Tygeezy
Member
I actually got her on my first beginner pull. I wish we could trade Waifus.Day 22 with no Ningguang.
I actually got her on my first beginner pull. I wish we could trade Waifus.Day 22 with no Ningguang.
yeah I hate it. It's normal for asia but they need to let us switch it to western style.Wtf at B being confirm and A being back. It's fucking me right up in the menus using a Xbox controller.
I don't get why they won't let us remap buttons in general. I'd also ideally like the ability to remap functions like hitting dash to break out bubbles/ice instead of jump. Every time I get frozen, I mash and then end up jumping and getting frozen again. At least dash has i-frames.yeah I hate it. It's normal for asia but they need to let us switch it to western style.
I feel like the feedback is at least asking the right questions. "What characters have you leveled up? Why? What would get you to level up different characters that aren't part of your main team?". Hopefully they're doing something good with the data they're gathering.Another feedback.
I feel like the feedback is at least asking the right questions. "What characters have you leveled up? Why? What would get you to level up different characters that aren't part of your main team?". Hopefully they're doing something good with the data they're gathering.
I feel like the feedback is at least asking the right questions. "What characters have you leveled up? Why? What would get you to level up different characters that aren't part of your main team?". Hopefully they're doing something good with the data they're gathering.
I feel like the unanimous answer to that question is just "FIX THE RESIN SYSTEM!"I feel like the feedback is at least asking the right questions. "What characters have you leveled up? Why? What would get you to level up different characters that aren't part of your main team?". Hopefully they're doing something good with the data they're gathering.
Xiangling is always obtainable (rolls heh) via clearing the abyss.
So I can "farm" copies of her to level Constallations?
oh jeezus maybe i should be saving...... fuuuck.
One time thing.So I can "farm" copies of her to level Constallations?
Yeah that's true I just didn't want to overcomplicate anything. But yes you will get the beginners banner where you can use 16 Aquaint Fate wishes and guarantee yourself at least Noelle and (hopefully) a second 4* character.Good advice Hoho for breakfast , but I'd say with a few caveats:
1) If you're very new and just starting out, be sure to use the two discounted "beginner" wish banners. You're guaranteed to get Noelle, and your second pull uses 8 crystals instead of the usual 10. After using it two times, it's gone.
2) The game has two different types of wish currency - one that can be used on event banners, and one that can be used on normal banners. Don't ever use primogems to buy this currency for normal banners, but feel free to use the normal banner wishes if you earn enough currency in-game.
The rewards are received in the menu after you beat a "tier". You go in and click the rewards box and get your stuff.Whats up with Abyss not giving rewards?
The rewards are received in the menu after you beat a "tier". You go in and click the rewards box and get your stuff.
What are the differences between gacha systems and lootboxes?
Fr?! That's actually not that bad. 200 would have been amazing though. I mean they are still gonna have those players that dump cash in there, at least it would boost no-quest-hell AR's, and give f2p gamers more to do in that time. Co-op spiral abyss would be massive.Resin cap up to 160 in 1.1 boys!
No need to log in more than once daily now
Awesome, it was quite annoying to get up early in the morning just to finish the daily quests.Resin cap up to 160 in 1.1 boys!
No need to log in more than once daily now
I also have 16GB on my PC. I play the game and keep Chrome (with 15+ tabs), Discord, etc. open at the same time. Zero issues. Maybe try reinstalling? Or you have a different issue with your PC?
If there was such a problem it would be reported by many players already. I think it's a problem with your PC, as no one else seems to have experienced this issue.
Yea I just ran the game for an hour or so and checked RAM usage, no problems.
You can do daily guests and resin fights to get level up items. It will take time for sure but that is normal in these kinds of games.Okay, for anyone who has played this developer's other games (or other Gacha games in general) how exactly is the hook supposed to work here in the long term?
Play game, have fun, world level goes up, game gets harder, have to upgrade characters, play more, world level up again, game gets harder again, have to level up more again. I get all that.
