It really shouldn't happen. Performance should be the same (or slightly worse).
Was anyone able to get RE Revelations to downsample?
Weird... revelations colored itself...
Next build. The GeDoSaTo GameReady build for Divinity: Original Sin!
Workin with KR0, menus are a bit fucked but usable. You just have to point the mouse about 6 inches below the menu :lol
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So what did you end up doing to get M2 to work? Thanks BTW.Mafia 2 @ 6720x4200
Not sure I've got everything setup properly yet since I get the game to crash the 2nd time I take a screenshot. Game has aged rather poorly btw :
Skyrim does work with Gedosato, the good news is it can also work together with ENB :
I think it should work with 0.7 beta (I'm using the Github version so I'm not 100% sure).
- Keep GeDoSaTo.ini at the bare minimum (everything set to false)
- Add SkyrimLauncher and TESV to whitelist.txt
- Set ForceBorderlessFullscreen=true in enblocal.ini.
I'm not entirely sure all the ENB effects work exactly as intended though as I'm not a Skyrim guru at all so I have no clue
It's kinda cool to see ENB work in conjunction with Gedosato, shame I can't do the same with GTAIV
29-06-2014 -- beta 8 - "Rapidity is a justice"
==============================================
General:
- Added ability to have per-game postprocessing shaders
- Added the "forceAlwaysDownsamplingRes" option (can be used to make
reluctant games - like Divinity:OS - show downsampling resolutions)
- Added Lanczos downsampling filter option
- Changed default screenshots to also capture GeDoSaTo overlays
- Made screenshot-taking asynchronous (basically 0 performance hit for the first SS)
- Restored neutral render state before downsampling [Boulotaur2024]
- Refactored rendertarget management (to easier turn API agnostic later)
GeDoSaToTool:
- Implemented alternative dll injection strategy (for games which build the
D3D device before doing anything which would be caught by the default)
- Prevented multiple instances of GeDoSaToTool being started
- Added startup checks for path validity and admin rights
- Added basic editors for postprocessing shaders
Yeah me2 and I have it on C:/Program Files/GedosatoI'm getting an error trying to launch it. It says:
"The installation path (C:\Users\username\Desktop\Utilities\GeDoSaTo\) contains special characters or spaces. Please install GeDoSaTo to a path with only ANSI characters and no spaces.
How do I fix this?
You should switch over to Bicubic downsampling as opposed to bilinear.
You don't have to, actually, there's already a config file for divinity included.So for divinity we have to set the forceAlwaysDownsamplingRes to true? Is there any downside to this with other applications?
Of course it could be implemented in-game, and with less than 1% of the effort required to implement in externally like I do. (None of all that interception, windows API tricking, and general hackery required to do what GeDoSaTo does)Could this in theory be implemented in-game? Some games have menu / HUD size problems if downsampled (like Deus Ex HR)
If any game developers are reading this, they should contact Durante to get this supported in-game. Would be a great option, probably as simple as offering two options in a game's settings: monitor resolution and internal resolution like some emulators do.
You don't have to, actually, there's already a config file for divinity included.
However, you do have to switch to the alternative injection method.
Of course it could be implemented in-game, and with less than 1% of the effort required to implement in externally like I do. (None of all that interception, windows API tricking, and general hackery required to do what GeDoSaTo does)
And I'd hope that most game devs wouldn't need to contact me to implement downsampling![]()
Are you using borderless fulscreen?
If so' try disabling it
Alternative injection method doesn't give me my downsample res to choose from in-game. Any idea why?
Okay, the alternate method works. Now I just gotta figure out which settings to tweak to see if I can still get 60 fps at 4k on a single 780...not sure it will be easily possible...
Which game are you talking about btw?
That's strange (the Divinity: OS issue). Try enabling the "forceAlwaysDownsamplingRes" option in the global settings file.
Anyone else unable to download the new beta because Chrome says it is malicious?
That's strange (the Divinity: OS issue). Try enabling the "forceAlwaysDownsamplingRes" option in the global settings file.
You did switch to the alternative injection method though?I am also having this issue. Having that set to true doesn't seem to help either. I've tried combinations of having the game fullscreen and fake fullscreen, switching AA on and off. Pressing the "+" key doesn't give me the GeDoSaTo settings either way.
You did switch to the alternative injection method though?
Or just get a browser which doesn't have broken "malicious software" detection.
Or just get a browser which doesn't have broken "malicious software" detection.
It's been doing that for a while. You can disable it in the chrome settings.
Alternatively, you can press Ctrl+J to open downloads and force it to allow you to keep it there.
Make sure you have the latest Nvidia drivers. They greatly use the best SLI profile for Dark Souls 2.
People for whom the alternative injection in Divinity: OS isn't working - are you running 32 or 64 bit windows?
People for whom the alternative injection in Divinity: OS isn't working - are you running 32 or 64 bit windows?
You just need to use the alternative injection method for Witcher 2.I've only ever used this for DS2, but I'd love to use it for The Witcher 2. Is there recommended method or settings of getting it working?
You mean for Divinity? If so, good, I was getting worried with all the negative reports.Seems to be working for me, looking forward to tomorrow!
You mean for Divinity? If so, good, I was getting worried with all the negative reports.
Edit: for the people for whom the alternative injection isn't working: please check the value "LoadAppInit_DLLs" in the registry key "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\Windows".