Ghost Recon: Future Soldier Beta Thread of key begging

It feels wrong to even use the word balance in regards to this beta. Aside from the ridiculous grenade spam, there is literally no point to any of the classes except rifleman. Scout and Engineer are about a usefull as a third knee.

For one, the ARs are simply too precise. They beat out snipers in damage as well. Coupled with the cover to ADS snap, it makes all other classes useless in combat. When it comes to objectives, the only thing you need are frags and sensor cameras.

I hope Ubi actually cares about balancing the classes, cause right now its a grenade spammers heaven.
 
I'm pretty sure I saw an invert option off of the pause screen. During a match, if you hit pause, I think the top right says RT for Options, and it's in there. This was on 360, anyway.

How long has it been taking for people to get their email from UBI with the three extra friend codes? I have a couple friends that are waiting and I've yet to receive anything.
 
It feels wrong to even use the word balance in regards to this beta. Aside from the ridiculous grenade spam, there is literally no point to any of the classes except rifleman. Scout and Engineer are about a usefull as a third knee.

For one, the ARs are simply too precise. They beat out snipers in damage as well. Coupled with the cover to ADS snap, it makes all other classes useless in combat. When it comes to objectives, the only thing you need are frags and sensor cameras.

I hope Ubi actually cares about balancing the classes, cause right now its a grenade spammers heaven.

I agree with your post in general, but I definitely agree with the bolded portion.
 
Keys being given away by @RyanReynoldsIII and @XKFans on Twitter within the next hour or so. Follow and retweet one of their contest tweets to be entered to win.
 
It feels wrong to even use the word balance in regards to this beta. Aside from the ridiculous grenade spam, there is literally no point to any of the classes except rifleman. Scout and Engineer are about a usefull as a third knee.

For one, the ARs are simply too precise. They beat out snipers in damage as well. Coupled with the cover to ADS snap, it makes all other classes useless in combat. When it comes to objectives, the only thing you need are frags and sensor cameras.

I hope Ubi actually cares about balancing the classes, cause right now its a grenade spammers heaven.

I've been wrecking shop with a scout using mostly a pistol as my main weapon and my sniper only @ long range. The default Scout Sniper is usually a 1 shot kill on engineers and scouts, 1-2 shots on a rifleman. No way does an AR beat it out damage wise ever.

Assault Rifles are easiest to get the hang of, but I'm not seeing this Rifleman domination you guys seem to be talking about.
 
I've been wrecking shop with a scout using mostly a pistol as my main weapon and my sniper only @ long range. The default Scout Sniper is usually a 1 shot kill on engineers and scouts, 1-2 shots on a rifleman. No way does an AR beat it out damage wise ever.

Assault Rifles are easiest to get the hang of, but I'm not seeing this Rifleman domination you guys seem to be talking about.

The default Sniper Rifle allways takes two shots minimum. One Shot for the head.

When you add in Lag you can put in up to 3 shots as well if you're unlucky.

ARs are the best weapon in the game. They are about as accurate as a Sniper and with the aforementioned Snap to ADS from Cover they provide almost guaranteed headshots. And even without 2 shots to the body will kill you.

Pistols are useless to me as the Latency makes it basically impossible to counter an AR with it, or do anything beside scratching someone.

And then we didn't even start talking about the grenade spam. In Conflict, you can easily get multiple multikills per match by simply throwing a grenade in the general direction of an objective, bam, 3 kills just right there. The area of effect is ridiculous and completely broken.

Hell I don't even mind the Recon Sensors and the sensor cams/UAVs, those are pretty great, but the weapons in this game need some serious tweaking till release.
 
Yep... right now an upgraded AR is basically laser tag. Especially the Ghost variants.

Unlocks ruin the balance of so many games. Worst trend in gaming. imo.
 
So is this game Janky as fuck or am I missing something

I was running and magically a dude pops out of the corner and he does this long ass animation of Stealth Killing me, by spinning me around, getting me to fall, and curb stomping me

Also I have no clue, but when you are in cover next to a corner, and unsuspecting fool runs towards you
You kill him, his body some how de-materializes through you and re-materializes behind you, or sometimes they fly up in the air and fall somewhere far away

Already got glitched a couple of times into the Water Wheel =/
 
I think it's the weapon selection that's the problem and not the Rifleman class, when I first booted up I thought it was sort of silly that scouts and engineers didn't have the option to use any kind of AR for a loadout. I like the way AR's feel in this game, they should be the dominant killing weapon on the battlefield, do have them be anything less would be too much of a gimp, imo.

What I'd like to see them do is give scouts and engineers at least 1 AR loadout, and beef up pistol/smg damage a bit. I haven't touched a shotgun so I don't know how they compare.
 
I don't know if anyone else mentioned this but you can use locked guns on the firing range.

starting weapons for the classes might seem unbalanced but I think once the other classes weapons are unlocked it wont be. just try the ghosts locked shotgun, you can snipe with.
 
I think it's the weapon selection that's the problem and not the Rifleman class, when I first booted up I thought it was sort of silly that scouts and engineers didn't have the option to use any kind of AR for a loadout. I like the way AR's feel in this game, they should be the dominant killing weapon on the battlefield, do have them be anything less would be too much of a gimp, imo.

What I'd like to see them do is give scouts and engineers at least 1 AR loadout, and beef up pistol/smg damage a bit. I haven't touched a shotgun so I don't know how they compare.

