Finally played through Gone Home last night for the first time. It was very good at visual and inferred storytelling, probably some of the best I've seen. And design-wise, I thought it was genius in how it guides you with an invisible hand. The whole game could have crumbled if you could easily get lost and spend endless time searching for the next thing to pick up, but somehow, miraculously, I feel like I was just naturally doing everything correctly and in the right order. I don't know if that was just my own luck, but I have to give at least some credit to smart design.
As for the story itself, I thought it was alright. The payoff with some characters
was better than others
, but I was always engaged and curious, even when I had pieced together a good 90% of it.
All in all a very good experience, and one of the better examples of videogame storytelling (if not always the best videogame story) I have seen.