Gearbox: Nintendo has listened to Wii U feedback, controller specs will “be awesome”

If it's a game that even has the heat of battle, I don't imagine they'll do much that will go beyond simple presses or drags that can work fine styluslessly.

I don't have much faith in most developers. Especially when using an input device they might not have worked with.

Look at any number of completely insane Wiimote or DS control implementations. If they can fuck it up, they will.
 
Except Nintendo has come out and said they need third parties to help make the Wii U a success. That their biggest failure with the Wii was not getting third party support to help lengthen the life of the system. To do so they needed to release a more modern piece of hardware. Guarantee if Nintendo released a Wii U that WAS not as powerful as the 360 that you'd have the Nintendo fanboys defending such a move. No different than people trying to defend Sony releasing a console at $600. Fanboys will be fanboys.

Which is why I said the hardcore Nintendo fanbase. I don't see them any differently than Sony's or Microsoft's group.

I actually wouldn't be peeved. I have said numerous times in this very thread that whether its a Nintendo fanboy or Sony fanboy, the issue is the same.

Also, I agree. Personally, I despise the use of styli. It just feels... awkward. Even with my 3DS, I try to use the stylus as little as possible. Even if I have to use my fingers a few times, I much prefer it over trying with the stylus. I also feel that if Nintendo is trying to get the casual to jump on board, the stylus should be used as little as possible. These are individuals who have been raised on the iPhones, iPads, and other touch devices.

And I'd agree if they referred to Sony and Microsoft fanboys the same. No backpedaling necessary =D

The use of the word retarded may have been too strong but the sentiment is correct in my opinion. People who are so closely tied to one particular company or in this case hardware producer usually has tinted colored glasses. Whether its Sony, Microsoft, or Nintendo, Valve included. One doesn't need to defend such companies.
 
I actually wouldn't be peeved. I have said numerous times in this very thread that whether its a Nintendo fanboy or Sony fanboy, the issue is the same.

Also, I agree. Personally, I despise the use of styli. It just feels... awkward. Even with my 3DS, I try to use the stylus as little as possible. Even if I have to use my fingers a few times, I much prefer it over trying with the stylus. I also feel that if Nintendo is trying to get the casual to jump on board, the stylus should be used as little as possible. These are individuals who have been raised on the iPhones, iPads, and other touch devices.

Yet the Galaxy Note (& Multiple stylus kits for iPad) has shown that there is also a market for stylus control of tablets because of the greater precision it offers.

Personally, I would love to see a capacitive screen + stylus but that would probably be horrendously expensive so I would accept a decent resistive screen on the Wii U controller. For what it's going to be used for anyway, it wont harm the usage experience too much anyway.

I just want to see developers make use of the thing in a decent way, whatever type of touch-screen it uses, I think that's more important and Gearbox musing in a postive way about the thing is a good thing.
 
I hope developers keep the touchscreen and button use fairly discrete. I hate when I'm playing a button and sticks Vita game and the developer forces me to touch the screen to do something like open a door or swipe the screen to dodge. The thing is wide enough that it feels weird, and that'll be even worse with the Wii U.
 
The use of the word retarded may have been too strong but the sentiment is correct in my opinion. People who are so closely tied to one particular company or in this case hardware producer usually has tinted colored glasses. Whether its Sony, Microsoft, or Nintendo, Valve included. One doesn't need to defend such companies.
I have to ask, what exactly is your definition of a fanboy?
 
Yet the Galaxy note (& Multiple stylus kits for iPad) has shown that there is also a market for stylus control of tablets because of the greater precision it offers.

Personally, I would love to see a capacitive screen + stylus but that would probably be horrendously expensive so I would accept a decent resistive screen on the Wii U controller. For what it's going to be used for anyway, it wont harm the usage experience too much anyway.

I just want to see developers make use of the thing in a decent way, whatever screen it uses, I think that's more important and Gearbox musing in a postive way about the thing is a good thing.

I will agree there. It's definitely comforting to see Gearbox rave about the controller. Gives me some hope yet =D

I have to ask, what exactly is your definition of a fanboy?

