Let It Die is pretty good but I feel like Suda should have made a skateboarding game instead of a souls-like
I'm actually excited for the NMH game on Switch (if it ever makes it to fruition) because Suda pointed out in an interview that it's the first game in a decade he's actually directing directing and mainly writing the story for.
Every Grasshoper game since then, no matter how much they slapped Suda's name on the trailers and brandished a punk or neon glowing aesthetic, he just had some oversight role like producer or "executive" director on. I think at most, he wrote the scripts for NMH2 and Killer is Dead.
It's always been ironic to me that after all of Suda's weird games (a Fire Pro game involving murder, in-ring deaths, your girlfriend leaving you, and your suicide; time looping adventure games; cel shaded railshooters about a shapeshifting assassin in a story that's an allegory for US/Japanese relations) that it was the game about a loser who is destroyed by his own lust for recognition and vapid consumption of "cool" stuff that became the blueprint for future Grasshopper games and what Suda became forever associated with.