I didn't find most of the star requirements too tough to reach. Maybe you need to get better at the game?I find it very frustrating that bosses are arbitrarily gated behind high score stars. I can't even seem to unlock Ruby. I want to keep playing the game, not grind the same levels ad nauseum until I get some arbitrary score. Very disappointed in adventure mode.
I didn't find most of the star requirements too tough to reach. Maybe you need to get better at the game?Sorry, I know that's not helpful.
Feels good to be on top. Come on, ppl, I need some competition =P
Experiencing the same issue (Xbox version).Is the leaderboard server 'not available' half the time on xbone only or is it happening to every version? never had that with the other two :/
Have not seen that on PS4 yet.Is the leaderboard server 'not available' half the time on xbone only or is it happening to every version? never had that with the other two :/
Try restarting the game. Go to the home screen and force quit it by hitting the Menu button, then selecting quit.Experiencing the same issue (Xbox version).
I find it very frustrating that bosses are arbitrarily gated behind high score stars. I can't even seem to unlock Ruby. I want to keep playing the game, not grind the same levels ad nauseum until I get some arbitrary score. Very disappointed in adventure mode.
I haven't really played that mode much. Is your complaint that the gate spawns are too random?I really hope they tune pacifism. I feel like I've been playing through dumb luck based on the gate spawns sometimes
I can't disagree with any of these points. The game does look mostly better overall, but at the expense of being far too busy and obscuring views that we took for granted in GW2 and earlier. Can't help but think that if they had the original creator on board, this wouldn't have happened.The three major things wrong with this game, that were made even clearer when I just replayed GW2 are:
1. The hit boxes are far less forgiving and as a result far less fun. In GW2, particularly Pacifism, you feel like a ninja, or like a fighter pilot in a cheesy action movie, swooping into tiny gaps and barely getting out of live, often wondering how you even made it out. It is exhilarating, and for me at least, a large part of what makes it so much fun. This is missing in GW3. You get hit way more often, way closer. It feels like your ship is slower compared to the blue diamonds, and as a result pacifism is harder, and in my opinion, less fun. This extends to the other modes but is less of a big deal in them than it is in Pacifism.
2. Enemy spawns take too long and are much more likely to happen on top of you as a result. The game decides where the enemies will spawn, and it won't be on top of you, if you are staying still. But you seldom are, so it seems much much much more of a gameplay element in this game to avoid getting spawned on, and I don't like that as much at all. It isn't a mechanic I find fun.
3. Again, mostly in Pacifism, there is a massive issue with the graphics obscuring information you need, namely whether or not the gates you pass through have killed all the enemies. The animations and graphics are so busy that you can't tell if you can double back through a cloud of enemies that you just blew up. You don't know whether or not there are some left alive waiting to kill you. This, again, makes you feel less like an awesome ninja fighter pilot.
These three things are not objectively bad necessarily, they make the game harder, and some may like them. But for me, they make the game much less fun and exhilarating.
I like the Adventure mode for the most part, and the obstruction that the various 3d shapes provide. I like the moving walls, and the different designed scenarios.
But Pacifism in particular has seen a massive downgrade for reasons 1 and 3, and the rest of the game is worse off because of 2, at least in my view.
Yup, it comes off a little like a freemium game in that respect. Too much influence from those sorts of titles with the gating of all the adventure rounds (not to mention the drone upgrades and such). Having to backtrack to three-star some modes because you don't have enough upgrades is a load of bullshit. If you can't three-star the first round until you have an upgrade obtained later on, it's akin to a freemium title.I like the game and it's great to have the series on current gen - but I find adventure mode to be so hard it's not fun. The 20 star requirement before i can fight the second boss has me stuck and I don't know if I'll keep trying to get past it. The 3D shapes are cool but make it hard to see what's coming and change the games feel - which would be ok if it wasn't so hard. At 13 stars in adventure mode it's not looking good.
Still leaves me with classic modes.
Might just be me and my old man reflexes but I wish they had balanced adventure mode progress a different way.