A person who will defend a move by a particular company that is widely accepted as being poor. In some way it's akin to rooting for a particular sports franchise (though different as well). You defend your franchise even when the franchise makes stupid moves. I'd also say that believing in some outright conspiracy that other forces in the industry are seeking to destroy said company, or even those on this very forum would constitute such a identity as well. If I were to defend Sony releasing a $600 piece of hardware as being SMART, I'd wager that I was being a fanboy.
 
That's encouraging, especially because I know by the end of the week regardless of what Nintendo says/does all the gaming journalist will be writing "DOOMED" articles
 
I hear this a lot, but as much as I try, I can never get into it as much as I can with a regular 360 pad :( Is there a trick to it? Actually might be better not knowing what I am missing if I am gonna be stuck with U-pad controls.

The Trick is to take your time configurating the controls. Change some parameters, triy, change them again, try... and so on. Once you have it, and played one day (or just 1 hour) with them - you will never go back to dual analog.
 
The best type screen to use really depends on how Nintendo plans to utilize it in games. If I'm going to be tapping or swiping it in the heat of battle give me something like the iPad screen. If its use will be more focused - like drawing - give me something like the DS screens.
 
What about Apple?

Any company, including Apple. I realize that many think I am an Apple fanboy, even though that isn't the case at all. I think Apple has made some incredibly smart moves in the last decade. I greatly enjoy their products but won't defend many of their moves and philosophies. The company that I'd be the closest to a 'fanboy' of would be Valve (see Lovingsteam). Though even with Valve I don't defend their porous customer service.
 
I never understand the hate which resistive touch screens get. I can use my finger with resistive screens fairly precisely and with a pen for more precision. It's the more user friendly solution.
 
I hear this a lot, but as much as I try, I can never get into it as much as I can with a regular 360 pad :( Is there a trick to it? Actually might be better not knowing what I am missing if I am gonna be stuck with U-pad controls.

There is a trick : Practice.
When I went from Mouse + KB to dual analog to play certain games, I had to practice a lot to use Dual Analogs. It's the same thing for Pointer, it's not natural at first, but with a little practice you can do things you'd dream to do with a dual analog setup.

The hardest part about pointer controls is the config, many games have a lot of options and that can be overwhelming. So just take your time finding a setup that you are confortable with.
 
I don't have much faith in most developers. Especially when using an input device they might not have worked with.

Look at any number of completely insane Wiimote or DS control implementations. If they can fuck it up, they will.
Yeah, the annoying Wii/DS games that substitute easy actions with inconvenient swipes or swings is annoying. However, they are pretty good at getting Apple right for some reason.

The use of the word retarded may have been too strong but the sentiment is correct in my opinion. People who are so closely tied to one particular company or in this case hardware producer usually has tinted colored glasses. Whether its Sony, Microsoft, or Nintendo, Valve included. One doesn't need to defend such companies.
I agree and have understood your position but you were being intentionally over the top, controversial and inflamatory. People aren't disagreeing with what you have to say, it's how you say it. I've seen you do this in plenty of other threads as well to know by now that it is intentional.

That's encouraging, especially because I know by the end of the week regardless of what Nintendo says/does all the gaming journalist will be writing "DOOMED" articles
After the 3DS reveal the media was behind Nintendo all the way. Which was pretty surprising because I was unimpressed with a lot of the games(mostly ports) Nintendo revealled during the big 3DS reveal at E3.
 
The best case scenario for me would be that new touchscreen tech that gives actual tactile texture to the things on the screen. That would solve the problem of not knowing if you're pressing the "button" without having to look down, for one. It would be so cool.
 
Please don't be capacitive.
~Stylus 4 Lyfe~
I would be a bit disappointed if they went with straight capacitive touchscreens. I have enough smart devices with them, and it's not a one-for-one superiority over resistive in every key area. If they put in a capacitive touchscreen that resolves most of my issues with the technology, I'd be more inclined to the switch.
 
Retro could also have had major influence in the controller's design and feature set.

Remember, the nunchuck for the Wii was said to have been suggested by them. Even if I really doubt they'd have released the Wii without an analog stick to begin with, (the stick might've ended up on the Remote) Metroid's control setup demanded the seperate analog stick attachment.

