How much is a Unity Pro license?
I'm not a dev myself, so I wouldn't know exactly but apparently it's quite a lot (or at least it is relative to how little funding Jobbs is working with here).
How much is a Unity Pro license?
I've also shilled the project at work. Maybe that'll help.
Of course i'm backing the fuck out of this!
thanks man ---- have you considered kickstarting generations? people love this kind of game, and you've put in your dues spending months/years (is it years?) working on it on your own time.
Backed, but I'm hoping you know exactly what made Super Metroid so perfect.
To word this... politely, I'm not liking those human concept art characters cropping up on the page since I last checked. Definitely don't bog this thing down in textbox conversations and the like please or too many non-interactive cutscenes.
re. stretch goals: in terms of things to put into the game, I have two solid, grounded, reasonable, totally awesome ideas that I'm definitely going to include as stretches.
In addition to those two things, I may round it out with some other stuff...
the codex is a good idea, I'm thinking about how that'd work exactly.
also -- new game+ and hardcore mode -- I like these, and I'm trying to determine exactly how hardcore mode would work in this type of game. I was kinda thinking it'd just be really mean and hard. permadeath is another thoguht but that might be TOO mean.
boss rush is promising. I think I like that.
Is Dizzy going to effect gameplay somehow? I think it'd be cool to have a PSO mag-esque system.
thanks all!
thanks. I grew up playing super metroid over and over, if that helps. I remember drawing metroids in my notebook when I couldn't be playing.
re. the characters -- there are no textboxes for dialogue at all. when people speak, it's during gameplay, and you hear them. no button prompts to "trigger" them, no cut scenes, no control lost (well, except during extremely specific, rare cases) It'll be full VO and totally ambient/natural. All this is important to me.
Boss Rush would be so godlike TT_TT
I think we're just going to flat out do this and not put it as a stretch. it's not that hard to set up after you already design all your bosses. I'm moving toward just wanting my stretches to be non-frivolous and really substantive.
you're fucking psychic.