.wad games are for lots of things. I tried looking into ripping the game audio from GW2 and also the iOS version of Geometry Wars, they both had .wad files. I suspect that particular package is used by Bizarre/Lucid for various titles. Might be an Unreal Engine thing too?soo, browsing the game folder in steam and found a file in this path
Erogram Files (x86)SteamSteamAppscommonGeometry Wars 3 - DimensionsWindows
gw.wad
its 224 mb , almost the size of this game
.wad file ? isn't that for wii games ?
edit : never mind , it was also for doom games
Yeah, see my point above about it feeling like a freemium title at times :/I find it very frustrating that bosses are arbitrarily gated behind high score stars. I can't even seem to unlock Ruby. I want to keep playing the game, not grind the same levels ad nauseum until I get some arbitrary score. Very disappointed in adventure mode.
The three major things wrong with this game, that were made even clearer when I just replayed GW2 are:
1. The hit boxes are far less forgiving and as a result far less fun. In GW2, particularly Pacifism, you feel like a ninja, or like a fighter pilot in a cheesy action movie, swooping into tiny gaps and barely getting out of live, often wondering how you even made it out. It is exhilarating, and for me at least, a large part of what makes it so much fun. This is missing in GW3. You get hit way more often, way closer. It feels like your ship is slower compared to the blue diamonds, and as a result pacifism is harder, and in my opinion, less fun. This extends to the other modes but is less of a big deal in them than it is in Pacifism.
2. Enemy spawns take too long and are much more likely to happen on top of you as a result. The game decides where the enemies will spawn, and it won't be on top of you, if you are staying still. But you seldom are, so it seems much much much more of a gameplay element in this game to avoid getting spawned on, and I don't like that as much at all. It isn't a mechanic I find fun.
3. Again, mostly in Pacifism, there is a massive issue with the graphics obscuring information you need, namely whether or not the gates you pass through have killed all the enemies. The animations and graphics are so busy that you can't tell if you can double back through a cloud of enemies that you just blew up. You don't know whether or not there are some left alive waiting to kill you. This, again, makes you feel less like an awesome ninja fighter pilot.
These three things are not objectively bad necessarily, they make the game harder, and some may like them. But for me, they make the game much less fun and exhilarating.
I like the Adventure mode for the most part, and the obstruction that the various 3d shapes provide. I like the moving walls, and the different designed scenarios.
But Pacifism in particular has seen a massive downgrade for reasons 1 and 3, and the rest of the game is worse off because of 2, at least in my view.
The music in this is pretty weak. :/
after playing for hours, I'm able to say that game is great
best 200mb download this gen yet
Welcome Lucid games, you've earned yourselves a fan 8)
I haven't really played that mode much. Is your complaint that the gate spawns are too random?
I think it's in my profile, but it's "YourExWife ohhh" just in case. I should be on later tonight so I'll probably stream or even do some VS if anyone wants to.Just added blame spaces on Xbox One. Going for your Pacifism score, only 15 million away.
I scrolled through the thread and only saw a bunch of PSN accounts but no Gamer Tags. YourExWife, what's yours? I want people with high leaderboards so I have something to shoot for.
Is the leaderboard server 'not available' half the time on xbone only or is it happening to every version? never had that with the other two :/
Let me know if you want to try VS. I haven't messed around with it but sounds like fun.I think it's in my profile, but it's "YourExWife ohhh" just in case. I should be on later tonight so I'll probably stream or even do some VS if anyone wants to.
Let me know if you want to try VS. I haven't messed around with it but sounds like fun.
Also, a lot of your Adventure Mode scores are getting beaten.
yo CRS what's up
i think this finally worked
https://account.xbox.com/en-us/game...=30700100-eb92-496d-a8c0-a0dd385636dd&lc=1033
✌
Alright! Streaming live right now, come check it out: http://twitch.tv/yourexwife
So blue diamonds can go faster than you? That sucks.
Yay, finally got 3 stars on Planet of Peace. I grew to really like that level, though there are strange lulls within it, especially between the first and second star.
Also, if a blue diamond chases you for long enough, it will catch you. At least late in that level. I don't like that at all.
This has always been the case ever since Retro Evolved.
But it wasn't until stages like Planet of Peace and the dearth of gates that you ever really notice it. I have played a decent amount of all of them and never noticed it.