prosound hardware mods exist that remove the hissing.
Each of the two colorization systems has its own plusses and minuses, but overall I like the SGB's more.The way SGB colors stuff is also super dumb. It does regions of the screen in 8x8px tiles in a 4 color pallet rather than sprites or bg tiles. This is why most SGB games have awful colorization -- unless you have a static screen you're pretty much limited to a static color palette for a whole level/area. In Pokemon for example they co-opted one of the two grays to be "blue" permanently outside of battles so that water would look like water. Unfortunately then the tall grass, which used both shades of gray, then looks like a fugly mess of low contrast blue and green.
If I remember right it also works by using Super Nintendo opcodes, so even if Nintendo wanted to reuse this colorization in GBC they wouldn't be able to since it doesn't have a SNES CPU.
No way!The GBC does way better than the SGB in many, many respects even in just plain old GB/GBC cross compatible games (black carts)
By "can" here you actually mean "must". The GBC can ONLY color sprites one set of four colors, and backgrounds a different set of four colors. That is all it can do; it cannot put boxes of color on the screen to allow for things like Kirby 2's colorful status bar with your current power being appropriately colored for each power.You can actually define palettes at the sprite/bg tile level rather than just section of screen.
Actual GBC games look like a whole nother platform because they are for a whole different platform. B&W GB games running on a GBC, however, look like 4 or 8-color Game Boy games. And of course, as you see in DK'94 you can put a lot more than 8 colors on screen on the SGB with good palette use, but on the GBC you cannot; 8 is the max, 4 each for sprites and backgrounds.There are some restrictions, like there are tiers of palettes to work with, but the colorization in GBC games was genuinely great. This was helped along by GBC release criteria having good use of color as a gating issue preventing release -- it's why Super Gameboy "enhanced" games often look like someone threw a couple colors on the screen and tacked on a nice border and GBC games look like a whole 'nother platform.
[The list of titles I'd rather play on a SGB than GBC+ hardware is extremely short. It's pretty much just Donkey Kong 94, Space Invaders 94 (it invades your SNES!), and Kirby's Dreamland 2. Even Pokemon, where the battle screens look genuinely good in SGB mode, the rest of the game is so butt ugly due to palette choices that I'd rather just play on GBP or GBC+ with it set to grayscale -- the game was really designed around the 4 shades of gray and it works well.
If you want to read about how broken the SGB was, take a look at this rather lengthy rant/blog.
Is this not what Pokemon Yellow does on the GBC?You also cannot switch palettes on-the-fly on the GBC, so each game has only one palette. This is a HUGE limitation! It's really cool to see SGB games change palettes for each level, so water levels are blue, jungles green, and the like. It adds to the immersion and graphics. But on the GBC... all just one generic palette that isn't going to fit everything as well.
I don't see how this is congruent with your post, but clearly I'm missing something. Were you talking about grey cart original GB titles?Pokemon Yellow actually uses the GBC's hardware, even though it doesn't have the "Game Boy Color" logo on it. It released after the GBC and is secretly GBC-enhanced. That's how it has its "limited-color" support.
Is this not what Pokemon Yellow does on the GBC?
No way!
Lol yep. Many SGB games I force to greyscale when using it.A poorly chosen palette that was often worse than just running in grayscale.
Condition as shown; I've barely used it, but the paint has unfortunately rubbed off in a couple of spots. I'd say this is definitely better as a collector item than as a playable system: the screen is fine for most games, but very bright ones suffer from ghosting. There is also an issue with the audio jack where it sometimes won't output audio and you'll have to fiddle with it (i.e. power on/off cycle) a few times to get it to work.
We're very clearly comparing apples to oranges. I was talking about colorization GBC black/clear cart games vs SGB enhanced gray carts. In that case, GBC comes out ahead due to flexibility of colorization (you can actually use it effectively on scrolling screens) and massive adoption of the platform by both developers and users.
I disagree about palettes, some of them are pretty good. The games that switch palettes for every level are the best by far, of course, over titles that just choose one preset and stick with it.Yes on SGB you can do borders, music, effects, overlays, multiplayer, and if you have almost completely static screens do a LOT of color in SGB, but in practice there are only a tiny number of games that did anything other than borders + a poorly chosen palette that was often worse than just running in grayscale.
No, the actual interesting comparison is the one I made, between how Game Boy games look on the SGB to how they look on a GBC.
You can build one today using a GameCube, a Gameboy player, and an HDMI mod. Oh and preferably using GBI and a SNES controller with adapter.All I want is a consolized GBC with HDMI out that displays a nice crisp image. Is that so much to ask for?
All I want is a consolized GBC with HDMI out that displays a nice crisp image. Is that so much to ask for?
Either SGB2 with SNES outputting scart, or GameCube HDMI mod running homebrew software.
SGB2 can't do GBC, unfortunately.
All I want is a consolized GBC with HDMI out that displays a nice crisp image. Is that so much to ask for?
This is probably the least interesting comparison. You should run in grayscale on both!
The bottom piece fits a little snug, but it still closes.
You can build one today using a GameCube, a Gameboy player, and an HDMI mod. Oh and preferably using GBI and a SNES controller with adapter.
Bit of a rabbit hole but worth it.
I found something pretty neat today while browsing around in Target:
The bottom piece fits a little snug, but it still closes.
Should fit 48 games comfortably. It could hold more, but I left a space in each row so that it would be easier to view the games.
Wow, that looks really cool. I could use something like this for my GBA games. I currently have them all in a cruddy little Tupperware container, it's a tight fit and doesn't look anywhere near as nice as that.I found something pretty neat today while browsing around in Target:
The bottom piece fits a little snug, but it still closes.
Should fit 48 games comfortably. It could hold more, but I left a space in each row so that it would be easier to view the games.
Can't say I'm surprised RCG products don't hold up for long. Style over substance.
Are they really? They never struck me as being terribly well focused on that sort of thing. They'd be better off making proper micro faceplates.Just read that they're planning a Kickstarter to develop their own GBA backlights and groaned. Given their petulant approach to being called out for poor quality, I can see crowdfunding ending remarkably well.