TheVisualizer
Banned
GENERAL INFO
- DEVELOPED BY By: Ubisoft Paris, Ubisoft Bucharest, Ubisoft Singapore, Ubisoft Red Storm
- PUBLISHED BY: Ubisoft
- PLATFORM: Xbox 360, Playstation 3, PC
- GENRE: Third Person Tactical Military Shooter
- PLAYERS: Offline 1-2 (Split-Screen for Guerrilla Mode ONLY), Online 2-4 (Coop), 2-12 (Adversarial)
- RELEASE DATES (360/PS3): NA: 05/22/12, EU: 05/25/12, PAL: 05/24/12
- RELEASE DATES (PC): NA: 06/26/12, EU: 06/29/12, PAL: 06/28/12
- RATINGS: ESRB: M, PEGI: 18, BBFC: 15, ACB: MA 15+
SKUs
Click images for larger image and/or more details
ACCOMPLISHMENTS
Click Images To View Achievements & Trophy Lists
PC INFO
// FEATURES
// DRM
// MINIMUM HARDWARE REQUIREMENTS
// RECOMMENDED CONFIGURATION
- PC HIGH STANDARD VISUALS (DX11 renderer, new high-quality assets, new post process effects, multi-monitor solutions support, TriDef stereoscopic support).
- DIRECTX11 ENHANCED: tessellation (for soft 3D models), compute shaders-based realistic lighting (for global illumination), volumetric fog.
- ONLINE WIDGET: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen
- EXTENDED PARTY FUNCTIONALITY: simplified and more flexible invitation system
- PARTY TEXT CHAT
- UPLAY FRIENDS SYSTEM
- FULLY CUSTOMIZABLE CONTROLS for the localized keyboards
// DRM
- A temporary broadband connection will be required for one-time product registration at first launch using the player Uplay account. From that point on, no permanent connection is required, except for online modes.
// MINIMUM HARDWARE REQUIREMENTS
- SUPPORTED OPERATING SYSTEMS: Windows® XP (with Service Pack 3)/Windows Vista® (with Service Pack 2)/ Windows 7® (with Service pack 1), both 32 bit & 64 bit versions
- PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
- RAM: 1GB Windows XP / 2GB Windows Vista or Windows 7
- VIDEO CARD: 256 MB DirectX–compliant, Shader 4.0–enabled video card**
- DIRECT X®: DirectX 9.0c
- DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive
- SOUND CARD: DirectX 9.0c – compliant sound card
- HDD SPACE : 25 GB
// RECOMMENDED CONFIGURATION
- CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
- RAM: 2 GB Windows® XP / 3 GB Windows Vista® & 7®
- VIDEO CARD: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better
GENERAL INFO
- PLAYERS: Offline 1, Online 2-4
- MISSIONS: 12
- ESTIMATED LENGTH: 10-12 Hours
UNIQUE FEATURES
// 1. UNIQUE ARSENAL OF TECHNOLOGY
// 2. DIVERSE LOCATIONS
// 3. VARIETY OF PACING & PLAYSTYLES
// 4. INTELLIGENT SQUADMATE BEHAVIOR
// 5. CIVILIANS MATTER
// 6. GOOD ENEMY A.I.
// 7. OPTIONAL MISSION CHALLENGES
- Ghosts utilize several GADGETS based on military technology either currently in use in the field in a limited or in development. Optical Camo, Augmented Reality Vision, Sensor Grenades, Magnetic/X-Ray Vision, UAV Drones, DARPA Exacto Heat Seeking Rounds, etc.
// 2. DIVERSE LOCATIONS
- Variety of ENVIRONMENTS should keep the campaign fresh and make it memorable. Terrain includes but is not limited to Jungles, Deserts, Urban Environments, Arctic Locales and Forests.
// 3. VARIETY OF PACING & PLAYSTYLES
- Engagements vary between slower paced tactical situations where you have the opportunity to gather intel on your enemies and start the fight on your terms, to all out firefights and even a few full stealth missions where detection = Game Over. Mission design starts out somewhat linear as the game "teaches" you how to use all the game mechanics and tools and opens up to very wide open / non-linear environments as the game progresses.
