it uses the camera for head tracking?
The camera and the same tech than Move, just a bit more advanced.
it uses the camera for head tracking?
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Now go make something for it, NaughtyDog!
as a pc and ps4 owner who was already getting the rift when it comes out, I really want this but not sure I can justify having 2 VR kits
PS4 hardware is just fine for VR, this needs to stop. Devs will adapt and cut back where its needed, nothing new. You can actually see the standardized hardware as an advantage since it will rely less on the player configuring the settings.
It will take some time for the average PC to surpass the capabilities of the PS4 and even than I don't know how its install base would compare. PC has the advantage of a more free environment where a demo scene can flourish, but that actually helps the PS4, like the PC indie scene currently helps Sony consoles.
I'd take a straight up port of TLOU but in first person... that would be freaking intense. Especially those clicker noises.
Ewwwww so this is just a regular Lcd panel?
The camera and the same tech than Move, just a bit more advanced.
ehh cameras suck for head tracking .. but maybe this will be better.
the camera is used for position and depth tracking there are also sensors inside of the unit for motion tracking is well. using a combination of all the above it can triangulate position. very accurate pretty much like to move controllerehh cameras suck for head tracking .. but maybe this will be better.
ehh cameras suck for head tracking .. but maybe this will be better.
I disagree, devs will find it hard to cut back which will make devs not bothered to support VR. You cant expect Drive Club, COD, Uncharted, Gran Turismo and etc to support VR, as those games will be pushing the PS4, no one wants to play Drive Club with a shit lighting engine, and PS3.5 graphics just so they can play in VR, and the developer would have to make tons of effort to even support that. With PC, you can heavily invest in better hardware to make VR playable, similar to 3D. And you are right, VR will be for more unique streamlined experiences that are made just for VR, but the problem is there won't be enoough games for it especially with a good enough budget, similar to Move games.
ehh cameras suck for head tracking .. but maybe this will be better.
Quick summary for those of us at work?
Is it positive, comfortable etc.?
Matches DK2 more or less, very comfortable, not super happy with the tracking of the Move controllers.Quick summary for those of us at work?
Is it positive, comfortable etc.?
These kind of silly mini-game things don't really matter, but something like Until Dawn probably will require Move, and be a much more refined and meaningful Move experience.cool! only problem i see is there could be a big push to shoe horn in move controller functionality into every launch game. Just keep ds4.. sitting down with DS4 controller as an option please.
Quick summary for those of us at work?
Is it positive, comfortable etc.?
He seemed to like everything but the move controller wonkiness at times. Comfortable, good with his glasses, Oculus DK2-esque quality as far as he could tell here. 'Strong sense of presence'. Just fix the Move quirks. His write-up gives more detail, where he also points out the black curves at the periphery of your vision as something he'd like to see fixed, as well as the 'gap' at the bottom.
cool! only problem i see is there could be a big push to shoe horn in move controller functionality into every launch game. Just keep ds4.. sitting down with DS4 controller as an option please.
Looks great. Think I would rather use the VR helmet with a ds4 than move controllers tbh.
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.
What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.
Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.
What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.
Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.
What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.
Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.
Carmack is a Oculus Rift employee, why would he say anything positive about Sony VR ?
It seems the main complaints from everyone is Move. I wonder if Sony can improve the Move tech. I wouldn't mind a Move 2.0 that's vastly improved. Especially a Move with analog sticks on it. I would like something similar to Razor Hydra.
Looks great. Think I would rather use the VR helmet with a ds4 than move controllers tbh.
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.
What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.
Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.
It seems the main complaints from everyone is Move. I wonder if Sony can improve the Move tech. I wouldn't mind a Move 2.0 that's vastly improved. Especially a Move with analog sticks on it. I would like something similar to Razor Hydra.
Not sure you'll see most 'big companies' put VR into their big games anywhere in the short term. There'll be some exceptions but I think there'll be hesitancy. Mods can be done on PC for games but it won't be optimal vs native VR experiences. If VR accelerates quickly I can see this changing though, but native VR will probably still trump most retrofitted VR modes, so hopefully the bigger pubs will get involved in native games and not just putting it into their Destinys and Call of Dutys.
Did OR even take off yet? I mean i though they were still tweeking last iv heard.
Considering the comments about "true next-gen" PS4 games not being able to run on this because of power requirements, I have a feeling support for this will be bad. As in, we could get stuff like Uncharted 4, and then, Uncharted: The VR Experience where it's all in first person, all QTE, waggle controls and less of a "real" gaming experience in my mind.
What I want is like what Valve did on PC, and by that I mean add support to existing games, like Team Fortress 2 and Half Life 2. PCs can just brute force anything, but on consoles, being limited, I just don't see the big companies like Square Enix, Activision, EA and the likes developing big games specifically for this. I doubt we'll see games like Destiny support this for example, or Call of Duty, or Final Fantasy and Kingdom Hearts, and I don't feel like I'd buy a bunch of 15$ indie experiences on PSN to experience VR; I'd want the full experience, like playing Titanfall with it for example, or Dayz.
Unless this has HUGE support by everyone, I just don't see how this could take off as well as Oculus Rift.
Man I need this shit.This is the best video so far imo: https://www.youtube.com/watch?v=XRbHBhFkO-E&list=UUddiUEpeqJcYeBxX1IVBKvQ
Cool, that's exactly what I thought.Yeah, it's not. Essentially, the less persistence, you higher the framerate needs to be, but even at 60Hz, you can have much lower persistence than a normal LCD panel without strobing. When you start targeting 2 or 3ms persistence, you start needing more than 60Hz, when you get to 1ms, you need more still, Valve are claiming 95 will cover it, but you might be able to go lower.
Sony claimed it's low persistence, but a switch to OLED might still be able to notably improve persistence without requiring a refresh bump.
It's good that he liked this, or Yoshida might have been out of a job![]()
Now go make something for it, NaughtyDog!
I don't know much about VR, but why would it have to be native to be good. I assumed making a game VR requires a different camera in the game to get a good viewpoint from a VR experience. I always assumed transfering a game to VR is just slightly harder than transfering a game for 3D support. I guess I assumed wrong, what do devs have to consider. I actually expected the Oculus Rift to have a ton of VR support for major AAA games.
This is why PlayStation move was ahead of its time.They really do need to make some gloves.
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