Not very. Either way, the game has scaling difficulty if you fail QTEs enough and will extend the reaction time.How hard are the QTEs compared to say, RE4?
So now Ryos plan is to carry it in his pocket and take it along to his fight to the death with the martial arts expert where Ryo will surely die since he spends all his days collecting Sonic capsules and playing arcade games.
If I recall correctly, there's no actual waiting at this part. If youyou start the next day and can waltz right upget your ass beatat opening time to trigger the next part.to Asia Travel
ANYWAY
New episode is up. Let's get sweaty.
Ah, yeah, I see what you mean now.What I was mainly referring to is the day after which will just be Asia Travel, and followed by 5 minutes at the harbor where they're then told to come back at noon the next day. Although knowing them it could take them it could take forever to find what they need to at the harbor, lessening the time they'll just be literally standing around.
Just watched this episode. Good thing the giant bomb guys themselves are entertaining.
Posted this in the GB thread, but wanted to show it here too. I knew as soon as they met Tom I wanted to see something like this done, but amazingly, nobody had tried before I got around to it!
Vinny's QTE failure reminded me of this: https://www.youtube.com/watch?v=Yy44s_de15Y
Vinny's QTE failure reminded me of this: https://www.youtube.com/watch?v=Yy44s_de15Y
Vinny's QTE failure reminded me of this: https://www.youtube.com/watch?v=Yy44s_de15Y
I mean, it's certainly an interesting idea. The problem is, it's an extremely "niche" idea.
Video Games are supposed to be entertainment. I know there are people who derive fun from simulator games, but keep in mind this game was the most expensive fucking game for its time, and for what?
An adventure game that takes pride in seeming realistic, thus having moments where you straight up CANNOT progress because the time isn't right.
Didn't the antique shop's owner know about the phoenix mirror? What with phoenix and dragon being guardians, and people praying for them. No way Lan Di wouldn't know about that common knowledge.
What's kind of funny about this episode is that I don't think you actually have to wait for 12 for the arcade, and I don't think you have to wait for 10 for Asia Travel Company. You can definitely activate the arcade encounter earlier than noon, but I'm not 100% sure how much earlier. Although I never bothered talking to that Barber before and finding out about his Tom fetish, so that was definitely appreciated.
A jab at destiny? Now I gotta watch it as soon as I get home.Underrated line this episode: "Is this like Destiny?"
Underrated line this episode: "Is this like Destiny?"
They could talk to people and do some side stuff in the mean time instead of just waiting for 20 minutes for the next event.
I can't believe how long that goes on for even if you fail every single one, lol.Vinny's QTE failure reminded me of this: https://www.youtube.com/watch?v=Yy44s_de15Y
A jab at destiny? Now I gotta watch it as soon as I get home.
This image right here might be the best thing I've seen in let's say....the last 48 hours.
They literally did this this episode. Have you been watching? They're doing a great job.
I really likes Dan's comment after that.
Is this jeffs response to the Pro not having 4k ?
Why do games have to be "entertainment"? Why do goes have to be fun? I find Shenmue fun, but saying games have to be fun is one of the more interesting arguments towards I've heard. I honestly wouldn't call something like Longest Journey, Another World, Beneath A Steel Sky, or Silent Hill 2 fun games but I still find them great games. This requirement that all games must be fun is the biggest limiter of games and various game styles. I think this thread will be full of that argument on disc 3.
Yo! That's amazing! Well done. I hope it becomes an official shirt.
It's from the Game Tapes where they discover a live-action long-form ad for Seaman, shot in the style of a news report.
Jeff fucking LOST IT because he'd never seen it before (I hadn't either in fairness, the whole thing was kiiiiiiiiinda amazing).
I think it's only like fifteen minutes before 12 you can trigger the arcade fight. At least, from memory.What's kind of funny about this episode is that I don't think you actually have to wait for 12 for the arcade, and I don't think you have to wait for 10 for Asia Travel Company. You can definitely activate the arcade encounter earlier than noon, but I'm not 100% sure how much earlier. Although I never bothered talking to that Barber before and finding out about his Tom fetish, so that was definitely appreciated.
I totally agree that games shouldn't have to be wall-to-wall excitement to be fun. If that were the case we'd never have moved past arcade games, and when you think that Shenmue was created to be the anti-thesis to those titles, the design will make more sense.Why do games have to be "entertainment"? Why do goes have to be fun? I find Shenmue fun, but saying games have to be fun is one of the more interesting arguments towards I've heard. I honestly wouldn't call something like Longest Journey, Another World, Beneath A Steel Sky, or Silent Hill 2 fun games but I still find them great games. This requirement that all games must be fun is the biggest limiter of games and various game styles. I think this thread will be full of that argument on disc 3.
They literally did this this episode. Have you been watching? They're doing a great job.
they randomly talked to the creepy barber after walking around waiting for minutes earlier in the episode. they mostly have been waiting around rather than trying to do stuff, creepy tom stalker aside. And randomly talking to people walking in the street doesn't really count, those people never give real responses unless they are a known NPC that just happens to be walking by. I know that that's not ALL of the episodes, but whenever the last thread they get is "do this thing at this time" they literally will drop doing anything in the game.
The ep where they started to get Shenmue and didn't even realise.The "you are part of the problem" line killed me.
Interactions with characters in general were on point this episode.
People have been opining why they aren't talking to NPCs and giving Yokosuka and Shenmue its famous penchant for detail and interconnected side stories, and they did just that this episode though? Sure, they did it to pass the time, but they still talked to NPCs and got the basic stories of some npcs. Feels like you're criticizing them for not playing "perfectly" which is your own pre-defined metric and not just enjoying it for it is, because they're trying and they're playing the game. They're not just sitting there. Even I sometimes stand there waiting for stores to open in Shenmue if it's 9:45 or so. Big whoop.
I'm not here to say they are playing it wrong. I'm enjoying their frustration more than anything. Everyone has their own approach to a game. But I can tell their mindset is to try to play the game as fast as possible, and Shenmue is just not made to be played that way due to the lack of time skipping.
And hell, on Saturday morning I got to a store about 30 minutes early and had to kill time too by going to a starbucks... IN REAL LIFE. So, I'm even worse. lol.
Episode 17 (almost) literally has it all:
Fighting - Chai boss fight
Torture - Waiting for things to happen (all episodes have this, to be fair)
Revenge - Catching the Asia Travel guy
Giants - That huge guy in the green shirt during the chase scene (possible perspective trick)
Monsters - Chai himself
Chases, Escapes - Chasing the Asia Travel guy
True love - Barber => Tom's hair
Miracles - That disc ending
Okay so maybe there was no Fencing, but as the great Meat Loaf once said: 8 out of 9 ain't bad.
e: No kissing either, I guess.