I relation to persistence, it's not entirely related to framerate, right? It can be improved without going above 60?
Yeah, it's not. Essentially, the less persistence, you higher the framerate needs to be, but even at 60Hz, you can have much lower persistence than a normal LCD panel without strobing. When you start targeting 2 or 3ms persistence, you start needing more than 60Hz, when you get to 1ms, you need more still, Valve are claiming 95 will cover it, but you might be able to go lower.
Sony claimed it's low persistence, but a switch to OLED might still be able to notably improve persistence without requiring a refresh bump.
Code:
Component [B]Processor unit[/B],
Believe
Yeah, I have high hopes for that. Based on Shu's tweet, I'm hoping that 16:9, non-distorted output is actually from the headset's processor itself.