// 4. INTELLIGENT SQUADMATE BEHAVIOR
- Squad command system has been revamped to a more realistic communication system of designating targets rather than positioning your squadmates. When you designate a target your A.I. will attempt to get the safest line of sight without being spotted if you are not engaged in combat yet. You can also use this to designate targets to draw fire to allow flanking.
// 5. CIVILIANS MATTER
- Civilians are present in all locations where it makes sense, such as urban, environments and villages. You will need to check your targets and avoid killing them. If you kill even one civilian while not in an "Engaged" state it will result in a Game Over, as this is considered cold-blooded murder. While engaged a few collateral damage casualties are acceptable (2 or 3).
// 6. GOOD ENEMY A.I.
- A.I. moves from cover to cover, uses a variety grenades frequently, flanks and will aggressively try to rush or force you out of entrenched positions. There is also line of sight implementation for each enemy and intelligent reaction to threats. You can be seen up close even while using Optical Camo, and the drone can be seen and shot down if it gets too close for too long
// 7. OPTIONAL MISSION CHALLENGES
- Each mission has several optional "Challenges" that encourage you to play and replay each scenario in different ways. Completing these challenges unlocks Russian guns for use in the Campaign. An examples of these challenges is: Complete the mission without causing any civilian casualties.
UNIQUE FEATURES
// 1. COVER SWAPPING
// 2. THE INTEL-LOOP
// 3. CONFIDENCE SYSTEM
// 4. COORDINATION SYSTEM
- The cover system is that it has been tuned to be the fastest way to move from point A to point B to "encourage" players to move more tactically from cover to cover.
// 2. THE INTEL-LOOP
- The Intel Loop is comprised of several tactics working alongside equipment to provide your team with positional intel on the enemy to provide you a strategic advantage.
- Data Hacking can be performed on an enemy that is non-lethally taken down via either the Stun Gun or Stun-Claymore. After a successful Data Hack your team will be relayed positional info on all living members of the other team and they will appear as red silhouettes thru all solid objects on all of your teammate's HUDs
- Other equipment can be used to gather intel on enemy positions including the UAV, UCAV, deployable 360 degree camera and sensor.
- Counter measures are also available including Optical Camo, Decoy Grenades, Jammer as well as EMP grenades and launchers.
// 3. CONFIDENCE SYSTEM
- When players are interacting with an objective, they will complete the interaction faster when their teammates are nearby providing protection. This happens automatically when a teammate is within range and includes different animations while interacting with the object.
// 4. COORDINATION SYSTEM
- TAC-MAP: Map of the area you can display at any time.
- COORDINATION MARKER: Players can tap the corresponding button to mark an area on the map for all players in the Fire Team to see.
- COORDINATION DIAL: Hold the same button as the coordination marker to bring up a dial. The dial will have the players in your fire team, along with the objective. Highlight and select an option from the dial to place a line to the player or objective. It's basically a GPS.
CO-OP MODES
// 1. GUERRILLA MODE
- PLAYERS: Offline 1-2, Online 2-4
- MATCHMAKING: No
- MAPS: 4
- Wave based game mode in which you and your squad need to take over enemy HQ and defend it against assaults of increasing difficulty.
- 50 WAVES: 1st Wave is a Stealth Wave where you need to quietly secure the HQ. Every 10th Wave is a "Boss" wave where usually a vehicle is involved. Base changes after the "Boss" wave.
- SUPPLY DROPS: Supply Drops are made between waves with new, better weapons. You start out with weapons with iron sights and the drops include better more upgraded weapons to choose from as you progress thru the waves.
- WAVE STREAK BONUSES: Each completed wave adds towards a wave streak bonus. These bonuses can be leveled up by "stacking" them instead of using them.
- Radar – extend duration.
- Invisibility – Grants player active camo even when running/standing.
- Missile – Precision missile attack.
- Turret – Place a sentry turret.
- Air Strike – Air Strike on wide area of land.