What I don't get is that the main draw of this game making money is the slot machine, but people need to want to earn new characters before they're going to want to pull that slot machine lever. If I've leveled all my current characters up, and I'm now completely out of resources, why would I want new characters? Sure, I can equip them with the same artifacts and weapons, but their very low character level is just going to get them killed, because now the world is far too dangerous for some level 20 character that I just unlocked. At that point, in a very real sense, I'm being actively discouraged from the main method this game has of making money.
My guess is that each new area will lead to new quests, new chests, and loads of free XP again. Then the developers bring back that early game feel of leveling up again, and it's much easier to level new characters right after each expansion. Then it gets harder to level new characters again, so you're either forced to wait for the expansion, or pay for XP. Or maybe as new areas are released, the early areas of the game will be given a lower AR cap for enemy strength, so you'll at least have something to do and somewhere to go while building new characters.
tl;dr: If people don't have resources to level new characters, I don't know how the developer expects them to want new characters. I would think that for players to continue to want to earn new characters, either there will have to be certain times when leveling new characters becomes easier again, or activities and rewards that are suited to lower level characters will have to be added to the game. For those who have played similar games, how do you expect the developers to keep the Gacha system relevant for all players?
Well, guess I cannot ignore this now, downloaded the PC Version, any tips?
get used to using Circle/B to confirm and X/A to go back in menus if you use a controller lol
it's especially weird if you are using an Xbox Controller... it literally fucks me up even now after playing it for more than 10h, my brain tells me "this is an Xbox controller! press A!" but the game clearly shows a B button...
Well, guess I cannot ignore this now, downloaded the PC Version, any tips?
You can do daily guests and resin fights to get level up items. It will take time for sure but that is normal in these kinds of games.
The whole secret to this is that character ascension and leveling will become almost instantaneous in a few months. In other words, you'll have a bank of all of the materials to instantly level a new character from 1-80 just sitting around. By tying all of character growth to items instead of gameplay, it's inevitable. I personally think that this is a huge mistake, and I'd rather that the leveling curve was much slower, but it was tied to battle XP instead of books. It makes for a smoother leveling curve and alleviates the problems with the world level exceeding your new character's levels like you described above. Other than abyss, there should have been no reason that we have our characters at max level so quickly in the life of the game. That's a grind that people could have actually enjoyed if the monsters gave a few hundred xp instead of 10, that would have been totally independent of resin.Okay, for anyone who has played this developer's other games (or other Gacha games in general) how exactly is the hook supposed to work here in the long term?
Play game, have fun, world level goes up, game gets harder, have to upgrade characters, play more, world level up again, game gets harder again, have to level up more again. I get all that.
What I don't get is that the main draw of this game making money is the slot machine, but people need to want to earn new characters before they're going to want to pull that slot machine lever. If I've leveled all my current characters up, and I'm now completely out of resources, why would I want new characters? Sure, I can equip them with the same artifacts and weapons, but their very low character level is just going to get them killed, because now the world is far too dangerous for some level 20 character that I just unlocked. At that point, in a very real sense, I'm being actively discouraged from the main method this game has of making money.
My guess is that each new area will lead to new quests, new chests, and loads of free XP again. Then the developers bring back that early game feel of leveling up again, and it's much easier to level new characters right after each expansion. Then it gets harder to level new characters again, so you're either forced to wait for the expansion, or pay for XP. Or maybe as new areas are released, the early areas of the game will be given a lower AR cap for enemy strength, so you'll at least have something to do and somewhere to go while building new characters.
tl;dr: If people don't have resources to level new characters, I don't know how the developer expects them to want new characters. I would think that for players to continue to want to earn new characters, either there will have to be certain times when leveling new characters becomes easier again, or activities and rewards that are suited to lower level characters will have to be added to the game. For those who have played similar games, how do you expect the developers to keep the Gacha system relevant for all players?
get used to using Circle/B to confirm and X/A to go back in menus if you use a controller lol
it's especially weird if you are using an Xbox Controller... it literally fucks me up even now after playing it for more than 10h, my brain tells me "this is an Xbox controller! press A!" but the game clearly shows a B button...
Well, guess I cannot ignore this now, downloaded the PC Version, any tips?