So with that in mind, any new details on the Wii U's controller may offer clues as to what Retro's working on now. Hoping they reveal a couple of those tonight.
 
Note: Do not agree with someone who calls Nintendo fans "retarded" in any shape or form lest you find yourself replying to thirty rightfully angry posters.

In other news... I finally read up(five minute read) on the differences between resistive and capacitive screens. I don't mind the resistive touch at all for now tbh.
 
If Nintendo listened to its fans, the Wii U would be called the Super Nintendo 2, be obscenely powerful, and the launch lineup would consist of ultra-niche games that a grand total of 40 people would buy. The company would lose all of its money chasing an extremely fickle minority and become insolvent.

A repeat of the N64 launch, then.
 
Resistive is a mistake, it's as clear as day. This is not a DS, it's a tablet controller with a big screen and two analog sticks. The bulk of games will have you holding the controller with two hands, and the screen will be accessed by reaching over with your hand. You'll be adjusting a map or activating an on screen button, which means thumbs and fingers should be the primary input devices. Capacitive is obviously a better choice.

If Gearbox has managed to convince them, then they deserve some serious credit. I'm holding out hope Nintendo comes to their senses on this.
 
Resistive is a mistake, it's as clear as day. This is not a DS, it's a tablet controller with a big screen and two analog sticks. The bulk of games will have you holding the controller with two hands, and the screen will be accessed by reaching over with your hand. You'll be adjusting a map or activating an on screen button, which means thumbs and fingers should be the primary input devices. Capacitive is obviously a better choice.

If Gearbox has managed to convince them, then they deserve some serious credit. I'm holding out hope Nintendo comes to their senses on this.

Well it should be noted that apparently all 3rd parties have input on the system from the controller to the other hardware and architecture. Gearbox is the only one talking about it, but I wouldn't give them all the credit for any design changes.

I think resistive works nearly as well for fingers as a capacitive these days. Having used both types of screens I think I prefer resistive for gaming and certain types of apps. More accurate, better pressure sensitivity, and better styluses. Nintendo has said that resistive meets their gaming needs better than capacitive currently does, I don't see it changing anytime soon. Having said that, there are resistive touch screens that can do multi-touch, but I imagine they are not particularly cost effective. In the end this is a controller for a game console, the controller price is already going to be expensive as it is and increasing that price is not exactly something I would want.
 
It doesn't need capacitive multitouch, IMO. It would stand out and benefit more from a WACOM-style interface where it can detect the stylus without touching the screen, is pressure sensitive, and has a button or two on the stylus. My laptop/ tablet pc from like 7 years ago had that and it was really cool for drawing applications and some games like World of Goo.

But there is no stylus.
 
Multitouch is nice, but it's just a side benefit.

Average people don't prefer capacitive because of multitouch, they prefer the nice, glassy low-friction magical feeling of using it. The clouded plastic that requires firm depression of the finger on the DS and 3DS is a joke in comparison to iOS devices.
 
How embarrassing would it be for the Wii U to come with a stylus? It was bad enough on 3DS, but their freakin' console? Come on. "But but...you can use your fingers!" Yeah, in frustration.

Go go capacitive. Nintendo, do the right thing. We are counting on you.

This. I can't believe people are actually expecting games to require a stylus. Nintendo's resistive touch screens are absolutely abhorrent for finger input, and that's how 99% of the Wii U's screen touch is going to be—dirty, grubby, casual fingers.

I'm just imagining GAFfers going out of their way to set the Wii U controller flat on a table to play games with a 3rd party stylus they purchased separately.
 
But there is no stylus.

The Wii U controller does have a stylus - The same as the DSi from the looks of it.

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I agree and have understood your position but you were being intentionally over the top, controversial and inflamatory. People aren't disagreeing with what you have to say, it's how you say it. I've seen you do this in plenty of other threads as well to know by now that it is intentional.