Then why even go with different classes? Right now, the only class you need is the Rifleman. Both Scout and Engineer are inferior in weapons and gadget selection simply because they lack the godlike grenades of the Rifleman class. There is no situation on any of the maps where playing Scout or Engineer is preferable to using a Rifleman with a standard AR or equipped with a Red Dot Sight.

ARs are overpowered for a class based Tactical shooter. They are pinpoint accurate with higher or equal damage as a sniper rifle. They have the mobility of SMGs, the Fire Rate of SMGs, as well as the Accuracy and damage of sniper rifles... add in a small Nuke disguised as a Grenade and you should begin to understand why the Rifleman class is overpowered.

I would suggest them upping the recoil on ARs or at least turn off the ridiculously accurate snap to ADS from Cover BS. Turning down the damage would also help a lot, as right now ARs are simply too strong.

And I would also vote for cutting grenades as a whole. Any amount of tactical planning is made obsolete when you can simply throw a grenade in the general proximity of an enemy and wipe him out.
 
I don't know if anyone else mentioned this but you can use locked guns on the firing range.

You're never going to reeeeally know how a gun performs until you use it in several real matches. It's nice that the firing range is there, but you can't realistically use it to evaluate how an unlock will perform in a real match.
 
Then why even go with different classes? Right now, the only class you need is the Rifleman. Both Scout and Engineer are inferior in weapons and gadget selection simply because they lack the godlike grenades of the Rifleman class. There is no situation on any of the maps where playing Scout or Engineer is preferable to using a Rifleman with a standard AR or equipped with a Red Dot Sight.

ARs are overpowered for a class based Tactical shooter. They are pinpoint accurate with higher or equal damage as a sniper rifle. They have the mobility of SMGs, the Fire Rate of SMGs, as well as the Accuracy and damage of sniper rifles... add in a small Nuke disguised as a Grenade and you should begin to understand why the Rifleman class is overpowered.

I would suggest them upping the recoil on ARs or at least turn off the ridiculously accurate snap to ADS from Cover BS. Turning down the damage would also help a lot, as right now ARs are simply too strong.

And I would also vote for cutting grenades as a whole. Any amount of tactical planning is made obsolete when you can simply throw a grenade in the general proximity of an enemy and wipe him out.

Eh, I don't agree. Power wise I think they're fine. You should die after being shot 2-3 times with an AR. Pistols and SMGs need a power boost, noone should be walking after taking 2-3 shots with any gun. I don't want this turning into another CoD or Battlefield where you shoot a guy 6 times before he goes down.

As far as mobility, yes, an AR should be a damn versatile and accurate weapon. The pistols and SMG's should be more versatile in comparison, but don't nerf the AR, power up the other weapons instead.

Go ahead and nerf the grenades, I'm fine with that.
 
Then why even go with different classes? Right now, the only class you need is the Rifleman. Both Scout and Engineer are inferior in weapons and gadget selection simply because they lack the godlike grenades of the Rifleman class. There is no situation on any of the maps where playing Scout or Engineer is preferable to using a Rifleman with a standard AR or equipped with a Red Dot Sight.

ARs are overpowered for a class based Tactical shooter. They are pinpoint accurate with higher or equal damage as a sniper rifle. They have the mobility of SMGs, the Fire Rate of SMGs, as well as the Accuracy and damage of sniper rifles... add in a small Nuke disguised as a Grenade and you should begin to understand why the Rifleman class is overpowered.

I would suggest them upping the recoil on ARs or at least turn off the ridiculously accurate snap to ADS from Cover BS. Turning down the damage would also help a lot, as right now ARs are simply too strong.

And I would also vote for cutting grenades as a whole. Any amount of tactical planning is made obsolete when you can simply throw a grenade in the general proximity of an enemy and wipe him out.

You're pretty much on the money here.
 
Damnit, all my friends who I planned on playing this with in squads when the game comes out don't want to buy the game anymore because of "the beta". -_-
 
Then why even go with different classes? Right now, the only class you need is the Rifleman. Both Scout and Engineer are inferior in weapons and gadget selection simply because they lack the godlike grenades of the Rifleman class. There is no situation on any of the maps where playing Scout or Engineer is preferable to using a Rifleman with a standard AR or equipped with a Red Dot Sight.

ARs are overpowered for a class based Tactical shooter. They are pinpoint accurate with higher or equal damage as a sniper rifle. They have the mobility of SMGs, the Fire Rate of SMGs, as well as the Accuracy and damage of sniper rifles... add in a small Nuke disguised as a Grenade and you should begin to understand why the Rifleman class is overpowered.

I would suggest them upping the recoil on ARs or at least turn off the ridiculously accurate snap to ADS from Cover BS. Turning down the damage would also help a lot, as right now ARs are simply too strong.

And I would also vote for cutting grenades as a whole. Any amount of tactical planning is made obsolete when you can simply throw a grenade in the general proximity of an enemy and wipe him out.

It only gets worse too with ammo boxes thrown into the mix. I think the game COULD have a tactical feel to it but I see little reason to play anyone else besides rifleman.
 
Playing as a scout is really fun:

- I find an enemy close to me, I die.

- Oh, what is that? A grenade? I die.

- I shoot with the rifle, an enemy shoots with the machine gun or something else, i die.​

But anyways, i'm liking the multiplayer after all.
 
This has to be the worse beta I have had the displeasure of on the 360.

Its not because the game is bad I like it, however, the servers are so erratic that its pure pot luck as to whether you get to go on a game or not
When you do get on a game the bullet lag can be beyond belief.

I know Ubisoft will no doubt come good but at the moment this isn't a good advert for the game.
 
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