BRocknRolla
Member
Especially since they finished it like a month ago.
Ha, you know, I wonder how many people actually follow them closely enough to know that's the case.
Especially since they finished it like a month ago.
Especially since they finished it like a month ago.
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.
Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
I actually didn't know this, but it makes complete sense that they aren't going to post videos as they come out and you don't want to rush an editing job. Even if this is fairly low key on editing.
I'm glad they finished the game though.
I guess I gotta ask for clarification nowThey recorded the whole thing while Dan was in NYC for a month.
I guess I gotta ask for clarification now
Does 'recorded the whole thing' mean they recorded as much as they could get/were willing to do or that they finished the whole game
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.
Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.
Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
😩😩😩Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.
Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
Not to mention where the fuck are the incentives.
The game just tells you shit like "oh hey maybe I can practice" which makes it seem like it's simply to get a chance to literally practice the combos/moves ala fighting game. Considering the amount of time they've had to fight so far, it seems fruitless.
Then there's the "well go do something else in the meantime". Like what? The game has given little to no context clues. When you learn new information for the plot all you do is go around asking people that specific question for the plot. So it's hard to focus on any possible sidequest. Then there's the time mechanic. The game just isn't well built around it.
When you have to wait for the whole day to end to do something the next day, and your options in the meantime are to recycle the same amount of dialogue, go play the few arcade games, gamble, or do other smaller things that no way in hell are fun enough to waste a whole day on is the players fault they aren't 'playing the game right'?
How can you immerse yourself in the city and characters when it's recycled dialogue UNTIL you progress the story, which is a major issue. Then not to mention all we've seen is that when it's a matter of asking a question it seems all of a sudden you have a chance of one or two people providing the answer, a couple guiding you towards them, and absolutely everyone else telling you "uuuuuuuuuuh i don't know". When he asks the guy from China to translate chinese text and he tells you "i'm second generation chinese" it was the game's poor excuse to simply force you to go to the specific chinese person.
You can appreciate what the game did back then, it really seemed to have been revolutionary. But for today's standards for people who have never played it? It's very very rough. If Sega makes the HD remake they need to add the wait mechanic.
It's a bit ridiculous folks are trying to argue that because you aren't doing mini-games you aren't playing right. What the ever living fuck.
If I recall correctly, there's no actual waiting at this part. If youThey're going to have another day of waiting if they don'tin the next episode, which they almost certainly won't. I doubt many did their first time through.beat Chai
Excellent post.I do agree there are tedious moments in the game, especially when it comes to linear progression. That said, we could also talk about what the game does well given it's gameplay design choice. After Ryo finds out the mirror and the mysterious scroll, Vinny and the guys searched for people able to read chinese. That's fair, even if the discovery didn't generate any entry in the notebook. They went to the Russiya and Antique shops and both owners were able to give good bit of information about the mirror. Despite that, at the end of the day, the guys were disappointed because nobody was able to read the scroll. I think if you are fully immersed in the story and ask yourself where to learn more about the mirror, those are the two places you would logically chose. If I remember well, there is at least another NPC who can give you hints about the mirror.
Another example is when Ryo asks for the Asia Travel Co. reputation. Almost every NPC has something bad to say about it and the Burger guy tells Ryo that another NPC had a bad experience with the Travel Agency. Vinny spoke to this NPC and he gained new details about the bad experience. This is also what Shenmue is about and if not always, there is a certain consistency in Yokozuka world and citizen. After days of wandering in the town, the player should have the feeling he knows back stories of most of the NPCs.
One last observation about "side quests" and things to do beside the main story. I don't deny that the game doesn't give you a lot of incentives to find out nice side stuffs, but if you look at the GB crew play notebook, it looks like they filled 50% of the blanks, if not even less. Well, all those blanks are alternative ways to go from point A to point B, sidequests, bit of information and/or optional cutscenes. To some extend, that means that every single play of Shenmue will be different, which is a very good feature imo.
I don't want to defend the game at all costs. It has flaws, some really annoying, but it has also qualities and I definitey think it's a game you'll enjoy a lot more by playing it versus watching it. As long as the main story gets your attention at least.
Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
Excellent post.
At its best Shenmue often gets you to use "real world logic" in a way that most games don't.
Excellent post.
At its best Shenmue often gets you to use "real world logic" in a way that most games don't.
I guess I gotta ask for clarification now
Does 'recorded the whole thing' mean they recorded as much as they could get/were willing to do or that they finished the whole game
I mean, it's certainly an interesting idea. The problem is, it's an extremely "niche" idea.
