Are they talking about Monster Hunter? They must be talking about Monster Hunter.
Yes. But don't get me wrong-- I don't even give a shit about Monster Hunter. I played Freedom Unite for a bit and didn't get into it and haven't touched the series since. It's just that one specific criticism sets me off like a firework because it's the exact reason every game has the same gosh darn control scheme these days.
At some point it was universally decreed that if a game has an unorthodox control scheme that takes more than five minutes to orient yourself to, it has "bad controls." We've lost so many different types and sub-types of games to this line of thinking. I would gladly trade one shitty open-world batman-combat action adventure game per year for something with a crazy and complicated control scheme that players can really dig into like Monster Hunter, even if it isn't necessarily a game that I myself spend much time with.
Let me just pour a 40 for the Classic Resident Evils of the world, for the PS2-era Metal Gear Solids of the world, for the God Hands of the world, for the Metroid Primes of the world, for the F-Zeroes of the world, for the Jet Set Radios of the world, etc. Brb y'all.