• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GDC Expo: hands on impressions/media of Project Morpheus (Sony VR)

USC-fan

Banned
Seem the new OR and morpheus are more in common than not. Should make porting between them very easy. Great news for everyone!
 

Dizzy-4U

Member
What happened to the console version of Hawken? Did that ever come out?

Maybe they should reconsider at least a PS4 port now that VR it's on it way (Hawken already supports Oculus on PC).
 
X6tOu35.png


Now go make something for it, NaughtyDog!

I'd take a straight up port of TLOU but in first person... that would be freaking intense. Especially those clicker noises.
 

iceatcs

Junior Member
as a pc and ps4 owner who was already getting the rift when it comes out, I really want this but not sure I can justify having 2 VR kits

Same bit problem for me too. I think I'm not buying DK2, because there will be final version come much later. And will be better PC hardware and Steam OS support on that time.
I think it is little bit too premature to get DK2 for me.

I'll better wait go for which first. Depending on price and features, if not a big difference on both in final, then I'll getting Sony first.
 

KAL2006

Banned
PS4 hardware is just fine for VR, this needs to stop. Devs will adapt and cut back where its needed, nothing new. You can actually see the standardized hardware as an advantage since it will rely less on the player configuring the settings.

It will take some time for the average PC to surpass the capabilities of the PS4 and even than I don't know how its install base would compare. PC has the advantage of a more free environment where a demo scene can flourish, but that actually helps the PS4, like the PC indie scene currently helps Sony consoles.

I disagree, devs will find it hard to cut back which will make devs not bothered to support VR. You cant expect Drive Club, COD, Uncharted, Gran Turismo and etc to support VR, as those games will be pushing the PS4, no one wants to play Drive Club with a shit lighting engine, and PS3.5 graphics just so they can play in VR, and the developer would have to make tons of effort to even support that. With PC, you can heavily invest in better hardware to make VR playable, similar to 3D. And you are right, VR will be for more unique streamlined experiences that are made just for VR, but the problem is there won't be enoough games for it especially with a good enough budget, similar to Move games.
 
seeing as this is being push as a "platform", it has a very good possibility of being a cross gen device and used on the PS5 hardware. I still wonder how much thought Sony put into the PS4 design when it was developing this.
 
ehh cameras suck for head tracking .. but maybe this will be better.
the camera is used for position and depth tracking there are also sensors inside of the unit for motion tracking is well. using a combination of all the above it can triangulate position. very accurate pretty much like to move controller
 

iceatcs

Junior Member
ehh cameras suck for head tracking .. but maybe this will be better.

Oh yeah pc webcam and PS eye is so crap, that likely because of poor detective coding and lack of techs.

New PS camera looks different, I think it have more than what usually webcam or PS eye can do.
 

Freeman

Banned
I disagree, devs will find it hard to cut back which will make devs not bothered to support VR. You cant expect Drive Club, COD, Uncharted, Gran Turismo and etc to support VR, as those games will be pushing the PS4, no one wants to play Drive Club with a shit lighting engine, and PS3.5 graphics just so they can play in VR, and the developer would have to make tons of effort to even support that. With PC, you can heavily invest in better hardware to make VR playable, similar to 3D. And you are right, VR will be for more unique streamlined experiences that are made just for VR, but the problem is there won't be enoough games for it especially with a good enough budget, similar to Move games.

It can't be so hard, its done on PC all the time on a rudimentary level by the users themselves.

If your hardware requirement is high you consumer base shrinks that applies to anything on PC, so even Oculus won't be able to target only high end PCs and expect to be a wild successes.

The comparison to Move is just naive, this is a different beast.

Not to mention the fact that we have much more than just AAA games and less AAA games every year. Supporting VR will increase the appeal of the games, if Sony manages to create a sizable base devs will support (hell, even Linux is getting support now, who would think that would happen?).
 

gofreak

GAF's Bob Woodward

Hmm. He said he thought the screen was low persistence. I don't know, maybe he didn't pick up on the blur others saw, but I'd have sort of expected him to given his experience with other kit.

Anyway, the bits with the move controllers that they showed there looked really cool. They need to tighten up the robustness of that though per his (and other) impressions.

Quick summary for those of us at work?

Is it positive, comfortable etc.?

He seemed to like everything but the move controller wonkiness at times. Comfortable, good with his glasses, Oculus DK2-esque quality as far as he could tell here. 'Strong sense of presence'. Just fix the Move quirks. His write-up gives more detail, where he also points out the black curves at the periphery of your vision as something he'd like to see fixed, as well as the 'gap' at the bottom.
 

