Where are you getting Sonic Mania for $10?
Russian Nintendo eShop.
Where are you getting Sonic Mania for $10?
Where are you getting Sonic Mania for $10?
I know about next weeks episode of GoT
Pay me not to spoil you all
This game looks pretty impressive, Vinny QL when? http://store.steampowered.com/app/234270/Ken_Folletts_The_Pillars_of_the_Earth/
This game looks pretty impressive, Vinny QL when? http://store.steampowered.com/app/234270/Ken_Folletts_The_Pillars_of_the_Earth/
That's my target after Observer, I just hope Daedalic have upped their game since the Deponia trilogy. Seems like this is their take on a Telltale style adventure game.
I like Pillars of Earth but this just killed all my interest in the game. (if that's what they are going for)
Sonic Mania hot take after 10 minutes.
I can tell a lot of love went into this.
But it's still Sonic.
6/10
7/10 if I'm being nice.
Sonic Mania hot take after 10 minutes.
I can tell a lot of love went into this.
But it's still Sonic.
6/10
7/10 if I'm being nice.
Sonic fans in that thread are playing a mind-boggling game of revisionist history. "Sonic was never about going fast, that was just marketing." Then how do you explain Chemical Plant zone where practically 90% of the level is a pinball machine that you fly through at high speed?That how to play Sonic thread is actually articulating to me why I always disliked Sonic.
Going fast is the only thing that feels good in Sonic but anything past Greenhill Zone wants you to do normal platforming with a character that does not control well at slow speeds.
Sonic fans in that thread are playing a mind-boggling game of revisionist history. "Sonic was never about going fast, that was just marketing." Then how do you explain Chemical Plant zone where practically 90% of the level is a pinball machine that you fly through at high speed?
The thing is they're all right, but they're also all wrong. Because Sonic games themselves never really figured out what, exactly, the design goal of the games was. It was a bit of everything. "Going fast" is the only mechanical identity those games had, but it wasn't the core focus of all the level designs. I swear I saw a video about this a while ago. It's probably either Errant Signal's or Super Bunnyhop's
The thing is they're all right, but they're also all wrong. Because Sonic games themselves never really figured out what, exactly, the design goal of the games was. It was a bit of everything. "Going fast" is the only mechanical identity those games had, but it wasn't the core focus of all the level designs. I swear I saw a video about this a while ago. It's probably either Errant Signal's or Super Bunnyhop's
My problem is.....I don't really want to replay levels just to get faster times?
Also, having only played the Green Hill zone levels......everything looks the same. I would need to replay this level 30 times to remember a "fast path" and for what? There are better games about going through a level fast *cough* Dustforce *cough*
I actually like playing the game but I doubt I'll stick with it to "get good" at it.
My problem is.....I don't really want to replay levels just to get faster times?
Also, having only played the Green Hill zone levels......everything looks the same. I would need to replay this level 30 times to remember a "fast path" and for what? There are better games about going through a level fast *cough* Dustforce *cough*
My problem is.....I don't really want to replay levels just to get faster times?
Also, having only played the Green Hill zone levels......everything looks the same. I would need to replay this level 30 times to remember a "fast path" and for what? There are better games about going through a level fast *cough* Dustforce *cough*
I actually like playing the game but I doubt I'll stick with it to "get good" at it.
so is everyone excited that Destiny Talk is making a comeback in September or what
It was 10 Euros, I'm curious, Jeff likes it.Wait why are you buying Sonic games when you spend half your time on gaf shitting on Sonic?
so is everyone excited that Destiny Talk is making a comeback in September or what
Well, at least you've actually played a Sonic game now.
Sonic fans in that thread are playing a mind-boggling game of revisionist history. "Sonic was never about going fast, that was just marketing." Then how do you explain Chemical Plant zone where practically 90% of the level is a pinball machine that you fly through at high speed?
If Destiny 2 is actually good then I won't mind it
The thing that irked me about Destiny talk originally was how much defense that game got in light of it being a mediocre (at best) product
If Destiny 2 is actually good then I won't mind it
The thing that irked me about Destiny talk originally was how much defense that game got in light of it being a mediocre (at best) product
I've always felt that getting fast through a level was a reward for getting good, bar certain areas. I take most of the levels slow and explore the best routes ready for a replay.
so is everyone excited that Destiny Talk is making a comeback in September or what
I mean it's not a what if at all, it actually happened and needed to happen.
I looked at that Sonic thread, and I've noticed something about Sonic fans: they're not great
However, fuck The Rolling Stones then, now, and forever. Garbage music