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Giant Bomb are bringing back the Endurance Run... and it's Shenmue.

I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.

Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8
 

xxracerxx

Don't worry, I'll vouch for them.
I actually didn't know this, but it makes complete sense that they aren't going to post videos as they come out and you don't want to rush an editing job. Even if this is fairly low key on editing.

I'm glad they finished the game though.

They recorded the whole thing while Dan was in NYC for a month.
 

xxracerxx

Don't worry, I'll vouch for them.
I guess I gotta ask for clarification now

Does 'recorded the whole thing' mean they recorded as much as they could get/were willing to do or that they finished the whole game

Nobody knows, but I am pretty confident they finished the game.

The way they do ERs typically is they sit down for a few hours a week and bang out episodes, and since they only had Dan there for a limited time I am sure they put in a ton of hours.
 

KillerAJD

Member
Posted this in the GB thread, but wanted to show it here too. I knew as soon as they met Tom I wanted to see something like this done, but amazingly, nobody had tried before I got around to it!
W0kOwCl.png
 
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.

Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8

Jesus...

Edit: from the sound of it, they definitely finished the game. We know they got to the forklift part which is pretty close to the end. They're actually about done with disc 2, and disc 3 is fairly linear and only covers about 7 days.
 
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.

Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8

Um...

Please bad mouth Shenmue all you want now please
 
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.

Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8

*heavy breathing*

*girl looks down*

"Do you know where I can find some sailors?"
 

Kiske

Member
Not to mention where the fuck are the incentives.

The game just tells you shit like "oh hey maybe I can practice" which makes it seem like it's simply to get a chance to literally practice the combos/moves ala fighting game. Considering the amount of time they've had to fight so far, it seems fruitless.

Then there's the "well go do something else in the meantime". Like what? The game has given little to no context clues. When you learn new information for the plot all you do is go around asking people that specific question for the plot. So it's hard to focus on any possible sidequest. Then there's the time mechanic. The game just isn't well built around it.

When you have to wait for the whole day to end to do something the next day, and your options in the meantime are to recycle the same amount of dialogue, go play the few arcade games, gamble, or do other smaller things that no way in hell are fun enough to waste a whole day on is the players fault they aren't 'playing the game right'?

How can you immerse yourself in the city and characters when it's recycled dialogue UNTIL you progress the story, which is a major issue. Then not to mention all we've seen is that when it's a matter of asking a question it seems all of a sudden you have a chance of one or two people providing the answer, a couple guiding you towards them, and absolutely everyone else telling you "uuuuuuuuuuh i don't know". When he asks the guy from China to translate chinese text and he tells you "i'm second generation chinese" it was the game's poor excuse to simply force you to go to the specific chinese person.

You can appreciate what the game did back then, it really seemed to have been revolutionary. But for today's standards for people who have never played it? It's very very rough. If Sega makes the HD remake they need to add the wait mechanic.

It's a bit ridiculous folks are trying to argue that because you aren't doing mini-games you aren't playing right. What the ever living fuck.

I do agree there are tedious moments in the game, especially when it comes to linear progression. That said, we could also talk about what the game does well given it's gameplay design choice. After Ryo finds out the mirror and the mysterious scroll, Vinny and the guys searched for people able to read chinese. That's fair, even if the discovery didn't generate any entry in the notebook. They went to the Russiya and Antique shops and both owners were able to give good bit of information about the mirror. Despite that, at the end of the day, the guys were disappointed because nobody was able to read the scroll. I think if you are fully immersed in the story and ask yourself where to learn more about the mirror, those are the two places you would logically chose. If I remember well, there is at least another NPC who can give you hints about the mirror.

Another example is when Ryo asks for the Asia Travel Co. reputation. Almost every NPC has something bad to say about it and the Burger guy tells Ryo that another NPC had a bad experience with the Travel Agency. Vinny spoke to this NPC and he gained new details about the bad experience. This is also what Shenmue is about and if not always, there is a certain consistency in Yokozuka world and citizen. After days of wandering in the town, the player should have the feeling he knows back stories of most of the NPCs.

One last observation about "side quests" and things to do beside the main story. I don't deny that the game doesn't give you a lot of incentives to find out nice side stuffs, but if you look at the GB crew play notebook, it looks like they filled 50% of the blanks, if not even less. Well, all those blanks are alternative ways to go from point A to point B, sidequests, bit of information and/or optional cutscenes. To some extend, that means that every single play of Shenmue will be different, which is a very good feature imo.

