So did I just miss it or did they start this all hero challenge with B? Or are they just not going in order?
Hence why I'm not getting mine done, I start with Chen.everybody gets a different random order, it's not alphabetical
aw I was hoping Jeff to QL this but I'll take East crew.
I keep seeing that the combat sucks from people like Jeff and you. What's so bad about it? I mean, I wish it was Bayonetta instead of Bayonetta-light, but that's still better than almost every action RPG.
everybody gets a different random order, it's not alphabetical
Remember We Happy Few? I sure do. Well, it's coming out on April 13th, 2018.
Interesting that, at least according to Dan in the QL anyway, they dialed back the Saints Row 4 superhero stuff for AOM. I guess I thought they would go even further with it.
Good. That was fun for one game but too much overall.
Remember We Happy Few? I sure do. Well, it's coming out on April 13th, 2018.
Remember We Happy Few? I sure do. Well, it's coming out on April 13th, 2018.
I like that there's going to be an option to turn off the 'survival' aspects to just focus on exploration and story.
assume that anything I spoiler tag from here on out will be for the main story of Nier:Automata endings A-E
the part that really made me stop and think was deciding how to handle Pascal after the robot children kill themselves. I really wanted a third option to let him keep his memories and live (which I have since found out is actually something you can do)
but when presented with the two choices I had to decide and I chose to kill him
like when I initially started and had played about 90 minutes and got to the desert boss for the first time, everyone was suggesting to me that there was something way deeper and crazier going on than I thought there would be, but it was incredibly obvious to me at that point the crux of the story was going to be "what is consciousness" and "are the machines and the androids really different?"
like it's literally telegraphed so hard and I don't feel like anything revealed throughout the course of the game subverted those themes in the way a lot of people have said
but my biggest problem is that I was apparently supposed to care about characters who had no actual development and just did things seemingly for no reason, having major emotional and motivational swings with no apparent cause
audio levels are crazy on the Agents of Mayhem QL, the game is as loud as the crew's vocals
Remember We Happy Few? I sure do. Well, it's coming out on April 13th, 2018.
Skipped everything regarding this game as it looked really cool. Will jump in for sure,
Remember We Happy Few? I sure do. Well, it's coming out on April 13th, 2018.
would you say its... mayhem?
I'd, er, check things out if all you've seen is the E3 trailer. Based on the early access, it's almost as much of a bait and switch as the Dead Island trailer.
That's not to say it looks bad, it just wasn't representative at all.
The "crazy" thing, imo, is the truth of Project YoRHa, and how 2B's identity as 2E recontexualizes large parts of the story, namely her and 9S' relationship. Not machines and androids not being that different, that's extremely obvious to anyone playing through the game, especially after meeting Pascal. That said, it was surprising that it went to the extent that both sides would purposely sabotage themselves so as to keep the war going, truly cementing how similar they are to each another.
Neither of what you listed are what I consider to be the crux of the story in my opinion, though they are obviously themes/points being made.
The main trio did have development aside from 2B, who got her development through unorthodox means as you eventually come to realize why she was so distant towards 9S. That said, A2 would've benefited from more screentime.
And which characters lacked an "apparent cause"?
Is this true? If so then hell fucking yes. That's probably the best thing they could do because I'm not that keen when it comes to survival games.
I swear Kingdom Heartache exists just so Ben can give the same damn "funny animal" explanation to someone every time.
Yep, they put in different playstyles in an update earlier this year. (1:25).
I need to check it out again at some point, there has been a ton of stuff added since the last time I played. (The meat of the narrative is still a ways off, though.)
Yep, they put in different playstyles in an update earlier this year. (1:25).
I need to check it out again at some point, there has been a ton of stuff added since the last time I played. (The meat of the narrative is still a ways off, though.)
I think that's the key. Character action combat, especially the lighter version in Automata, does not hold up for 30+ hours.
That type of action is perfect for 10 hour stage-based games where you're graded for performance and therefore incentivized to be creative and hone your skills, not in story-heavy games where you're just trying to "get past" the encounter to see the next story twist.
Dan pretty much nailed the Agents of Mayhem QL.
I disagree with his opinion on the cutscenes though but other than that, that video is a perfect summary of the game for people on the fence.
Florida Leaf.
So why did Ben spoil the last boss of Splatoon 2?
That would the Legal Action Pending DLC skins talking haha.
Forgot this existed. When I saw the thumbnail I got mixed up with Agents Of S.H.I.E.L.D. and thought it was a Marvel phone game tie in.