LurkerPrime
Member
The wrestling talk got thrown out of whack when the studios split. Dan manages to work wrestling into everything he touches, like some kind of twisted midas thumb... well, either that or Metal Gear Solid talk. And on the East side they added wrestling aficionado Austin. Jason is the only pure one recruited.
There's just no escape from wrestling while at Giant Bomb.
I still dunno how the game will work with the camera they have. Like, yeah, you can see the flag, but getting wall angles seems impossible--especially when debris is in the way. (For a while I assumed the ball auto-targetted the hole).
For QLEX's overall, they're a step away from being Professional Wednesdays to me. With no room for frank discussion of the game, it leads to a lot of very softball discussion and glossing over of imperfections. It's a guided tour more than a quick look, something I only really enjoy if I'm direly curious about a game.
There's just no escape from wrestling while at Giant Bomb.
this Dangerous Golf UFEX is kind of a textbook example of why the EX format is a bummer. watching a dev do near-perfect playthroughs of levels while steering all conversations into a sales pitch. the latter I understand, but the former? why?
I still dunno how the game will work with the camera they have. Like, yeah, you can see the flag, but getting wall angles seems impossible--especially when debris is in the way. (For a while I assumed the ball auto-targetted the hole).
For QLEX's overall, they're a step away from being Professional Wednesdays to me. With no room for frank discussion of the game, it leads to a lot of very softball discussion and glossing over of imperfections. It's a guided tour more than a quick look, something I only really enjoy if I'm direly curious about a game.