It's actually not intentional at all, and I wasn't being controversial nor inflammatory. But hey, guess we'll have to agree to disagree =D
 
There is no way Nintendo would let the Wii U ship with a stylus based touchscreen if they've actually listened to Wii U feedback. Noooo way.

Can't wait for the event tonight to see if that's changed.
 
There is no way Nintendo would let the Wii U ship with a stylus based touchscreen if they've actually listened to Wii U feedback. Noooo way.

Can't imagine it not being a stylus-based touch-screen. DS -> 3DS -> Wii U all using styluses makes a ton of sense. Nintendo is not trying to be a smartphone.

Edit:
The most likely thing he's referring to, in my opinion, is the real analog sticks instead of the slide pads.
 
Can't imagine it not being a stylus-based touch-screen. DS -> 3DS -> Wii U all using styluses makes a ton of sense. Nintendo is not trying to be a smartphone.

DS and 3DS absolutely make sense. The small screen makes the available real estate very important, and accuracy in turn helps make those small screens work great.

The Wii U has plenty of screen to manipulate. The importance of extreme accuracy here is less than the 3DS/DS, which *should* in theory be great to switch over to a multitouch interface for more gameplay opportunities.

If Nintendo restricts the Wii U to the same DS/3DS limitations, then we'll get less original content as a result in relation to manipulating the touchscreen. And that would be a big mistake.

I want to pinch to zoom into maps, have simultaneous two player games on the touchpad, have quick keys with gestures, none of which is possible with the Wii U. I simply don't see extreme pixel accuracy to be something worth sacrificing for in this instance.
 
I really don't understand why everyone thinks the Wii U controller, or any modern touch screen device for that matter, needs a capacitive multi-touch screen. The Wii U controller is just fine with a resistive touch screen. It's not like it's worse than a capacitive touch screen, it's just different. Both have their own pros and cons. For what the Wii U controller is, a resistive touch screen works much better, just like with the DS/3DS.
 
It's actually not intentional at all, and I wasn't being controversial nor inflammatory. But hey, guess we'll have to agree to disagree =D
Generalizing and calling an entire group of people retarded is inflammatory. There were 5 or so posts above yours that were upset because a poster called Nintendo fans retarded. Then you said actually he is correct and went on to explain how you meant fanboys. It was attention seeking at best. Like I said your statement and message is a no brainer and no one would've batted an eye had you said your message as you did towards the end.

Anyway, that's my opinion. As you said agreeing to disagree.

Moving on I wonder if there will be surprise features. I also still hope they address how the streaming aspect works. That still confuses me because if people are to use the controller for the special features then doesn't the streaming method work against it.
 
Average people don't prefer capacitive because of multitouch, they prefer the nice, glassy low-friction magical feeling of using it. The clouded plastic that requires firm depression of the finger on the DS and 3DS is a joke in comparison to iOS devices.

This.
 
DS and 3DS absolutely make sense. The small screen makes the available real estate very important, and accuracy in turn helps make those small screens work great.

The Wii U has plenty of screen to manipulate. The importance of extreme accuracy here is less than the 3DS/DS, which *should* in theory be great to switch over to a multitouch interface for more gameplay opportunities.

If Nintendo restricts the Wii U to the same DS/3DS limitations, then we'll get less original content as a result in relation to manipulating the touchscreen. And that would be a big mistake.

Indeed. Resistive touch screens remind me of really old keyboards that could only process a single key press at a time. A brilliant game like Battleheart would be entirely impossible on a resistive touch screen.
 
I already have a capacitive touchscreen device with a large screen. The only time I use multitouch is to zoom.

I'd much rather have something that I can use to draw with, all things considered.
 
I really hope they didn't change the screen to multi touch. If there are going to be drawing apps or games that use the screen for aiming like Kid Icarus resistive will be perfect for that, multi touch screens are too imprecise. If the screen is even pressure sensitive you'd have something like a mini Wacom Cintiq, that'd be awesome.

I already have a capacitive touchscreen device with a large screen. The only time I use multitouch is to zoom.

I'd much rather have something that I can use to draw with, all things considered.

This. After I used colors3D on my 3DS I realized how much superior resistive is for drawing compared to the capacitive on my iPad.
 
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