It took a bit to get going, but S;G is soooooo goooood.
yea, really slowburn in the beginning but it all comes together.
It took a bit to get going, but S;G is soooooo goooood.
Because its a bad game that nobody cares about.
What area?I think my stopping point last night might be the exact spot Drew talked about on the Bombcast. Got four puzzles in a string no problem, and then the fifth seemed to reveal that I didn't actually know the logic of this puzzle sequence. What a great fucking game, I can't wait to get home and keep playing.
...said TheMrIroqoiusPliskin...
On the homepage it says The Darkest Dungeon but the quick look says Darkest Dungeon. Maybe I'm the only sane one?
Very early.What area?
Very early.
In the first sub-island area, I was drawing lines around pillars sticking out of the water in the background. The fifth puzzle, doing so didn't work.
Please note that I am NOT asking for the solution.
Nah I saw it. Both yesterday and today. I suspect it was originally put in the schedule wrong and then someone saw it and corrected it, but missed one of the tags - which they saw went it when live and fixed.
Alex seems the only one who has played this game so it makes sense him driving, but I always prefer if they can get different people to do the Unfinished and the QL.
I wonder if Alex will have thoughts on the late game grind - which I think might have killed this game for me.
Interesting, I'll check back in when I figure it out tonight.Not giving a solution but this puzzle's mechanic is one of my few issues with the game so far.
I know exactly what you're talking about, I got stuck there and left it but got it immediately after I came back to it.Very early.
In the first sub-island area, I was drawing lines around pillars sticking out of the water in the background. The fifth puzzle, doing so didn't work.
Please note that I am NOT asking for the solution.
Interesting, I'll check back in when I figure it out tonight.
And it wasn't the spot Drew was talking about, I listened to a few more minutes of the podcast and he specifies.
It took a bit to get going, but S;G is soooooo goooood.
Very early.
In the first sub-island area, I was drawing lines around pillars sticking out of the water in the background. The fifth puzzle, doing so didn't work.
Please note that I am NOT asking for the solution.
Did they push for it? I know Devolver Digital has been trying for a while now to get the rights to publish it.Thank you super best friends.
(holy shit I can't believe this is actually getting pushed)
Very early.
In the first sub-island area, I was drawing lines around pillars sticking out of the water in the background. The fifth puzzle, doing so didn't work.
Please note that I am NOT asking for the solution.
I think I know what you're talking about.
Took me a long time to figure that one out. I also walked away and came back a little later, because I knew i was close.
That's the only puzzle so far where I felt like the solution wasn't worth the effort.
it's hard to sell the game to other people because nothing happens during the first hours, and Okarin is unlikable as hell. Glad to see you kept playing!
I know exactly what you're talking about, I got stuck there and left it but got it immediately after I came back to it.
That one clicked with me instantly thankfully. I wasn't so lucky with all of them though.
I ended up staring at a puzzle last night that feels like it should be easy, but after 20 minutes of staring I just couldn't get it. I think I know all the rules, but I just can't see the solution.
It is one of the most maddening experiences I've had in a game, but I am so close to the end of that section that I can't bring myself to move on to a different one.
I think I know what you're talking about.
Took me a long time to figure that one out. I also walked away and came back a little later, because I knew i was close.
That's the only puzzle so far where I felt like the solution wasn't worth the effort.
Yeah the reviewer on Kotaku had the exact same issue. Even has a picture of the puzzle itself in the review. I actually figured out what to do fairly quickly on that one, but it took me some time to actually execute it correctly.
Did they push for it? I know Devolver Digital has been trying for a while now to get the rights to publish it.
even the early grind is annoying. I love the actual dungeon crawling but trying to manage the gold for fixing stress and provisions is beyond tedious. is there a cheat engine for extra gold? lol
Regarding that puzzle (Sleeping Lesson don't read this!!!)
You just look at the panel from the other side, right? So it lines up with the palm trees. Not sure what "execution" has to do with it.
Regarding that puzzle (Sleeping Lesson don't read this!!!)
You just look at the panel from the other side, right? So it lines up with the palm trees. Not sure what "execution" has to do with it.
I solved the money problem using the suggested "cheese" method of grinding with low level teams and discarding them, rather than healing them, but then I realised you needed 12 max levelled characters to even attempt the final dungeons and I have not played since.
There is a cheat engine. I considered using a trainer briefly. I am good on gold but you can set it to "one hit kills" for levelling up base characters.
Regarding that puzzle (Sleeping Lesson don't read this!!!)
You just look at the panel from the other side, right? So it lines up with the palm trees. Not sure what "execution" has to do with it.
Yeah, I got stuck on the puzzle that's like 1 or 2 before that where you need to change your angle to see different rocks and I thought that was a little finicky. As you say, the palm tree one was easy compared to that.
My main issues with those were knowing what I was supposed to do but then having to figure out the exact spot to stand in to get it just right.
That's a long-ass QL for Darkest Dungeon.
when I saw the runtime I knew exactly which coast had done the QL
really curious what west is going to do today now that Mario is out of the picture
This was more my issue. Even though I had more trouble with the palm trees than the rocks, but I kept feeling like I was supposed to stand in a specific spot that I couldn't find.
I'm not color blind and I had to kick up the contrast to see some black dots on a gray puzzle board at one point.
The worst for me is yellow/light green, but so far I have seen only one of these two colors.
I wasn't planning on playing The Witness anytime soon, but this podcast is tempting me. Man did they ever fawn over it.
I wasn't planning on playing The Witness anytime soon, but this podcast is tempting me. Man did they ever fawn over it.
My main issues with those were knowing what I was supposed to do but then having to figure out the exact spot to stand in to get it just right.
You weren't joking, thankfully I really enjoy GBeast quicklooksThat's a long-ass QL for Darkest Dungeon.
Okay, listening to the Bombcast, is there some kind of map feature or room in The Witness that I haven't found yet? Jeff referred to an area as "Shady Trees" and everyone immediately knew what he was talking about but I saw about a billion trees in the two hours I played last night. I kind of wish there was at the very least an unmarked map that you could mark for future reference.
This might be a spoiler, though it has been in trailers.There's a boat that has a map on it, though nothing is named. Shady Tree's is sort of self explanatory once you've been there though.
Ah, that makes sense -- I asked because I could have sworn I saw a screenshot of a map and that's probably what I saw. Thanks.
Time for them to start watching old conferences.