Video Games are supposed to be entertainment. I know there are people who derive fun from simulator games, but keep in mind this game was the most expensive fucking game for its time, and for what?
An adventure game that takes pride in seeming realistic, thus having moments where you straight up CANNOT progress because the time isn't right.
So, what happens if you win? The same thing since he ate the ticket?
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.
Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
He still gets away, but you find out where the Arcade owner is (he's tied up on the ground, and you free him) and he gives you a hint saying "Jimmy is one of them".
Well, I think you're being a bit unfair. Yes, today that doesn't hold up.
Back when it came out 16 years ago it was pretty popular, and not niche. The only reason it would be considered niche would be because the Dreamcast didn't sell enough to make it sell more. There wasn't many open world games then, and as one of the first of it's kind, yes it's going to make mistakes.
They realised they made a mistake and fixed it in the sequel. That's how genres and games grow.
Hm...Disc 2 is shorter than I remember, or Disc 3 is longer.
Good episode.
FORKLIFTS SOON
Yeah, most likely. After that it's basically the home stretch towards the end of the game.I think they will need at least one more episode before that happens.
Well, it depends on the length of the next episode. But my guess is Ep. 19.
Nobody knows, but I am pretty confident they finished the game.
why did Ryo go along with any of this
so if i understand correctly every "story" thing done between ryo exclaiming "i need to go to hong kong" and now is completely superfluous - it's basically two run around/fake outs that fail to move the narrative forward whatsoever
i mean being screwed over twice is a thing that can happen in real life but it's just a pointless time waste in a crafted narrative.
And there's so many wierd questions like.. who was the girl, why was the ticket even real, why did they want to meet at the arcade, and why did Ryo go along with any of this
More I watch of this Endurance Run, the more difficult for me it is to reconcile a motivated revenge quest story with an open world full of distractions.
Especially since the game does seem to be putting emphasis on breaking up the main narrative and interacting with side characters as you go.
Then again, that's hardly something Shenmue alone is guilty of. Even modern games are still doing thisFallout 4.
so if i understand correctly every "story" thing done between ryo exclaiming "i need to go to hong kong" and now is completely superfluous - it's basically two run around/fake outs that fail to move the narrative forward whatsoever
i mean being screwed over twice is a thing that can happen in real life but it's just a pointless time waste in a crafted narrative.
And there's so many wierd questions like.. who was the girl, why was the ticket even real, why did they want to meet at the arcade, and why did Ryo go along with any of this
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I must avenge my dead spouse and my robbed babyMore I watch of this Endurance Run, the more difficult for me it is to reconcile a motivated revenge quest story with an open world full of distractions.
Especially since the game does seem to be putting emphasis on breaking up the main narrative and interacting with side characters as you go.
Then again, that's hardly something Shenmue alone is guilty of. Even modern games are still doing thisFallout 4.
The only way it would be consistent is if the game actually gave you the option to abandon Ryo's revenge quest, maybe find fulfillment as a professional forklift operator, or something to that effect.Well, i think one of the main points that Shenmue tries to make (and Shenmue II makes even more apparent), is that you shouldn't pursue revenge, so i guess in that regard the game is consistent.
I believe the writer for Shenmue/Shenmue II described that stuff in a Shenmue III Kickstarter video as "adding the human side" to the story, and I can't disagree with that, personally.More I watch of this Endurance Run, the more difficult for me it is to reconcile a motivated revenge quest story with an open world full of distractions.
What I don't understand is Lan Di wants the second mirror and after killing the father has now gone to Hong Kong. Why did Ryo spend time to find the mirror when Lan Di obviously had no idea it was hidden in the Dojo. So now Ryos plan is to carry it in his pocket and take it along to his fight to the death with the martial arts expert where Ryo will surely die since he spends all his days collecting Sonic capsules and playing arcade games.
The way I see it:What I don't understand is Lan Di wants the second mirror and after killing the father has now gone to Hong Kong. Why did Ryo spend time to find the mirror when Lan Di obviously had no idea it was hidden in the Dojo. So now Ryos plan is to carry it in his pocket and take it along to his fight to the death with the martial arts expert where Ryo will surely die since he spends all his days collecting Sonic capsules and playing arcade games.
I believe the owner knew about the Chinese legend, but nothing specifically about the mirror other than it was made of rare stone from Guilin (which is some hardcore foreshadowing for the end of II).Didn't the antique shop's owner know about the phoenix mirror? What with phoenix and dragon being guardians, and people praying for them. No way Lan Di wouldn't know about that common knowledge.