The game encourages stealth. The game encourages running up to dudes and stabbing them in the face. The game encourages any mixture of these two. So do you think the game would have been better without the ability to just waste fools willy nilly if you so desire?
Because that is great stress relief in Dishonored. The first-person murder animations are really good.
For what it's worth, I believe the same thing Noaloha does about the game: it was designed that you'd stealth until you get caught and then go on a stabbing spree for ten seconds then try to sneak again. Because of the mission select and relative speed of going through the game multiple times, I did just that on my first playthrough, then did an all stealth run, then replayed some levels to find neat routes and tried to all-ghost the thing. It allows for that and for this crazy shit: https://youtu.be/u3vsXDJ9kCE?t=12s
Why do you need the game to say "good job, you were stealthy" keeping in mind it does do that? At the end of every mission, it tells you whether you were seen or not. There are achievements associated with this too. What else do you need?
I don't know why I assumed that they wouldn't talk about MotN on Designer Notes. Does Andersen come into the conversation?
When you give your character godly powers, you lose what makes stealth stealth for me. Full stop. There's no out of direct gameplay way to fix that. All the tension of stealth is dead.
They did it.
THEY DID IT.
It sounds like exactly the type of game I'd dig. Consider it added to the wishlist. I won't be able to check it out too soon, but I'll keep an eye on it.