dispensergoinup
Gold Member
I'm in for $15. Also wanted to let you know you popped my Kickstarter cherry You're the first!
I would be surprised if Nintendo doesn't act on this.
The only way Nintendo can (and should) act on this is by asking "how can we get this on our system".I won't deny that the game looks really good, but I think is way too similar to the Metroid games. Not only in structure and desing, but also in feel. On the KS video you can see, you shoot the same way as Samus, jump like Samus, get hurt like Samus... I would be surprised if Nintendo doesn't act on this.
Its not the first Metroid-like game, and there are more blatant rip-offs out there that will be making it into to the WiiU. I doubt Nintendo would risk the wrath of the only devs that care about them (indies) for some misguided attempt to protect what to them is probably at this point, dead property.I won't deny that the game looks really good, but I think is way too similar to the Metroid games. Not only in structure and desing, but also in feel. On the KS video you can see, you shoot the same way as Samus, jump like Samus, get hurt like Samus... I would be surprised if Nintendo doesn't act on this.
I won't deny that the game looks really good, but I think is way too similar to the Metroid games. Not only in structure and desing, but also in feel. On the KS video you can see, you shoot the same way as Samus, jump like Samus, get hurt like Samus... I would be surprised if Nintendo doesn't act on this.
Thanks all! My body continues to absorb your words and grow stronger, soon I will be completely invulnerable.
pretty awesome this has been on KS for a little less than 48 hours and its so close to its goal
Almost there.
Comments on destructiod seem to be leaning on the negative side, with some people claiming you stole the animations and even some spritework.
Comments on destructiod seem to be leaning on the negative side, with some people claiming you stole the animations and even some spritework.
I emailed Adelman telling him about my desire to offer a Wii U stretch goal, and attempt to get more information -- I REALLY want to do this (I love Nintendo, I love Wii U) but I also am loathe to promise something unless I know I can deliver on it. I want stretch goals, and I need them --- But I also need them to be reality based! I'm trying hard to keep myself out of trouble.
I get that WiiU is perhaps cheapest, but you'll reach a bigger audience on PS360 and, who knows, you could even be a highlighted release on PS4. Keep in mind that, unless Nintendo has changed their payment methods, you might not see a cent from them if digital sales don't reach a certain threshold. Given that you're well on your way to reaching your main goal today, I'd aim for the stars for the rest of the month and go for as many platforms as possible.
As for the Metroid similarities, I said it before but stick to your vision. You can't please everyone, so it's best not to try. Your success thus far shows people believe in what you showed, no changes necessary.
Keep in mind that, unless Nintendo has changed their payment methods, you might not see a cent from them if digital sales don't reach a certain threshold.
Nintendo changed all those rules for 3DS and Wii U.Keep in mind that, unless Nintendo has changed their payment methods, you might not see a cent from them if digital sales don't reach a certain threshold.
I emailed Adelman telling him about my desire to offer a Wii U stretch goal, and attempt to get more information -- I REALLY want to do this (I love Nintendo, I love Wii U) but I also am loathe to promise something unless I know I can deliver on it. I want stretch goals, and I need them --- But I also need them to be reality based! I'm trying hard to keep myself out of trouble.
part of the appeal of wii u is that it's a little easier to get on -- all I hear about PS3 and 360 is that the unity fees are astronomical. Regarding PS4 and XB1, I don't think there's final information out there yet about what the hurdles and expenses are.
Keep in mind that, unless Nintendo has changed their payment methods, you might not see a cent from them if digital sales don't reach a certain threshold.
What's your payment schedule like? Indies need quick and frequent payment. Have you changed your policy, which previously didn't pay out until a game crossed a 6000 unit threshold? What about frequency? Quarterly or monthly?
DA: We tend not to talk about business terms, since those are considered confidential. That said, the unit threshold is something that's been a problem for a lot of developers, so I'd like to address it head on.
Let me give you a sense of the thought process behind the threshold in the first place. Even as far back as the early WiiWare days, we allowed developers to forgo the need to hire an intermediary publisher to get their content on our system. We didn't believe that Nintendo should screen game concepts. That should be up to the developer who's making the investment. Instead, we wanted to have a mechanism that would encourage developers to self-police their own game quality.
The threshold was thought to be a convenient way to go about it. Unfortunately, some great games that just didn't find an audience wound up being penalized. So for all systems after WiiWare -- DSiWare, Nintendo 3DS eShop, and Wii U eShop, we decided to get rid of the thresholds altogether. Developers receive revenue from unit 1.
One of the things is not like the others.That should be history by now (luckily).
I am all for WiiU/PSN/XBL but licencing Unity for those platforms involves extreme costs (I remember reading figures that were more than double/triple of what he is asking for as funding goal, not sure of those were correct though).
Fixed.
I emailed Adelman telling him about my desire to offer a Wii U stretch goal, and attempt to get more information -- I REALLY want to do this (I love Nintendo, I love Wii U) but I also am loathe to promise something unless I know I can deliver on it. I want stretch goals, and I need them --- But I also need them to be reality based! I'm trying hard to keep myself out of trouble.
I hope you can strech goal a PS4 version. Talk to Shahid Ahmad and Adam Boyes, they're hungry to back indies and are willing to provide support to get games onto PS. They're loaning dev kits for free to a lot of devs for example. I really want to back this but I don't play PC games unfortunately.
But are they loaning Unity Pro licences? If not then that's going to have to be one heck of a stretch goal.
That should be history by now (luckily).
I am all for WiiU/PSN/XBL but licencing Unity for those platforms involves extreme costs (I remember reading figures that were more than double/triple of what he is asking for as funding goal, not sure of those were correct though).
I'd make the WiiU version a very pricey stretch goal because that's the only way you're going to make any money on it.
People should stop spreading misinformation. You get a Unity Pro license with a Wii U devkit which already costs a lot. Some devs got the devkit for free according to twitter, so if Nintendo likes this game, they might sponsor a unit.