I didn't realize how much the confirm/exit buttons fucked me until I tried to play Monster Hunter again last night after paying Genshin so much recently. I was sending signal flares when I was trying to look at a map, I was exiting instead of confirming, trying to hold R1 to dash out of the way of a monster with iFrames (it didn't work).get used to using Circle/B to confirm and X/A to go back in menus if you use a controller lol
it's especially weird if you are using an Xbox Controller... it literally fucks me up even now after playing it for more than 10h, my brain tells me "this is an Xbox controller! press A!" but the game clearly shows a B button...
It is par for the course, mate, and I know much worse examples. Here is one: in Azur Lane the best ships in the game are made through research, which are basically quests. Some of the quests are rather easy, like "perform 10 developments" which can be done in a couple of days. Then there are ones like "get 2 000 000 xp on German light cruisers" and that can take you months to do. Now, once you finished all your research, which can take a casual player many months, you get a lvl 1 ship which can only be improved using special items which are incredibly expensive, rare and you need a TON of them to actually make the ship viable. After playing for half a year the ship was still way below my best normal ship so I just gave up on it, but there are many of these special ships and the most dedicated players focus on these. Getting a character to lvl 60+ in Genshin is practically nothing in comparison to Azur Lane special ships.Sure, but I don't think that solves the issue. If you know there will be a big grind for any new characters, that's still a disincentive to using the Gacha system.
Ah the Japanese layout, w LL years of Switch and Wii U games prepared me I guess
It is par for the course, mate, and I know much worse examples. Here is one: in Azur Lane the best ships in the game are made through research, which are basically quests. Some of the quests are rather easy, like "perform 10 developments" which can be done in a couple of days. Then there are ones like "get 2 000 000 xp on German light cruisers" and that can take you months to do. Now, once you finished all your research, which can take a casual player many months, you get a lvl 1 ship which can only be improved using special items which are incredibly expensive, rare and you need a TON of them to actually make the ship viable. After playing for half a year the ship was still way below my best normal ship so I just gave up on it, but there are many of these special ships and the most dedicated players focus on these. Getting a character to lvl 60+ in Genshin is practically nothing in comparison to Azur Lane special ships.
The whole secret to this is that character ascension and leveling will become almost instantaneous in a few months. In other words, you'll have a bank of all of the materials to instantly level a new character from 1-80 just sitting around. By tying all of character growth to items instead of gameplay, it's inevitable. I personally think that this is a huge mistake, and I'd rather that the leveling curve was much slower, but it was tied to battle XP instead of books. It makes for a smoother leveling curve and alleviates the problems with the world level exceeding your new character's levels like you described above. Other than abyss, there should have been no reason that we have our characters at max level so quickly in the life of the game. That's a grind that people could have actually enjoyed if the monsters gave a few hundred xp instead of 10, that would have been totally independent of resin.
Right now, it's the only thing left to do in the game after exhausting the open world stuff, so they're making it tough to get materials. Once they have some new activities, regions, a new grind, etc, the character leveling process will be easy and thoughtless. Right now, people still want characters because they're cool, regardless of how long it will take to build them or whatever, that's also a gacha mindset.
If they do it anything like their previous game, Honkai Impact 3rd, you get so many level up materials eventually that they actually turn them into a currency for other items so you don't just accrue a huge pile of them and nothing to do with them. That's why I was confused when they used basically the same system to level up characters in Genshin.But does the entire world level up in game, making it so that low level characters essentially can't be played until they're able to reach similar levels as the rest of your characters? Because that's the main issue that I'm talking about. Not just how much time it takes to level, but the fact that doing so is essentially required to use the character at all.
Also, you giving up on a game because the ship you wanted to use felt like it was impossible to level to be equal with your best ship is kind of what I'm talking about. If you quit the game over it, instead of wanting to invest in the chance to unlock more cool new ships, then the developers did something wrong.
I think you're right. Something has to change to make leveling new characters easier, or people won't want to unlock new characters. I'm the type of person to play these games slowly, though, so I'm in no rush. It's different because people don't get new classes or characters in Destiny, but that game usually works the same way. New update is released, it's very hard to level, it becomes easier, and right before the next update leveling becomes way easier to get everyone ready for the new content. I can see this game taking a similar path, only things will likely get easier right after the updates instead of before them.