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Giant Bomb 18: Everything is always a surprise on some level

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OkayRene

Member
Knowing the neatness of the workspaces these guys keep. This is basically what the studio will look like for the next few years isn't it? Boxes, ladder, and all.
 
Jeff asking this guy for the knives:

1809868-1620014_1607615_img_3594_super_super.jpg
 

Archaix

Drunky McMurder
I agree with Jeff. The climbing portions of the Uncharted games always feel like such a chore to me.


I haven't played since UC2, but I remember a lot of "Fuck, no, wait I can't jump off that can I?"

It only happened a few times in each game, but when it happened I never felt like I was exploring, just bouncing off walls until I found the one I could inexplicably grab.
 
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