Now I'm going to passively complain until they cover The Wolf Among Us.
Didn't a bunch of them love The Walking Dead?I'm betting that will get a Patrick solo quick look or something, doesn't seem like it would be up any of the other guys' alleys (maybe Vinny).
Didn't a bunch of them love The Walking Dead?
I'm probably misremembering but I think Patrick and Ryan pushed Walking Dead a lot, I get the impression the others are indifferent toward Telltale stuff. I could be talking out my ass though, just get the feeling that if it hasn't gotten any acknowledgment from the guys now it'll likely get lost in the shuffle and forgotten.
You're misremembering. They all loved TWD.
Now I'm going to passively complain until they cover The Wolf Among Us.
You're misremembering. They all loved TWD.
Alex played it and talked about it on Bombin' in the AM. Wouldn't surprise me if he will write a review.
Well, except Jeff.You're misremembering. They all loved TWD.
Now I'm going to passively complain until they cover The Wolf Among Us.
That doesn't wrap up until Feburary, does it? Shame, I'd like to have seen how it fared in the various GOTY discussions.
Does it have to wrap up to be considered? Episodic games are weird.
Does it have to wrap up to be considered? Episodic games are weird.
The narrative in Beyond looks really... jumbled, random, and incoherent.
The narrative in Beyond looks really... jumbled, random, and incoherent.
I'd say games designed completely around their story should probably be played to completion before you start judging them in full,
Naw, I cohered the fuck outta dat shit.The narrative in Beyond looks really... jumbled, random, and incoherent.
The narrative in Beyond looks really... jumbled, random, and incoherent.
It's like criticizing Memento or Pulp Fiction's style of narration when one's barely seen what it involved.
It's coherent...the problem is that it's just plain bad.
Well you can judge an episode by itself. especially if it is great.
I haven#t played it yet. Waiting for a Mac release or maybe if they also put it on PS4.
What really looks bad is the gameplay.
I know nothing about Beyond and only played the first few hours of Heavy Rain. Is there anything in Beyond that works mechanically like HR in the sense that certain actions would allegedly dead end certain story threads? I remember they made a big deal of "if your character dies that's that" or whatever for HR, and it was a pretty intriguing concept (whether or not it made good on it).
Jodie (and Aiden) are the only playable characters, so in that sense, it's not the same, because in HR, you can have people die, and still make it till the last level. Jodie can die hours before 'the end', but you won't see the end if she does.I know nothing about Beyond and only played the first few hours of Heavy Rain. Is there anything in Beyond that works mechanically like HR in the sense that certain actions would allegedly dead end certain story threads? I remember they made a big deal of "if your character dies that's that" or whatever for HR, and it was a pretty intriguing concept (whether or not it made good on it).
I know nothing about Beyond and only played the first few hours of Heavy Rain. Is there anything in Beyond that works mechanically like HR in the sense that certain actions would allegedly dead end certain story threads? I remember they made a big deal of "if your character dies that's that" or whatever for HR, and it was a pretty intriguing concept (whether or not it made good on it).
Also are people really frustrated at not having 'reached' the prologue? You do realise it's just the chronological position of the events in the prologue right? You are frustrated at the fact that the narrative doesn't progress forward in time in a linear way?
I liked Indigo Prophecy, but Heavy Rain went too much in the 'barely a game' direction. There's no reason he has to stick in sequences that don't fit his style of storytelling. Then people telling story driven games feel compelled to keep doing this. The fight in Wolf Among Us was insulting to have to mull through.It's similar to Cage's previous games. If you didn't like those with a few more action sequences then you won't like this.
I liked Indigo Prophecy, but Heavy Rain went too much in the 'barely a game' direction. There's no reason he has to stick in sequences that don't fit his style of storytelling. Then people telling story driven games feel compelled to keep doing this. The fight in Wolf Among Us was insulting to have to mull through.
I liked Indigo Prophecy, but Heavy Rain went too much in the 'barely a game' direction. There's no reason he has to stick in sequences that don't fit his style of storytelling. Then people telling story driven games feel compelled to keep doing this. The fight in Wolf Among Us was insulting to have to mull through.
I like how Rorie wears old shirts from companies he used to work for. Like on unpro friday he was wearing a Whiskey media shirt and sometimes I see him in Obsidian shirts and hoodies.
Probably stuff that he got for free. I mean, he cuts his own hair, so I imagine there is an element of cheapness to Rorie.
Probably stuff that he got for free. I mean, he cuts his own hair, so I imagine there is an element of cheapness to Rorie.
I think frugal is the world you're looking for.Probably stuff that he got for free. I mean, he cuts his own hair, so I imagine there is an element of cheapness to Rorie.
People would take that description as implying the game has puzzles.It's more of an adventure game. You just happen to be moving the characters and hitting QTEs instead of pointing and clicking with a mouse. I'm totally fine with that.
I really enjoyed the story and characters so if it's just an interactive experience like a VN then that's okay with me. Of course, not everyone will like Cage's games for that reason.
People would take that description as implying the game has puzzles.
There aren't any. It's more like interactive fiction.
Sure, but if someone says 'adventure game' to me, the very first thing I think is obtuse puzzles. I think that's a normal response.There are adventure games where puzzles hardly matter.
Sure, but if someone says 'adventure game' to me, the very first thing I think is obtuse puzzles. I think that's a normal response.
Alex played it and talked about it on Bombin' in the AM. Wouldn't surprise me if he will write a review.
Probably stuff that he got for free. I mean, he cuts his own hair, so I imagine there is an element of cheapness to Rorie.
Frugality™
I think frugal is the world you're looking for.
it's much more linear but there are a lot of optional things you can do and a few minor branching decisions that alter what scenes you get. There's definitely way less pointless things to do than like in HR. The optional stuff in Beyond definitely adds to the story but can be missed.From what I saw Beyond seems like a more interesting game than heavy rain. How linear is it compared to heavy rain. Being able to interact with 20 objects in a house is not fun. Hopefully they fixed that.
From what I saw Beyond seems like a more interesting game than heavy rain. How linear is it compared to heavy rain. Being able to interact with 20 objects in a house is not fun. Hopefully they fixed that.