ADVERSARIAL MODES
// GENERAL INFO
// 1. CONFLICT
// 2. SABOTEUR
// 3. SIEGE
// 4. DECOY
- PLAYERS: 2-12
- MAX TEAM SIZE: 6 vs 6
- FACTIONS: Ghost(US) vs Bodark(RU). Each faction has unique weapons and loadouts
- MAPS: 10
- MATCHMAKING: Yes
// 1. CONFLICT
- Conflict is objective-based team deathmatch where most of the score will come from completing objectives. If teams are equally matched in objective points, it will come down to kills, but if a team with terrible Kill/Death ratios manages to complete more objectives, stat-padding means little and the more combat-effective team will still lose out in the end.
// 2. SABOTEUR
- Each team competes to locate and carry the bomb to the enemy base. The trick is that the carrier of said explosive device moves slow and can only use their sidearm. However, there are a few brutal takedowns that can be made while carrying the briefcase which always make for highlight reel moments.
// 3. SIEGE
- Your team must either attack or defend a critical location. Defenders have a few short moments to prepare before the attacking force is unleashed. Every shot counts; you've only got one life to achieve your objective. Teams switch roles after each round, best of three wins.
- A homage to the original Ghost Recon where there are no respawns. If you die, you’re a spectator.
// 4. DECOY
- Decoy plays similar to Conflict, although it's a little more goal-oriented. The attacking team needs to figure out which of three potential command posts is the one they're looking for. When they've exhausted or avoided the decoys, they make the final push to another control point. Teams switch roles after each round, best of three "
// PRIVATE/UNRANKED MATCHES
- Private / Unranked Matches are also available, with the following differences:
- All weapons, weapon attachments and equipment are unlocked for all players
- Teams can be unbalanced so 1 vs 11 is possible
- Other options are available for changing
CLASSES
// 1. RIFLEMAN
- Uses Assault Rifles and Light Machine Guns.
- His improved armor can sustain more hits to torso and Light Machine Guns are the only guns that create suppression
- Only class that can wield Frag and Incendiary Grenades, and deploy an Ammo Box to resupply ammo and grenades.
// 2. ENGINEER
- Uses Shotguns and Personal Defense Rifles.
- His Scope Detector provides a warning when enemies are scoped in and aiming at him.
- Only class that can wield Sensor and Decoy grenades, pilot remote controlled drones (UAV and UCAV), and can use other unique equipment such as: Field Computer, Jammer, and Sentry Turret.
// 3. SCOUT
- Uses Sniper Rifles and Submachine Guns.
- His optical camo activates while motionless, providing near-full concealment, but disengages when shot, suppressed, moving quickly or firing.
- Only class that can wield Flashbang grenades, and set Claymores and Stun Claymores
PROGRESSION
- CLASS SPECIFIC PROGRESSION: Each class levels up independently of one another (Rifleman, Engineer, Scout).
- MAX LEVEL: Each class has 50 levels to achieve with an alternate build slot as a reward for reaching Level 50
- LEVEL UP REWARD: Each time you level up with a class you are provided 1 point for each Faction to purchase either an attachment for one weapon or a piece of equipment. You can try each attachment out in the Gunsmith shooting range before deciding to purchase.
- UNLOCKABLES: Every 4 Levels are are provided an unlock in the form of a new weapon, attachment, grenade, equipment or character customization item
- TOUGH CHOICES: At some points in your progression you are forced to choose between 2 options, weapons, pieces of equipment or attachments, where your choice is permanent and you will not ever be able to choose the other option afterwards.
- RESPEC: You are provided 2 Respec tokens to clear all of your choices at any time if you decide on a different path. (one at Level 0 and one at Level 50)
GENERAL INFO
- Gunsmith is the most in-depth gun customization feature ever created. With over 20 million weapon combinations at your disposal you'll have the perfect weapon for any combat situation. Test your weapon in the firing range before taking it into battle for ultimate accuracy and performance. Compatible with Single Player, Multi-Player and Co-Op.