I don't want to defend the game at all costs. It has flaws, some really annoying, but it has also qualities and I definitey think it's a game you'll enjoy a lot more by playing it versus watching it. As long as the main story gets your attention at least.
 

Spaghetti

Member
They're going to have another day of waiting if they don't
beat Chai
in the next episode, which they almost certainly won't. I doubt many did their first time through.
If I recall correctly, there's no actual waiting at this part. If you
get your ass beat
you start the next day and can waltz right up
to Asia Travel
at opening time to trigger the next part.

ANYWAY

New episode is up. Let's get sweaty.
 

Erevador

Member
I do agree there are tedious moments in the game, especially when it comes to linear progression. That said, we could also talk about what the game does well given it's gameplay design choice. After Ryo finds out the mirror and the mysterious scroll, Vinny and the guys searched for people able to read chinese. That's fair, even if the discovery didn't generate any entry in the notebook. They went to the Russiya and Antique shops and both owners were able to give good bit of information about the mirror. Despite that, at the end of the day, the guys were disappointed because nobody was able to read the scroll. I think if you are fully immersed in the story and ask yourself where to learn more about the mirror, those are the two places you would logically chose. If I remember well, there is at least another NPC who can give you hints about the mirror.

Another example is when Ryo asks for the Asia Travel Co. reputation. Almost every NPC has something bad to say about it and the Burger guy tells Ryo that another NPC had a bad experience with the Travel Agency. Vinny spoke to this NPC and he gained new details about the bad experience. This is also what Shenmue is about and if not always, there is a certain consistency in Yokozuka world and citizen. After days of wandering in the town, the player should have the feeling he knows back stories of most of the NPCs.

One last observation about "side quests" and things to do beside the main story. I don't deny that the game doesn't give you a lot of incentives to find out nice side stuffs, but if you look at the GB crew play notebook, it looks like they filled 50% of the blanks, if not even less. Well, all those blanks are alternative ways to go from point A to point B, sidequests, bit of information and/or optional cutscenes. To some extend, that means that every single play of Shenmue will be different, which is a very good feature imo.

I don't want to defend the game at all costs. It has flaws, some really annoying, but it has also qualities and I definitey think it's a game you'll enjoy a lot more by playing it versus watching it. As long as the main story gets your attention at least.
Excellent post.

At its best Shenmue often gets you to use "real world logic" in a way that most games don't.
 
Excellent post.

At its best Shenmue often gets you to use "real world logic" in a way that most games don't.

I mean, it's certainly an interesting idea. The problem is, it's an extremely "niche" idea.

Video Games are supposed to be entertainment. I know there are people who derive fun from simulator games, but keep in mind this game was the most expensive fucking game for its time, and for what?

An adventure game that takes pride in seeming realistic, thus having moments where you straight up CANNOT progress because the time isn't right.
 

Zafir

Member
I mean, it's certainly an interesting idea. The problem is, it's an extremely "niche" idea.

Video Games are supposed to be entertainment. I know there are people who derive fun from simulator games, but keep in mind this game was the most expensive fucking game for its time, and for what?

An adventure game that takes pride in seeming realistic, thus having moments where you straight up CANNOT progress because the time isn't right.

Well, I think you're being a bit unfair. Yes, today that doesn't hold up.

Back when it came out 16 years ago it was pretty popular, and not niche. The only reason it would be considered niche would be because the Dreamcast didn't sell enough to make it sell more. There wasn't many open world games then, and as one of the first of it's kind, yes it's going to make mistakes.

They realised they made a mistake and fixed it in the sequel. That's how genres and games grow.
 

Fantastapotamus

Wrong about commas, wrong about everything
I do think at first they were playing it wrong. After they figured out the controls things got a lot better. It would be nice if they had Ryo go do and see stuff that he hasn't yet while they talk about w/e, but I understand that can be boring.

Check out this video of Ryo stalking girls(Skip to 2:16 for the good stuff):
https://www.youtube.com/watch?v=Lm_AcDRyXu8

Cool, now I am ons ome kind of watchlist
 
The length of these episodes really drag this endurance run down. It's like I'm living shenmue, you wait a whole day and they play it for 30 minutes and you wait another day...
 

kiguel182

Member
He still gets away, but you find out where the Arcade owner is (he's tied up on the ground, and you free him) and he gives you a hint saying "Jimmy is one of them".

