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Giant Bomb #9 | More Dan Meets The Eye

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Xeteh

Member
I'm not a huge fan of ALTTP, but ALBW is one of the worst games in the series. Is the ability to do the dungeons in any order really all that impressive when the dungeons themselves are complete shit? The difficulty curve is nonexistent. The puzzles never get any harder. Anyone who has played a Zelda before will enter a room and know exactly what to do, so I guess it would function pretty well as an introductory Zelda game.

But then why does it rely so heavily on ALTTP imagery and nostalgia? A newcomer won't appreciate any of that stuff.

What I'm saying is fuck that game. It's New Super Zelda in everything but name. It even has the garish, plastic-looking graphics. It's a lowest common denominator game, and I can't stand it.

I hate when people use that as a method of putting something down that they don't like. You might as well be telling anyone who likes it that they are stupid and the shiny thing entranced them.
 

daydream

Banned
Oh, the QL EX is out. Schedule-kun needs to stop fooling around.

Also, they should have called it "Quick Look EX: Turnover."

Edit: OH SNAP IT'S IN THE GAME HAHA
 
I hate when people use that as a method of putting something down that they don't like. You might as well be telling anyone who likes it that they are stupid and the shiny thing entranced them.

Liking lowest common denominator stuff doesn't make you stupid. There's a time and a place for everything. I like lots of lowest common denominator stuff, like that idiotic Sleepy Hollow show. I don't like seeing currently existing complex things dumbed down to that low level, though, unless it's done in a way that enhances the whole.

Here's a good example. In the new Ace Attorney game, Capcom dumbed down the investigation sections so that the player essentially only has to click through text boxes. This eliminated the clumsy process of pixel hunting for evidence and made it easier to get to the awesome courtroom battle sections. Yes, they dumbed the game down, but it helped make the game better. Dumbing down Zelda's dungeons doesn't do that because the dungeons are the core of the experience. It denigrates the whole if the player can just fly through them.
 

Volotaire

Member
Hatoful Boyfriend is crazy. The games does not mess round. And what, there's a video advertisement to a real restaurant in there. Hahaha.
 

Myggen

Member
PAX Prime Royal Rumble gallery

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This Hatoful Boyfriend QL is just fantastic.

This Hatoful Boyfriend Quick Look is already amazing. I've got to get back to watching Danny's playthrough, I only got to the third episode before I realized I'd watched 4 hours of a man playing a pigeon dating game and drank until I forgot how computers work.

"Mourning Dove? What kinda sound does a mourning dove make?"

"Probably just scah-REEMING all the time, just WWHAHAAAAGHGHGAH! HWWAAAHAAHAHGHG"

The dungeons are fucking amazing though

Never understand why people rate difficulty so highly in Zelda anyway, as long as the puzzles are just taxing enough to keep the cleverness endorphins coming then I'm cool with that (plus ALBW definitely had its fair share of headscratchers). Combat being hard or easy or whatever means nothing to me (though the aggressiveness of overworld enemies is one of the reasons I don't really care about LTTP much in the grand scheme of things).

basically I'm a big dumb baby and ALBW is perfectly moulded to keep me feeling smart and interested and engaged, and the structural changes pretty much give you a shortcut to the good stuff

also both games look like shit, but at least ALBW runs at 60fps in 3D

And if the difficulty/ease plummets below your threshhold, you'll know this, too.

:eek:. What could it be?

Anime. Electric shit-tons of anime.
 

alr1ght

bish gets all the credit :)
Brad's girlfriend being out of town for 3 weeks is going to turn 1200 hour Dota Brad into 1700 hour Dota Brad.
 
And if the difficulty/ease plummets below your threshhold, you'll know this, too.

I rarely chalk that up to difficulty so much as inspired puzzle design, though. I don't think I've ever played a Zelda where the puzzles/obstacles were so god damn easy it was boring, as opposed to being just dull, uninspired or frustrating.

Well, OK, Phantom Hourglass has a lot of that. But that's about it.
 

studyguy

Member
I already bought Planetarian even though I don't intend to play again to simply to support the push for more VN. A cheap kinetic novel is a nice intro either way for anyone with a remote interest in something more serious than Hatoful.
 

Kelas

The Beastie Boys are the first hip hop group in years to have something to say
I'm continuing through the mgs series. I'm on 3 now and think it's pretty cool (2 was the furthest I originally got in the series), but I hope drew has the mgs mechanics down when/if he gets to this one because they just add a whole bunch of other shit you have to think differently about, and they take away the standard vision cone radar to boot. The additional stuff isn't difficult necessarily, but yeah, more complexity on top of everything else.

You know what, I'm going to buy Hatoful Boyrfiend when it goes on sale.

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I rarely chalk that up to difficulty so much as inspired puzzle design, though. I don't think I've ever played a Zelda where the puzzles/obstacles were so god damn easy it was boring, as opposed to being just dull, uninspired or frustrating.

Well, OK, Phantom Hourglass has a lot of that. But that's about it.

It's mostly the fact it's going down "just cuz". That happens alot, too (refer to nckillthegrimace's post for more info).
 
People generally cite the dungeon designs and puzzles in regards to the "best" Zelda games, but for me the overworld is really the defining factor. There are very few dungeons I really remember in any specification. That's also why Skyward Sword never really clicked with me despite loving the art style.
 
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