- 52 Guns and 49 Attachments are available in total (see the full list HERE)
- Each Primary Weapon is customizable in up to 10 Modification Points. All except PAINT have an effect on how the weapon handles:
- BARREL
- GAS SYSTEM
- MAGAZINE
- MUZZLE
- OPTICS
- PAINT
- SIDE RAIL
- STOCK
- TRIGGER GROUP
- UNDERBARREL
KINECT INTEGRATION
- Gunsmith Mode is compatible with Kinect. Using hand gestures, you’ll be able to add and remove parts to and from your weapons, as well as cycle through your inventory.
- You can also use Voice Commands to cycle thru the parts also optimize your gun in one of the four different available setups.
- Within the Gunsmith, you’ll be able to test and fire your weapons in a shooting range using Kinect hand gestures.
Check out the web version of the Ghost Recon Network HERE
FEATURES
- GUNSMITH MOBILE: Use GunSmith mobile to customize weapons down to their inner parts in 3D and sync them to consoles
- GUNSMITH SYNC MODE: Customize your weapon anywhere, and sync it to your console
- STATS & LEADERBOARDS: Access personal player performance on Ghost Recon: Future Soldier & upcoming Ghost Recon games and compare stats on leaderboards
- CHALLENGES: Receive challenges, friend activity reports and community updates via the website or push notifications on smartphones and tablets
- UNLOCKS: Earn weapons and weapon skins in Ghost Recon: Future Soldier by playing other Ghost Recon games or interacting with other Ghost Recon experiences.
- HEATMAPS: Study detailed game information and heatmaps to prepare for the next battle
- SQUADS: Build and manage your squad, add recruits and search for competing squads
KNOWN UNLOCK CODES
- Five-SeveN CM = буря-2
- Wild Boar = ULTERIOR FEUDS
- Defender = thisgunhashugekick
Watch the full HD version of the short film HERE
In this prequel film to the video game Tom Clancy's Ghost Recon Future Soldier, follow them as they are dropped deep behind enemy lines in order to eliminate one of the world's most sought-after war criminals. The stakes are high - success will ensure safety of one of the world's largest and most populated cities.
Armed with the most advanced weaponry on the planet, the Ghosts will need every facet of their elite skills in order to secure a victory over an opponent that has them severely outnumbered. Most soldiers wouldn't have a chance - but these are the Ghosts; they'll do whatever it takes to annihilate their enemies.
PC
360 / PS3
Check out more videos on the GAFGhostReconFS YouTube Channel HERE
360/PS3
360 Metascore = 80
PS3 Metascore = 79
- 9 / 10 - Destructoid
- 9 / 10 - Official Xbox Magazine (US)
- 9 / 10 - Machinima
- 4.5 / 5 - GameRevolution
- 4.5 / 5 - Joystiq
- 8.5 / 10 - IGN
- 8.5 / 10 - ComputerAndVideoGames
- 8.5 / 10 - MS Xbox World
- 8.4 / 10 - AUS Gamers
- 8.3 / 10 - GameTrailers
- 8 / 10 - Official Xbox Magazine (UK)
- 8 / 10 - Official Playstation Magazine (UK)
- 8 / 10 - GamesRadar
- 8 / 10 - Playstation Universe
- 8 / 10 - EuroGamer
- 8 / 10 - EDGE
- 8 / 10 - GamesTM
- 8 / 10 - Metro
- 4 / 5 - G4TV
- 4 / 5 - Guardian
- 7.5 / 10 - GameInformer
- 7.5 / 10 - GameSpot
- 7 / 10 - StrategyInformer
- 7 / 10 - VideoGamer
- 7 / 10 - Xbox 360 Achievements
- 7 / 10 - INC Gamers
- 7 / 10 - The Verge
- 3.5 / 5 - CheatCodeCentral
- 6 / 10 - TheSixthAxis
- No Score - Kotaku
- No Score - XboxGameZone
PC
Release Date: 06/26
Click the image below to View/Add yourself to the PC or PS3 list or 360 GamerTag to squad up with GAF!
XBOX 360 SQUAD - Setup by Linch
- SQUAD NAME: NeoGAF
- TAG: [GAF]
To join the SQUAD
View the SQUAD SHOWCASE page HERE