Mossybrew
Member
I think the side quest Whispers in the Woods is a great example of what this game does right. If you break it down to its basic mechanics, all you do is follow a few clues then kill a handful of enemies. Sounds so simple, right? But everything about the presentation elevates this basic framework into something really cool, memorable and immersive. The absolute mood that is set by these dark woods at night is a small masterwork of visual design and stylistic ambiance. The minimalist little story that goes along with it and the way Jin wraps it up at the end. The game does this kind of thing all the time, elevating a basic design with real artistry.
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