Zerokku said:Stuck on Chapter 10
Can't for the life of me figure out how to get the medicine bottle back to the justice minister
Only thing thats stumped me so far.
Can anyone help with this?
Zerokku said:Stuck on Chapter 10
Can't for the life of me figure out how to get the medicine bottle back to the justice minister
Only thing thats stumped me so far.
Zerokku said:Can anyone help with this?
Zerokku said:Can anyone help with this?
Zerokku said:Can anyone help with this?
dream said:That panic dance is so amazingly wacky.
LiK said:i made a previous post about it but i've seen that dance in an old Hong Kong 80's movie. i dunno how it ended up in the game. guess the animators remembered it subconsciously XD
dream said:Do you remember which movie it was? I'd love to see actual humans do that.
(especially if it's Leslie Cheung or Chow Yun Fat)
It was like a trainwreck and I couldn't stop staringdream said:That panic dance is so amazingly wacky.
dream said:That panic dance is so amazingly wacky.
suzu said:I pretty much loved all the antics by those two guards lol.
Isn't it like 3d models turned sprites?ShockingAlberto said:The animation just blows me away.
Is there a trick to it or is it just really meticulously done animation?
ShockingAlberto said:The animation just blows me away.
Is there a trick to it or is it just really meticulously done animation?
Looks like rotoscoping to me. Very similar to Out of This World (Another World) and Flashback.ShockingAlberto said:The animation just blows me away.
Is there a trick to it or is it just really meticulously done animation?
I noticed that the animation in the game is of a very high quality, There are lots of unique animations with no repetition. For example, in the opening scene, a lady backs up against a fence and quickly glances back at it. Why devote so much effort to the animation, and how are you creating it?
First of all, in terms of how we made the motions, we did not use any motion capturing whatsoever. So the modeler actually went in there and made everything from scratch with polygons and from the ground up. We were able to put in a lot of those little nuances, a lot of those little details, because we were in full control of the actual motions and animations of the characters. One of the reasons we did that is -- not to disparage Western games or anything -- but a lot of the motions in Western games are very broad, and Japanese people are a little bit more sensitive to nuances and to little details. And so we paid really close attention to details, because that's what they find appealing about the characters, about the motions and being able to express that, and just as a user being able to view that kind of detailed, nuanced motion.
99% linear. You can often go to areas which don't have anything to do with the main story at the time but all it will amount to is a tiny bit of unique text.kaizoku said:Is it like Phoenix Wright in that there's only one path through the game? How linear is it?
we were right bitchLiK said:^ hey, I was right. Woot.
Jintor said:Ultra linear.
While time is moving just scroll the screen. If action is taking place during the four-minute-ago world it's something you've already watched anyway. If it changes the scene then your attention will be drawn to it.
if only i could find the monocle guy with his computer picGhaleonQ said:Okay. Graphic adventure games are the only ones where I turn my critical brain off when 1st playing them. Now, to a 2nd playthrough and actual analysis!
(I will say that I was very disappointed with the soundtrack when it was 1st released, but I relistened to it this year and have now played the game. Both helped totally reverse my opinion. It's still not spectacular, but it's quite excellent.)
kaizoku said:well for example when you save the girl at the start and you're using the crane etc, they're having a conversation off screen, I was tempted to let them talk some more so I could see if anything would be said, but in the end I just went for it. But I feel like I maybe missed something, even if it was just a death animation or final one liner.
Kinda made me wish they used the top screen to follow the action and kept the rest of it as small icons somewhere else.
ok bitchBoney said:we were right bitch
Wizpig said:Is the Christmas Demo still on the Nintendo channel?
I think it's all original content that is not in the full game, soo...
I really hope Capcom had the foresight to keep the masters to the 3D models, and didn't just delete them when the game was done.Boney said:Isn't it like 3d models turned sprites?
The_Technomancer said:Hit up three local GameStops in a twenty mile radius, finally tracked a copy down. I really should just order from Amazon next time...
In the middle of...I dunno, the chapter where you first visit the prison:Just got out of investigating prisoner D99. Its pretty obvious the reason Lynne has to solve this case is because he's on death row. He's obviously someone close to her, but how does he know both her and me, but we don't know each other? The questions about.
EDIT:!She shot meWhy would she shoot me?! TWEWY flashbacks!
hosannainexcelsis said:Just got to Chapter 15. A whole new level of craziness has been reached. Just - craziness.
Aw I wish I did that....maybe next playthroughDatschge said:Someone needs to write impressions after every single chapter on the first playthrough. Every chapter ends with a twist and a cliff hanger. Reading those impressions after completing the whole rollercoaster ride should be a lot of fun. (laughs)
You overestimate my memory.Jintor said:You can't do it if you've already played it!