I'm assuming you need to have Live Gold to be able to play this? I've got 3 keys for the 360 but only a silver account.
The game is still getting stuck at the loading screen![]()
It feels wrong to even use the word balance in regards to this beta. Aside from the ridiculous grenade spam, there is literally no point to any of the classes except rifleman. Scout and Engineer are about a usefull as a third knee.
For one, the ARs are simply too precise. They beat out snipers in damage as well. Coupled with the cover to ADS snap, it makes all other classes useless in combat. When it comes to objectives, the only thing you need are frags and sensor cameras.
I hope Ubi actually cares about balancing the classes, cause right now its a grenade spammers heaven.
I'm assuming you need to have Live Gold to be able to play this? I've got 3 keys for the 360 but only a silver account.
It feels wrong to even use the word balance in regards to this beta. Aside from the ridiculous grenade spam, there is literally no point to any of the classes except rifleman. Scout and Engineer are about a usefull as a third knee.
For one, the ARs are simply too precise. They beat out snipers in damage as well. Coupled with the cover to ADS snap, it makes all other classes useless in combat. When it comes to objectives, the only thing you need are frags and sensor cameras.
I hope Ubi actually cares about balancing the classes, cause right now its a grenade spammers heaven.
Anyone have a 48 hours xbox live gold they want to give away?
I've been wrecking shop with a scout using mostly a pistol as my main weapon and my sniper only @ long range. The default Scout Sniper is usually a 1 shot kill on engineers and scouts, 1-2 shots on a rifleman. No way does an AR beat it out damage wise ever.
Assault Rifles are easiest to get the hang of, but I'm not seeing this Rifleman domination you guys seem to be talking about.
I think it's the weapon selection that's the problem and not the Rifleman class, when I first booted up I thought it was sort of silly that scouts and engineers didn't have the option to use any kind of AR for a loadout. I like the way AR's feel in this game, they should be the dominant killing weapon on the battlefield, do have them be anything less would be too much of a gimp, imo.
What I'd like to see them do is give scouts and engineers at least 1 AR loadout, and beef up pistol/smg damage a bit. I haven't touched a shotgun so I don't know how they compare.
I don't know if anyone else mentioned this but you can use locked guns on the firing range.
Man, PS3-version really looks bad compared to 360. The PS3-version seems to run better though.
Then why even go with different classes? Right now, the only class you need is the Rifleman. Both Scout and Engineer are inferior in weapons and gadget selection simply because they lack the godlike grenades of the Rifleman class. There is no situation on any of the maps where playing Scout or Engineer is preferable to using a Rifleman with a standard AR or equipped with a Red Dot Sight.
ARs are overpowered for a class based Tactical shooter. They are pinpoint accurate with higher or equal damage as a sniper rifle. They have the mobility of SMGs, the Fire Rate of SMGs, as well as the Accuracy and damage of sniper rifles... add in a small Nuke disguised as a Grenade and you should begin to understand why the Rifleman class is overpowered.
I would suggest them upping the recoil on ARs or at least turn off the ridiculously accurate snap to ADS from Cover BS. Turning down the damage would also help a lot, as right now ARs are simply too strong.
And I would also vote for cutting grenades as a whole. Any amount of tactical planning is made obsolete when you can simply throw a grenade in the general proximity of an enemy and wipe him out.
Then why even go with different classes? Right now, the only class you need is the Rifleman. Both Scout and Engineer are inferior in weapons and gadget selection simply because they lack the godlike grenades of the Rifleman class. There is no situation on any of the maps where playing Scout or Engineer is preferable to using a Rifleman with a standard AR or equipped with a Red Dot Sight.
ARs are overpowered for a class based Tactical shooter. They are pinpoint accurate with higher or equal damage as a sniper rifle. They have the mobility of SMGs, the Fire Rate of SMGs, as well as the Accuracy and damage of sniper rifles... add in a small Nuke disguised as a Grenade and you should begin to understand why the Rifleman class is overpowered.
I would suggest them upping the recoil on ARs or at least turn off the ridiculously accurate snap to ADS from Cover BS. Turning down the damage would also help a lot, as right now ARs are simply too strong.
And I would also vote for cutting grenades as a whole. Any amount of tactical planning is made obsolete when you can simply throw a grenade in the general proximity of an enemy and wipe him out.
Then why even go with different classes? Right now, the only class you need is the Rifleman. Both Scout and Engineer are inferior in weapons and gadget selection simply because they lack the godlike grenades of the Rifleman class. There is no situation on any of the maps where playing Scout or Engineer is preferable to using a Rifleman with a standard AR or equipped with a Red Dot Sight.
ARs are overpowered for a class based Tactical shooter. They are pinpoint accurate with higher or equal damage as a sniper rifle. They have the mobility of SMGs, the Fire Rate of SMGs, as well as the Accuracy and damage of sniper rifles... add in a small Nuke disguised as a Grenade and you should begin to understand why the Rifleman class is overpowered.
I would suggest them upping the recoil on ARs or at least turn off the ridiculously accurate snap to ADS from Cover BS. Turning down the damage would also help a lot, as right now ARs are simply too strong.
And I would also vote for cutting grenades as a whole. Any amount of tactical planning is made obsolete when you can simply throw a grenade in the general proximity of an enemy and wipe him out.
Damnit, all my friends who I planned on playing this with in squads when the game comes out don't want to buy the game anymore because of "the beta". -_-
If anyone could spare a PS3 key I would be eternally grateful.
PM Sent!![]()
PM Sent!![]()
Damnit, all my friends who I planned on playing this with in squads when the game comes out don't want to buy the game anymore because of "the beta". -_-