I love Monster Hunter (Tri and 3 Ultimate are my two most played games last generation and this generation) and I feel only sadness for this 3DS release.
Supreme looks terrible for $15.
Yeah...
Seems like a fun itch.io or janky gamejam game, not something you actually charge that amount of money for. (sorry devs!)
I never got very far past the first two areas in Monster Hunter Tri so I'm not exactly an expert, but do the monsters ever have more tells to show they are hurt than the super obvious limping animation? The most frustrating part of that game is having no idea how much HP the big monsters have. I never had any idea how much damage I was doing, so I didn't know where the attack them. I just kind of hit them for 15 or so minutes and all of a sudden they'd die.
Well, there are a bunch of tells for the various monster states (hungry/exhausted/weak/poisoned) etc. But yeah... it's something that you'll only learn with time. After playing hundreds of hours, you do gain some sort of a sixth sense for when a monster is (supposed to be) low even before the limping animation sets in (a monster becomes capturable shortly before the HP is so low that limping sets in).
I do think what's needed for Monster Hunter to truly evolve is a much more evolved system of tells and damage on the monsters. It still feels very limited and constrained by weak hardware and the design limitations of the past - specific body parts having only distinct "states" with texture swaps instead of showing actual, gradual damage; your own weapons not showing any sort of wear and tear in the world (it's a coloured bar in the HUD) etc etc.
But at this point I'm resigned that this sort of evolution probably isn't in the cards with the way Capcom has treated the franchise. Maybe Dragon's Dogma Online will be the game a proper last generation Monster Hunter should've been... but it's just not the same.