Okay, cool. So slightly different outcomes then. In the end you would always have that chase scene and end the level.
 
Well, I think you're being a bit unfair. Yes, today that doesn't hold up.

Back when it came out 16 years ago it was pretty popular, and not niche. The only reason it would be considered niche would be because the Dreamcast didn't sell enough to make it sell more. There wasn't many open world games then, and as one of the first of it's kind, yes it's going to make mistakes.

They realised they made a mistake and fixed it in the sequel. That's how genres and games grow.

Look, I don't doubt it was a cool thing on a technical level, having a game with semi-realistic looking character models and rendered real-world locales, combined with an actual day/night cycle and weather systems.

But a lot of the decisions seems arbitrary and somewhat obnoxious once you get further away from the time period when it released. There are plenty of games that were good if not groundbreaking when they released, but over time people realized it was short-lived fanfare - I believe Shenmue to be one of those games.

Also, it was the 4th best-selling Dreamcast game, but I'm gonna go ahead and say popularity does not denote quality, there are plenty of examples of games or other media that have sold gangbusters but that doesn't mean they are all-time classics or even have anything much to contribute to their mediums at large.

Again, I might sound like I'm being harsh on Shenmue, but that is purely because *I* am not the audience for this game, nor would I have ever been the audience for it.
 

danm999

Member
More I watch of this Endurance Run, the more difficult for me it is to reconcile a motivated revenge quest story with an open world full of distractions.

Especially since the game does seem to be putting emphasis on breaking up the main narrative and interacting with side characters as you go.

Then again, that's hardly something Shenmue alone is guilty of. Even modern games are still doing this
Fallout 4.
 

strafer

member
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webrunner

Member
so if i understand correctly every "story" thing done between ryo exclaiming "i need to go to hong kong" and now is completely superfluous - it's basically two run around/fake outs that fail to move the narrative forward whatsoever

i mean being screwed over twice is a thing that can happen in real life but it's just a pointless time waste in a crafted narrative.

And there's so many wierd questions like.. who was the girl, why was the ticket even real, why did they want to meet at the arcade, and why did Ryo go along with any of this
 

Strax

Member
so if i understand correctly every "story" thing done between ryo exclaiming "i need to go to hong kong" and now is completely superfluous - it's basically two run around/fake outs that fail to move the narrative forward whatsoever

i mean being screwed over twice is a thing that can happen in real life but it's just a pointless time waste in a crafted narrative.

And there's so many wierd questions like.. who was the girl, why was the ticket even real, why did they want to meet at the arcade, and why did Ryo go along with any of this

Yep
 

belinho

Member
More I watch of this Endurance Run, the more difficult for me it is to reconcile a motivated revenge quest story with an open world full of distractions.

Especially since the game does seem to be putting emphasis on breaking up the main narrative and interacting with side characters as you go.

Then again, that's hardly something Shenmue alone is guilty of. Even modern games are still doing this
Fallout 4.


Well, i think one of the main points that Shenmue tries to make (and Shenmue II makes even more apparent), is that you shouldn't pursue revenge, so i guess in that regard the game is consistent.


so if i understand correctly every "story" thing done between ryo exclaiming "i need to go to hong kong" and now is completely superfluous - it's basically two run around/fake outs that fail to move the narrative forward whatsoever

i mean being screwed over twice is a thing that can happen in real life but it's just a pointless time waste in a crafted narrative.

And there's so many wierd questions like.. who was the girl, why was the ticket even real, why did they want to meet at the arcade, and why did Ryo go along with any of this

I guess some filler had to be included in Shenmue I, because originally I and II were supposed to be only one game. I don't know exactly what was added after Yu Suzuki decided to split the games, but knowing this, it becomes more clear why the game has pacing issues here and there (and this kind of premises that realy go nowhere).
 
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END OF DISC 2
 
More I watch of this Endurance Run, the more difficult for me it is to reconcile a motivated revenge quest story with an open world full of distractions.

Especially since the game does seem to be putting emphasis on breaking up the main narrative and interacting with side characters as you go.