FacelessSamurai

..but cry so much I wish I had some
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.

What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.

Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.
 

StuBurns

Banned
cool! only problem i see is there could be a big push to shoe horn in move controller functionality into every launch game. Just keep ds4.. sitting down with DS4 controller as an option please.
These kind of silly mini-game things don't really matter, but something like Until Dawn probably will require Move, and be a much more refined and meaningful Move experience.
 

KAL2006

Banned
One way I think Sony could make this a success is to not only market it for PS4. It's obviously going to be expensive and people will only be comfortable with it if it is useable for a long time with tons of content. The only way to go about that is to market it for not only games, but interactive movies and apps. Apps such as the virtual tour Nintendo had, Bluray movies that support this. Make it be useable not just on PS4, but perhaps new Bluray players if its possible. Promise that it would work on their next system (PS5) so it's like a new TV investment and not a simple game accessory.
 

GobFather

Member
Quick summary for those of us at work?

Is it positive, comfortable etc.?

Summary:

- He wears glasses, so he loves that the SONY VR, allows adjustments so that he doesn't have to wear contact lenses to use it.
- It felt weird at first to put it on but he quickly forgets it and felt Very Comfortable.
- He feels its very comparable to ORv2
- He thought the move controller can be tweaked and improved

Overall: It works and matches the quality of ORv2. He said Sony got all the major concerns correct and would only need to do tweaks here and there. ( Esp with the Move)

Another summary, better lol

He seemed to like everything but the move controller wonkiness at times. Comfortable, good with his glasses, Oculus DK2-esque quality as far as he could tell here. 'Strong sense of presence'. Just fix the Move quirks. His write-up gives more detail, where he also points out the black curves at the periphery of your vision as something he'd like to see fixed, as well as the 'gap' at the bottom.
 

elcapitan

Member
I think support is a given, considering the excitement and buzz created by the Oculus Rift. If developers are enthusiastic about the platform, they will support it. This isn't like Kinect or motion controls. This could truly be the next step in interactive entertainment. What developer wouldn't want to realize the dream of virtual reality? I bet the meat of the experiences won't be from tacked on support by triple-A devs, but innovative indies trying to carve out a language for VR-based gameplay. Which is why all this talk about graphics and power is sort of short-sighted since experiences will be defined by "presence" and "immersion," not fancy shaders or effects.
 

iceatcs

Junior Member
cool! only problem i see is there could be a big push to shoe horn in move controller functionality into every launch game. Just keep ds4.. sitting down with DS4 controller as an option please.

When I played with HL2 Rift with M&K. Motion sickness very easy.
But If I stand up with my Razer Hydra, I can cope more. Even control by stick.
 

Lacrus

Member
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.

What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.

Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.

Did OR even take off yet? I mean i though they were still tweeking last iv heard.
 

gofreak

GAF's Bob Woodward
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.

What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.

Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.

Not sure you'll see most 'big companies' put VR into their big games anywhere in the short term. There'll be some exceptions but I think there'll be hesitancy. Mods can be done on PC for games but it won't be optimal vs native VR experiences. If VR accelerates quickly I can see this changing though, but native VR will probably still trump most retrofitted VR modes, so hopefully the bigger pubs will get involved in native games and not just putting it into their Destinys and Call of Dutys.
 

KAL2006

Banned
It seems the main complaints from everyone is Move. I wonder if Sony can improve the Move tech. I wouldn't mind a Move 2.0 that's vastly improved. Especially a Move with analog sticks on it. I would like something similar to Razor Hydra.
 
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.

What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.

Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.

That's crazy. If anything this has more potential to take off. And your point about support is silly given Square Enix will be demoing Thief in VR.
 

Raonak

Banned
Carmack is a Oculus Rift employee, why would he say anything positive about Sony VR ?

Carmack is that kinda guy, plus, oculus and PSVR aren't direct competetors since PSVR is ps4 only and oculus doesn't work on ps4.

Plus, sony being the big company they are, means they can spread awareness about VR to the mainstream. Which is good for all VR vendors as VR is a very niche thing right now, something that most people don't even realise exists.
 

Lacrus

Member
It seems the main complaints from everyone is Move. I wonder if Sony can improve the Move tech. I wouldn't mind a Move 2.0 that's vastly improved. Especially a Move with analog sticks on it. I would like something similar to Razor Hydra.

You dont need the move though, that was for one mini game ( the castle thing). Eve was with the DS4 and so was the deep or what ever it was called.

Edit: Unless you wanna swing around a lightsaber
 
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.