Then again, that's hardly something Shenmue alone is guilty of. Even modern games are still doing this
Fallout 4.
I must avenge my dead spouse and my robbed baby

But first let me make my own harem, build a base, run around the world in cool armor, meet quirky characters and maybe eventually I'll avenge my spouse. Maybe tomorrow. 2 days from now.... Next week
 

Isambard

Neo Member
Well, i think one of the main points that Shenmue tries to make (and Shenmue II makes even more apparent), is that you shouldn't pursue revenge, so i guess in that regard the game is consistent.
The only way it would be consistent is if the game actually gave you the option to abandon Ryo's revenge quest, maybe find fulfillment as a professional forklift operator, or something to that effect.
 

Spaghetti

Member
More I watch of this Endurance Run, the more difficult for me it is to reconcile a motivated revenge quest story with an open world full of distractions.
I believe the writer for Shenmue/Shenmue II described that stuff in a Shenmue III Kickstarter video as "adding the human side" to the story, and I can't disagree with that, personally.

I take a lot of pleasure in the quieter moments of Shenmue anyway, but I think taking away those everyday distractions would probably cheapen the overall experience rather than refine it. I do think forcing players to engage with that stuff is probably not the best way to go, and the developers knew this too seeing how they added the time skip for story events in II.
 

tchocky

Member
What I don't understand is Lan Di wants the second mirror and after killing the father has now gone to Hong Kong. Why did Ryo spend time to find the mirror when Lan Di obviously had no idea it was hidden in the Dojo. So now Ryos plan is to carry it in his pocket and take it along to his fight to the death with the martial arts expert where Ryo will surely die since he spends all his days collecting Sonic capsules and playing arcade games.
 
What I don't understand is Lan Di wants the second mirror and after killing the father has now gone to Hong Kong. Why did Ryo spend time to find the mirror when Lan Di obviously had no idea it was hidden in the Dojo. So now Ryos plan is to carry it in his pocket and take it along to his fight to the death with the martial arts expert where Ryo will surely die since he spends all his days collecting Sonic capsules and playing arcade games.

What if I told you it was a personality test?
 

Spaghetti

Member
What I don't understand is Lan Di wants the second mirror and after killing the father has now gone to Hong Kong. Why did Ryo spend time to find the mirror when Lan Di obviously had no idea it was hidden in the Dojo. So now Ryos plan is to carry it in his pocket and take it along to his fight to the death with the martial arts expert where Ryo will surely die since he spends all his days collecting Sonic capsules and playing arcade games.
The way I see it:

Lan Di may not actually know about a second mirror. Chai finds out this information and intends to sweat Ryo for knowledge about Yuanda Zhu and steal the Phoenix Mirror so that he can curry favour with Lan Di and the Chi You Men.

Ryo found the Phoenix Mirror on Master Chen's instructions, although failed to give him any information about what to do with it. This is basically a plot contrivance to keep the mirror in Ryo's possession.

Ryo keeps the mirror with him to a.) not make the Dojo a target (Lan Di is pragmatically evil and doesn't seem to kill for fun, so Fuku-san and Ine-san are safer without the mirror at the house), and b.) because Yuanda Zhu can explain more about the mirror and so it makes sense to bring it to him (which is what most of the second game is about).
 

Bowlie

Banned
Didn't the antique shop's owner know about the phoenix mirror? What with phoenix and dragon being guardians, and people praying for them. No way Lan Di wouldn't know about that common knowledge.
 

Spaghetti

Member
Didn't the antique shop's owner know about the phoenix mirror? What with phoenix and dragon being guardians, and people praying for them. No way Lan Di wouldn't know about that common knowledge.
I believe the owner knew about the Chinese legend, but nothing specifically about the mirror other than it was made of rare stone from Guilin (which is some hardcore foreshadowing for the end of II).

It's also possible that if Lan Di did know about a second mirror, he believed Yuanda Zhu to have it. Lan Di blames both Zhu and Iwao Hazuki for his father's death, and might think they split ownership of the mirrors that belonged to his father.

EDIT: Actually, that would make sense.
Lan Di returns to the Dojo around April for the bad ending, so it's possible he went to Hong Kong to capture/torture Zhu for information, before returning to Japan after learning Iwao took both mirrors. In II he doesn't seem concerned with Ryo at all and primarily is after Zhu.
 
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