What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.

Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.


Can't games have a VR mode where everything is dialed down?
 

gofreak

GAF's Bob Woodward
It seems the main complaints from everyone is Move. I wonder if Sony can improve the Move tech. I wouldn't mind a Move 2.0 that's vastly improved. Especially a Move with analog sticks on it. I would like something similar to Razor Hydra.

I think from a tracking POV it's probably software rather than hardware that needs improving. Like one of the quirks reported, about your hands flying off to infinity when you try a particular combination of things, screams software bug at some point in the stack.
 

KAL2006

Banned
Not sure you'll see most 'big companies' put VR into their big games anywhere in the short term. There'll be some exceptions but I think there'll be hesitancy. Mods can be done on PC for games but it won't be optimal vs native VR experiences. If VR accelerates quickly I can see this changing though, but native VR will probably still trump most retrofitted VR modes, so hopefully the bigger pubs will get involved in native games and not just putting it into their Destinys and Call of Dutys.

I don't know much about VR, but why would it have to be native to be good. I assumed making a game VR requires a different camera in the game to get a good viewpoint from a VR experience. I always assumed transfering a game to VR is just slightly harder than transfering a game for 3D support. I guess I assumed wrong, what do devs have to consider. I actually expected the Oculus Rift to have a ton of VR support for major AAA games.
 

FacelessSamurai

..but cry so much I wish I had some
Did OR even take off yet? I mean i though they were still tweeking last iv heard.

Sorry, I'm not native english. What I mean is I don,t think it will take off as well as the rift unless it can offer us full gaming experiences like we are used to, which is what the rift can offer on PC, but not something I think Morpheus can do, as in, developers need to make games specifically for it, not just take previous games (like Killzone PS4 for example) and make it VR, just like Valve did with Team Fortress 2 and Half Life 2.

What I prefer is, let's say, Dice patches BF4 for Occulus, I put my OR on my head and have the same experience as before, except it feels more real. I don't want a "made for VR" version that has been "simplified" graphically and with a different control scheme. I want the games we have now, same fidelity, but in VR.

So like I was saying, unless big devs make bug games releases for this, I doubt this will take off simply with a few experiences by Sony as well as some indie games. That means companies have to put separate teams on these games, as unlike on PC, you can't just patch previous experiences for VR since the console doesn't have the horsepower; you have to make a game specifically for it.

I know it's a start and they have to start somewhere, but it's not exactly what I was expecting. unless I see something extremely cool that I really need, I'd see myself investing in a 1000$ GPU and a OR before buying a Morpheus. I know it's more expensive, but I will have more for my money I feel imo.
 

Capella

Member
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.

What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.

Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.

Why does everyone assume that the first goal for these VR games will be next gen graphics? Right now it seems like they still have to figure out what will actually work with VR since a lot of the game design we see in today games don't really work. If anyone is expecting full on support with games like FF or Call of Duty then they are only setting themselves up for disappointment.

Like gofreak said, there will be some hesitancy and I think that goes for Oculus rift too. I expect there to be a lot of simulations games (there are already quite a few now) and maybe smaller games made for VR at first. Adding support for existing games will only work for some while it probably won't be worth adding for others.
 

Prototype

Member
more and more I see it and read the responses I think that Sony is using this gen to get feedback and constructive criticism back from devs and people in the industry. PS5 = VR
 

RoboPlato

I'd be in the dick
Yeah, it's not. Essentially, the less persistence, you higher the framerate needs to be, but even at 60Hz, you can have much lower persistence than a normal LCD panel without strobing. When you start targeting 2 or 3ms persistence, you start needing more than 60Hz, when you get to 1ms, you need more still, Valve are claiming 95 will cover it, but you might be able to go lower.

Sony claimed it's low persistence, but a switch to OLED might still be able to notably improve persistence without requiring a refresh bump.
Cool, that's exactly what I thought.
 

gofreak

GAF's Bob Woodward
I don't know much about VR, but why would it have to be native to be good. I assumed making a game VR requires a different camera in the game to get a good viewpoint from a VR experience. I always assumed transfering a game to VR is just slightly harder than transfering a game for 3D support. I guess I assumed wrong, what do devs have to consider. I actually expected the Oculus Rift to have a ton of VR support for major AAA games.

I'm not saying it has to be native to be good - I expect there are some types of games that will afford themselves to VR pretty readily via relatively simple retrofitting. Some of them will be great I'm sure. But the word coming down from people like Oculus, and now Sony, is that generally built-for-VR will have a better shot at delivering the best experiences.
 
Top Bottom